5ebe9859e9
Moved runtime_block_states to vanilla
2019-11-04 21:47:44 -05:00
cd2b60a860
Initial update to 1.13
2019-10-30 21:36:08 -04:00
a883c35fd0
clean up yesterday's mess
2019-07-13 18:15:14 +01:00
c58a1bf9b7
Protocol changes for 1.12.0.28
2019-07-12 19:00:15 +01:00
6925451f3f
StartGamePacket: added rogue field
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this was added after 1.11.0 without a protocol version bump.
2019-06-22 20:25:50 +01:00
fc76d04dcb
StartGamePacket: allow specifying a custom runtimeID table
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this is not the intended goal, but it's a happy side effect of making it easier to extract structured information from the client.
2019-04-24 18:40:29 +01:00
8e9f787d33
Implement runtimeID table randomization, closes #2841
2019-03-29 14:35:06 +00:00
b8703d5dff
Protocol changes for 1.9.0
2019-02-07 21:56:42 +00:00
d7f86f0240
Hack for client side regeneration (disable natural regeneration gamerule) ( #2722 )
2019-01-31 18:45:25 +00:00
4b9a142a5d
Import global functions and constants for enhanced performance
...
This is better for performance because these then don't need to be reevaluated every time they are called.
When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.
However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
30f5a8fac6
Protocol changes for 1.8.0 release
2018-12-11 21:05:03 +00:00
5e68858ebf
Merge branch 'release/3.2' into release/3.3
2018-10-21 18:16:59 +01:00
45c9caa38c
Fixup some formatting issues
2018-10-21 18:15:25 +01:00
839d5eab7b
Protocol changes for 1.7
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there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
9ca38ba868
Protocol changes for 1.6.0.8 + resource packs "fix"
2018-08-21 17:36:55 +01:00
986077e03c
Protocol changes for 1.6.0.1
2018-08-21 17:14:53 +01:00
05af87e1d4
Strip empty lines at the end of classes
2018-06-11 13:19:23 +01:00
eb28622823
Protocol changes for 1.5.0.0
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this feels so strange to type... can we ditch the versioning system already?
2018-05-02 12:03:29 +01:00
d384df1f2e
fixed some mistakes in the protocol
2018-05-02 12:03:29 +01:00
db5890fddb
Rename more unknown things in the protocol
2018-04-07 11:35:35 +01:00
fc795b80ae
Protocol changes for 1.2.10
2018-04-04 10:58:49 +01:00
e0ed877494
Protocol changes for 1.2.10 release
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Looks like they reverted near enough everything they did in the beta.
2018-02-08 11:19:04 +00:00
95d42b9907
Network: Remove legacy Vector3 primitive encode/decode methods
2018-01-20 10:58:39 +00:00
74b074753f
Bulk addition of constant visibilities
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thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
5fc50aeda5
Found an unknown field in StartGamePacket
2017-08-16 10:10:42 +01:00
9be1b929a5
Added PhpDoc for packet field types and changed float x,y,z to Vector3
2017-08-13 20:02:07 +01:00
9bae4d8ef6
updates for 1.2.0.11
2017-08-10 11:15:23 +01:00
7886918140
Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected
2017-08-06 17:21:51 +01:00
77cd8e7799
More broken mess to spawn 1.2
2017-08-06 17:21:51 +01:00
2726f2a011
Solved packet encode/decode boilerplate code issue
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Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
2017-07-07 13:59:09 +01:00
ecfcf49984
Added basic encode/decode for gamerules data and added GameRulesChangedPacket
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needed it for tests
Squashed:
oops
PhpStorm you asshole
2017-06-25 15:43:08 +01:00
78c09267e5
Typehinted things in BinaryStream, sorted some methods and related bugfixes
2017-06-07 13:53:10 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
846e3b6f1e
New fields for StartGamePacket
2017-06-01 19:48:06 +01:00
0a4d62b405
Added encode and decode methods for more packets
2017-05-15 15:56:59 +01:00
a327a74ece
Protocol changes for 1.1.0.3, fixed red sky, fixed crashes
2017-04-14 15:17:56 +01:00
022f33b256
Fixed encoding of StartGamePacket, fixed world name not showing up in settings screen
2017-04-03 16:04:15 +01:00
9311b4f248
Remove unneeded comments
2017-03-08 20:29:24 +00:00
295d9bc80b
Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream
2017-03-08 20:29:24 +00:00
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00