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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 16:51:42 +00:00
Protocol changes for 1.5.0.0
this feels so strange to type... can we ditch the versioning system already?
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@ -40,6 +40,8 @@ class PlayerSkinPacket extends DataPacket{
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public $newSkinName = "";
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/** @var Skin */
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public $skin;
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/** @var bool */
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public $premium = false;
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protected function decodePayload(){
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@ -52,6 +54,7 @@ class PlayerSkinPacket extends DataPacket{
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$capeData = $this->getString();
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$geometryModel = $this->getString();
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$geometryData = $this->getString();
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$this->premium = $this->getBool();
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$this->skin = new Skin($skinId, $skinData, $capeData, $geometryModel, $geometryData);
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}
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@ -66,6 +69,7 @@ class PlayerSkinPacket extends DataPacket{
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$this->putString($this->skin->getCapeData());
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$this->putString($this->skin->getGeometryName());
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$this->putString($this->skin->getGeometryData());
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$this->putBool($this->premium);
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}
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public function handle(NetworkSession $session) : bool{
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@ -39,15 +39,15 @@ interface ProtocolInfo{
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/**
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* Actual Minecraft: PE protocol version
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*/
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public const CURRENT_PROTOCOL = 260;
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public const CURRENT_PROTOCOL = 270;
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/**
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* Current Minecraft PE version reported by the server. This is usually the earliest currently supported version.
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*/
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public const MINECRAFT_VERSION = 'v1.2.20.1 beta';
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public const MINECRAFT_VERSION = 'v1.5.0.0 beta';
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/**
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* Version number sent to clients in ping responses.
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*/
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public const MINECRAFT_VERSION_NETWORK = '1.2.20.1';
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public const MINECRAFT_VERSION_NETWORK = '1.5.0.0';
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public const LOGIN_PACKET = 0x01;
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public const PLAY_STATUS_PACKET = 0x02;
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@ -70,6 +70,8 @@ class StartGamePacket extends DataPacket{
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public $time = -1;
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/** @var bool */
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public $eduMode = false;
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/** @var bool */
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public $hasEduFeaturesEnabled = false;
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/** @var float */
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public $rainLevel;
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/** @var float */
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@ -104,6 +106,12 @@ class StartGamePacket extends DataPacket{
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public $platformBroadcastMode = 0;
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/** @var bool */
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public $xboxLiveBroadcastIntent = false;
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/** @var bool */
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public $hasLockedBehaviorPack = false;
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/** @var bool */
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public $hasLockedResourcePack = false;
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/** @var bool */
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public $isFromLockedWorldTemplate = false;
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/** @var string */
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public $levelId = ""; //base64 string, usually the same as world folder name in vanilla
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@ -138,6 +146,7 @@ class StartGamePacket extends DataPacket{
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$this->hasAchievementsDisabled = $this->getBool();
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$this->time = $this->getVarInt();
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$this->eduMode = $this->getBool();
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$this->hasEduFeaturesEnabled = $this->getBool();
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$this->rainLevel = $this->getLFloat();
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$this->lightningLevel = $this->getLFloat();
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$this->isMultiplayerGame = $this->getBool();
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@ -155,6 +164,9 @@ class StartGamePacket extends DataPacket{
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$this->hasPlatformBroadcast = $this->getBool();
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$this->platformBroadcastMode = $this->getVarInt();
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$this->xboxLiveBroadcastIntent = $this->getBool();
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$this->hasLockedBehaviorPack = $this->getBool();
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$this->hasLockedResourcePack = $this->getBool();
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$this->isFromLockedWorldTemplate = $this->getBool();
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$this->levelId = $this->getString();
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$this->worldName = $this->getString();
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@ -185,6 +197,7 @@ class StartGamePacket extends DataPacket{
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$this->putBool($this->hasAchievementsDisabled);
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$this->putVarInt($this->time);
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$this->putBool($this->eduMode);
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$this->putBool($this->hasEduFeaturesEnabled);
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$this->putLFloat($this->rainLevel);
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$this->putLFloat($this->lightningLevel);
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$this->putBool($this->isMultiplayerGame);
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@ -202,6 +215,9 @@ class StartGamePacket extends DataPacket{
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$this->putBool($this->hasPlatformBroadcast);
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$this->putVarInt($this->platformBroadcastMode);
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$this->putBool($this->xboxLiveBroadcastIntent);
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$this->putBool($this->hasLockedBehaviorPack);
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$this->putBool($this->hasLockedResourcePack);
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$this->putBool($this->isFromLockedWorldTemplate);
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$this->putString($this->levelId);
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$this->putString($this->worldName);
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