694 Commits

Author SHA1 Message Date
Dylan T
cc4bb91fcb
Implemented IPv6 support (#4554) 2021-11-08 20:03:28 +00:00
Dylan K. Taylor
c6c992a1f0
Preparations for negative Y support 2021-11-08 17:28:22 +00:00
Dylan K. Taylor
45edb94607
Crafting tables now work the same way as anvils and enchanting tables
Removing almost all special-case logic for crafting tables.
2021-11-07 16:20:07 +00:00
Dylan K. Taylor
d9d37f7fa6
ResourcePacksPacketHandler: fixed a mistake from c773e43eda0da159b181ef1c79f29a6c8986e697
fixes #4557

Note: you may need to clear your local pack cache in order to get it working again.
2021-11-06 16:45:14 +00:00
Hashim
f066199971
Implement emote support (#4523) 2021-11-02 23:04:55 +00:00
Dylan K. Taylor
275f145418
BedrockData is now a Composer dependency
this should put a stop to people nagging me about incorrect blocks (we have a check to make sure composer dependencies are up to date).
2021-11-02 16:45:45 +00:00
Dylan K. Taylor
e131c2cefa
Drop pocketmine/spl 2021-11-02 16:08:29 +00:00
Dylan K. Taylor
e34364412b
Replace InvalidStateException usages with InvalidArgument or LogicException 2021-11-02 16:05:54 +00:00
Dylan K. Taylor
32a857b8b4
fix CS 2021-11-02 14:09:16 +00:00
Dylan K. Taylor
7e4be29fc4
Gracefully force-shutdown on failure to start RakLib
this now won't generate a crashdump.
2021-11-02 13:51:01 +00:00
Dylan K. Taylor
0f6b7e48cb
Updated BedrockProtocol:
it's weirdly satisfying that LevelChunkPacket::create() with the extra parameter turns out to be exactly the same length as the old way.
2021-11-02 01:37:56 +00:00
Dylan K. Taylor
c3768b997a
Updated to pmmp/BedrockProtocol@146498c279 2021-11-01 16:13:33 +00:00
Dylan K. Taylor
bd60e41268
Revert "Revert "Player: do not re-request the same ungenerated chunks multiple times""
This reverts commit 3265d3f6b4d6705276b56fab5f765e2f97b5d992.
2021-10-31 22:57:56 +00:00
Dylan K. Taylor
3265d3f6b4
Revert "Player: do not re-request the same ungenerated chunks multiple times"
This reverts commit 866020dfdb06434b4f361a4a0f0faf7a89c30ed2.

