2015-05-28 22:43:39 +02:00

175 lines
4.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
use pocketmine\block\Block;
use pocketmine\block\Flowable;
use pocketmine\block\Liquid;
use pocketmine\event\entity\EntityBlockChangeEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\item\Item as ItemItem;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Int;
use pocketmine\network\Network;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\Player;
class FallingSand extends Entity{
const NETWORK_ID = 66;
const DATA_BLOCK_INFO = 20;
public $width = 0.98;
public $length = 0.98;
public $height = 0.98;
protected $gravity = 0.04;
protected $drag = 0.02;
protected $blockId = 0;
protected $damage;
public $canCollide = false;
protected function initEntity(){
parent::initEntity();
if(isset($this->namedtag->TileID)){
$this->blockId = $this->namedtag["TileID"];
}elseif(isset($this->namedtag->Tile)){
$this->blockId = $this->namedtag["Tile"];
$this->namedtag["TileID"] = new Int("TileID", $this->blockId);
}
if(isset($this->namedtag->Data)){
$this->damage = $this->namedtag["Data"];
}
if($this->blockId === 0){
$this->close();
return;
}
$this->setDataProperty(self::DATA_BLOCK_INFO, self::DATA_TYPE_INT, $this->getBlock() | ($this->getDamage() << 8));
}
public function canCollideWith(Entity $entity){
return false;
}
public function attack($damage, EntityDamageEvent $source){
}
public function onUpdate($currentTick){
if($this->closed){
return false;
}
$this->timings->startTiming();
$tickDiff = $currentTick - $this->lastUpdate;
if($tickDiff <= 0 and !$this->justCreated){
return true;
}
$this->lastUpdate = $currentTick;
$hasUpdate = $this->entityBaseTick($tickDiff);
if($this->isAlive()){
$pos = (new Vector3($this->x - 0.5, $this->y, $this->z - 0.5))->floor();
if($this->ticksLived === 1){
$block = $this->level->getBlock($pos);
if($block->getId() !== $this->blockId){
$this->kill();
return true;
}
$this->level->setBlock($pos, Block::get(0), true);
}
$this->motionY -= $this->gravity;
$this->move($this->motionX, $this->motionY, $this->motionZ);
$friction = 1 - $this->drag;
$this->motionX *= $friction;
$this->motionY *= 1 - $this->drag;
$this->motionZ *= $friction;
$pos = (new Vector3($this->x - 0.5, $this->y, $this->z - 0.5))->floor();
if($this->onGround){
$this->kill();
$block = $this->level->getBlock($pos);
if($block->getId() > 0 and !$block->isSolid() and !($block instanceof Liquid)){
$this->getLevel()->dropItem($this, ItemItem::get($this->getBlock(), $this->getDamage(), 1));
}else{
$this->server->getPluginManager()->callEvent($ev = new EntityBlockChangeEvent($this, $block, Block::get($this->getBlock(), $this->getDamage())));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($pos, $ev->getTo(), true);
}
}
$hasUpdate = true;
}
$this->updateMovement();
}
return $hasUpdate or !$this->onGround or abs($this->motionX) > 0.00001 or abs($this->motionY) > 0.00001 or abs($this->motionZ) > 0.00001;
}
public function getBlock(){
return $this->blockId;
}
public function getDamage(){
return $this->damage;
}
public function saveNBT(){
$this->namedtag->TileID = new Int("TileID", $this->blockId);
$this->namedtag->Data = new Byte("Data", $this->damage);
}
public function spawnTo(Player $player){
$pk = new AddEntityPacket();
$pk->type = FallingSand::NETWORK_ID;
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
parent::spawnTo($player);
}
}