Commit Graph

43 Commits

Author SHA1 Message Date
c3b8be3f60 and more typehints 2017-07-14 10:56:51 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
af06d78725 Merge changes from master 2017-05-24 09:54:11 +01:00
92281da514 Fix wrong comment in FallingSand
This is actually a bug in MCPE
2017-05-23 20:02:23 +01:00
5c8297f4a1 Fixed some logic issues with falling blocks, fix #897 #899 #935 2017-05-23 19:48:49 +01:00
0a4d62b405 Added encode and decode methods for more packets 2017-05-15 15:56:59 +01:00
49eb0eb050 Fixed falling sand glitching on landing, minor logic improvements 2017-05-04 17:48:39 +01:00
56990eb28b MCPE protocol gets its own namespace 2017-03-08 20:28:39 +00:00
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
ce5fa0e836 Fix FallingSand metadata 2016-10-30 15:54:02 +00:00
6fc435da0e Imports rearrangement 2016-10-03 00:43:46 +08:00
7f8b39a63c Renamed NBT tags to have Tag in the name 2015-08-23 00:25:29 +02:00
31ef7721b1 Removed network channels, bumped protocol 2015-08-12 14:59:48 +02:00
3e2cce3c2c use cleanup 2015-08-07 21:26:24 +02:00
0380e9009a Added block break tool type, fixed falling sand, fixed duplicated jungle leaves 2015-07-27 20:31:55 +02:00
14ff537e71 Improved damage sources for projectiles, falling blocks, TNT, and items 2015-05-31 14:19:47 +02:00
75cab3dfc3 Improved updates after first tick 2015-05-28 22:43:39 +02:00
03f178379e Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources 2015-05-28 22:17:12 +02:00
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
9ec609d025 Improved Player flight detection after setMotion(), other method improvement 2015-05-03 13:42:54 +02:00
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
c32a7467bb Fixed wrong shift due to compiler change 2015-04-10 15:05:15 +02:00
141c0a297e Skins, protocol changes, handle split packets 2015-04-08 13:00:15 +02:00
c9adc336ee Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
d5ba2a72a5 Added strength, weakness, resistance effects, fixed entity area 2015-03-29 14:49:47 +02:00
d19631226f Improved Entity attack()/heal() event firing 2015-03-25 11:11:02 +01:00
2ae80031f0 New implementation of sending/setting/getting entity data, added effect saving 2015-03-17 00:01:54 +01:00
f63e859b3a Falling sand will become block when in contact with a Liquid
This replicates the behaviour of MCPE.
2015-01-27 17:09:31 -08:00
4039895d3c Fixed #2489 2015-01-03 03:43:41 +01:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
38089af098 Improved global entity motion encoding using per-player queues 2014-11-27 14:26:36 +01:00
32dae93ef9 Removed unused imports 2014-11-04 12:08:24 +01:00
8fd6582e74 Automatically set Entity / Tile entity save identifiers 2014-11-04 12:04:08 +01:00
4a78ffd2dd Fixed FallingSand crash 2014-11-01 16:15:09 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
57d1847c50 Updated to receive new optimizations 2014-10-30 16:02:48 +01:00
b6f7ee20fc Added Error -> Exception handling 2014-10-28 20:43:36 +01:00
0fce83c671 Fixed #2189 2014-10-28 13:27:30 +01:00
34ae760def New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes 2014-10-28 13:09:27 +01:00
98e0583f34 Implemented Falling Sand 2014-09-05 10:50:06 +02:00
90fa40de34 Added entity id names 2014-08-27 17:42:38 +02:00