For some fucking reason this broke resending chunks in some cases (and
sending chunks at all in others). I don't have time to debug this right
now, so it's going to have to remain broken, infuriatingly enough.
2021-10-31 21:25:21 +00:00
Dylan K. Taylor
866020dfdb
Player: do not re-request the same ungenerated chunks multiple times
this doesn't affect chunk resends, since they'll be kicked back to NEEDED, which is detected by orderChunks().
2021-10-31 18:52:37 +00:00
Dylan K. Taylor
c580bb2434
InGamePacketHandler: mark player as not using item in more cases
fixes #4355
2021-10-31 14:41:31 +00:00
Dylan K. Taylor
88b7389080
InventoryManager: reduce code duplication 2021-10-29 15:37:52 +01:00
Dylan K. Taylor
5db3915aad
Make MemoryManager aware of ChunkCache 2021-10-28 20:28:00 +01:00
Dylan K. Taylor
eb40b741ae
StandardPacketBroadcaster now splits broadcasts by session-specific PacketSerializerContext
in the normal case, all sessions will share the same PacketSerializerContext and Compressor, so this code will be the same as before
However, for the multi-protocol hackers out there, this should reduce the maintenance burden (@Driesboy) since now only the PacketSerializerContext needs to be maintained. I recommend a separate PacketSerializerContext for each protocol (perhaps put the protocol version in the serializer context too, if you need it for some reason).
2021-10-28 20:15:37 +01:00
Dylan K. Taylor
0ef5c67b9b
Use static constructor for MovePlayerPacket
this marks the last of the packets created using the old way.
2021-10-27 21:10:16 +01:00
Dylan K. Taylor
04aedc6494
Updated BedrockProtocol 2021-10-23 23:54:49 +01:00
Dylan K. Taylor
c77829f4ad
Migrate packet creation to use ::create() methods in all but one case
MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
2021-10-23 01:46:01 +01:00
Dylan K. Taylor
c773e43eda
Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef 2021-10-23 01:16:45 +01:00
Dylan K. Taylor
80b402e529
ItemTranslator: throw the proper exceptions when failing to map network IDs 2021-10-20 14:01:39 +01:00
Dylan K. Taylor
0348236860
fucking CS again 2021-10-14 15:56:50 +01:00
Dylan K. Taylor
8c07748100
RakLibInterface: print packet exception info as a block using Utils::printableExceptionInfo() 2021-10-14 15:55:08 +01:00
Dylan K. Taylor
9b94a4661b
ItemTranslator: Use LegacyItemIdToStringMap instead of reading files directly 2021-10-11 22:17:40 +01:00
Dylan K. Taylor
e62794e4cf
TypeConverter: fixed PHPStan errors 2021-10-11 15:17:32 +01:00
Dylan K. Taylor
8ac16345a3
TypeConverter: account for items without properly mapped IDs
fixes #4459
2021-10-11 15:05:08 +01:00
Dylan K. Taylor
13178a47a5
fuck you git 2021-10-05 19:11:10 +01:00
Dylan K. Taylor
817ab88c70
Properly handle errors decoding network item NBT
since the NBT is now decoded immediately now, any incorrect NBT will cause exceptions to be thrown that we weren't handling, causing server crashes.
2021-10-05 19:10:55 +01:00
Dylan K. Taylor
5b26abcb0e
NetworkSession: fixed code copy pasta
these are not, in fact, equivalent.
2021-10-05 01:02:15 +01:00
Dylan K. Taylor
f2d6059613
NetworkSession: Sync world spawn on world change 2021-10-04 22:51:31 +01:00
Dylan K. Taylor
bb6ea8cbdc
Do not call PlayerLoginEvent during the Player constructor
this closes a lot of loopholes in the login sequence that plugins were using to cause crashes.
2021-10-04 22:36:50 +01:00
Dylan K. Taylor
356a49d225
NetworkSession: account for possibility of syncGameMode() being called before the player is ready to receive it
close #4323
2021-10-04 22:13:42 +01:00
Dylan K. Taylor
f26f063164
UPnP: catch InternetException when attempting portforward
we might fail to get the internal IP for some reason, which shouldn't crash the server.
2021-10-02 00:52:14 +01:00
Dylan K. Taylor
81d5598e96
UPnP: Fixed server crash on failure to find UPnP device
https://crash.pmmp.io/view/5241010
2021-10-01 23:27:58 +01:00
Dylan K. Taylor
8de30e8162
FastChunkSerializer no longer serializes light by default
the core doesn't use this anywhere.
serializeWithoutLight() has been renamed to serializeTerrain() to more accurately describe what it does.
2021-10-01 22:57:22 +01:00
Dylan K. Taylor
5b818827db
Chunk: stop exposing SplFixedArray<SubChunk> to the API
this fixes a large number of PHPStan errors, and also brings us a step closer to negative-build-height readiness.
2021-10-01 22:17:28 +01:00
Dylan K. Taylor
b3e8314b9f
PTHREADS_INHERIT_CONSTANTS is no longer needed for MainLogger to log exceptions
cleaned paths are now referenced from Filesystem instead of namespace constants.
2021-09-26 21:41:24 +01:00
Dylan K. Taylor
8e2d06a880
ChunkSerializer: support writing 0 bpb palettes on the wire
these are now supported as of 1.17.30.
2021-09-25 01:17:32 +01:00
Dylan K. Taylor
9490b78640
Move packet handler default implementations to BedrockProtocol
in many cases this will now require zero changes to PM at all to be compatible with a new protocol version.
2021-09-15 22:27:49 +01:00
Dylan K. Taylor
3b7580688c
Stop auto-translating string descriptions/usages for commands
Require usage of Translatable for translations.
2021-09-11 16:46:40 +01:00
Dylan K. Taylor
7701e1ff98
InGamePacketHandler: fix regression in movement handling since 82c8fa696a2e8609d8ae086c52f96abe7c7705b6
fixes #4291
fixes #4398
2021-09-10 16:52:46 +01:00
Dylan T
4111d92b98
Stop hardcoding chunk dimensions everywhere (#4443) 2021-09-10 16:13:25 +01:00
Dylan K. Taylor
4a787769bf
Merge branch 'stable' 2021-09-09 16:06:16 +01:00
Dylan K. Taylor
11d2e1ef08
Require ext-chunkutils ^0.3.0 2021-09-07 22:53:50 +01:00
Dylan K. Taylor
b4e23a57d2
CraftingDataCache: Replace hardcoded recipe block names with constants from BedrockProtocol 2021-08-29 16:26:18 +01:00
Dylan K. Taylor
14577daae3
fixed build 2021-08-20 23:52:34 +01:00
Dylan K. Taylor
a012e7ccc0
VersionInfo: make static methods more constant-like
if we could have class constants declared at runtime, these would be constant.
2021-08-16 16:37:36 +01:00