Commit Graph

84 Commits

Author SHA1 Message Date
6295ef8a81 Add language option to server.properties (#2531)
This allows to save the language without rewriting pocketmine.yml. Since this is a "standard" config option (something that the user might want to directly modify) it's reasonable to put it in server.properties. pocketmine.yml is generally reserved for more advanced configuration options.
2018-11-30 13:25:04 +00:00
fe29b89fd1 Store plugin data in <data path>/plugin_data in new installations
This will preserve the old behaviour for existing installations.
2018-06-13 12:57:41 +01:00
b5da6b1591 Added a pocketmine.yml kill switch for development builds 2018-06-12 17:11:01 +01:00
5f7c884255 Reduce AsyncWorker default memory limit to 256MB
a worker shouldn't be using as much memory as the main server thread would, so 1024MB is extremely excessive.
2018-06-06 18:49:48 +01:00
3f7b14bf59 Level: Remove dead generator leftovers
This is all handled by the population mechanism now. Nothing uses these things anymore since years.
2018-03-11 13:56:41 +00:00
cd35bd6872 git diff-tree --check $(git hash-object -t tree /dev/null) HEAD 2018-03-11 10:31:25 +00:00
0c868b16b6 Network: Added config to pocketmine.yml to allow changing max MTU size
This might be useful for people with older routers where the connection MTU is actually lower than the router allows.
2018-01-18 18:15:14 +00:00
c62e1abf2f Kill the instabreak anti-cheat
This is annoying and it requires that the server must match this precisely to not cause bugs. Additionally, this code shits its pants when the client hits a spot of network lag.

This can be implemented easily as a plugin. There is no reason whatsoever for this to be in the core.
2018-01-05 19:43:51 +00:00
e84ab8fec2 Disable stats reporting by default on new installs
since we don't have a stats server at the moment, this simply causes long delays on server stop while the server instance attempts to communicate with stats.pocketmine.net.
2017-11-04 18:41:18 +00:00
a456b7cfca Disable movement anti-cheat by default
shit's useless and an annoyance.
2017-10-17 16:45:18 +01:00
7b1bfc0520 fix some typos in pocketmine.yml 2017-10-11 13:42:32 +01:00
59d9d6a7df Fixed logic for low memory chunk radius override 2017-10-11 13:40:13 +01:00
76469e1d5f Remove useless properties from pocketmine.yml
these have been here for years but have never been of any use, they just confuse new users.
2017-10-10 00:01:05 +01:00
b0104099fe Add a couple of comments to pocketmine.yml to clarify settings usage 2017-10-04 14:44:52 +01:00
a8c6e14d02 Chunk cache is now non-optional, close #1448 2017-10-04 13:50:32 +01:00
736cc927ff Enable chunk caching by default
the footprint of compressed chunk batches is so small now that it doesn't make sense to disable it out of the box. The performance gains from caching chunks are more than worth it.
As of 1.2, the average footprint of these caches is usually ~2% or less of the size of the actual chunk itself. Moving around a lot will frequently cause the same chunks to get sent several times as it passes in and out of your render distance, and the chunk isn't even changing in that time, so the chunk is getting needlessly re-serialized over and over again. So even if your world is not static (for example a creative server) chunk caching will still offer benefits, and the memory expense is so small it's a no-brainer.
2017-10-03 13:16:30 +01:00
15b08c1417 Added capability to dump AsyncWorkers' memory (#1379)
This now actually works with PHP 7.2 + latest pthreads, before it was too unstable.
2017-09-14 16:45:48 +01:00
216fc6fe31 Fixed incorrect comment 2017-08-20 12:17:44 +01:00
17053389b0 Added memory limits for AsyncWorkers 2017-08-20 12:15:48 +01:00
a0ef15b15e New CrashArchive is up 2017-06-21 14:25:54 +01:00
433b8369f5 Point updater to new host update.pmmp.io 2017-06-11 19:15:35 +01:00
60f5c7ccef Async chunk compression and serialization is now non-optional 2017-05-18 12:19:27 +01:00
162a08b8cb Removed options for disabling assertion exceptions 2017-05-14 20:48:58 +01:00
f3ab45e7d5 Merged in 1.0.6 changes, added autogenerated data for 1.1.0.3 (doesn't work yet) and deliberately made the same merge error as Mojang 2017-04-14 13:00:43 +01:00
0750b3ab59 Added pocketmine.yml option to disable the title ticker (#447)
This gets really spammy on some consoles when you stick it in the background, but I don't want to lose colour for the sake of that.
2017-03-24 16:03:10 +00:00
554816b8b6 Added configuration option to pocketmine.yml to allow changing timings host, added new host mcpetimings.com 2017-03-07 09:24:32 +00:00
4fbc5738e3 Re-implemented chunk sending (#304)
Re-implement chunk sending, send chunks inside a radius instead of below a count

This sends chunks in concentric squares around players. When the radius is hit, it will pad out the radius until a full circle of chunks is loaded around the player.
TODO: implement radius-per-tick, send chunks in concentric circles, use radius for player spawning.

To set your server chunk radius, change `view-distance` in server.properties. Values are intended to be the same as MCPE render distance values. With matching client and server render distances the chunks should reach the horizon.

NOTE: You may notice significantly increased memory usage per player when increasing these values to something respectable. This is normal and expected.
A player with render distance 14 for example will cause loading of 600+ chunks. A player cannot however exceed the render distance limit set in server.properties - the server will simply not send any more chunks.

Render distance of 8 chunks is approximately 200 chunks. This is roughly equivalent to the original default max-chunks of 192 in pocketmine.yml, but sent in a circle instead of a square.

Wait for client to request a chunk radius before ordering chunks

Use 8 for default maximum radius (roughly matches old setting of 192)

Calculate spawn chunk count from chunk-sending.spawn-radius
2017-03-02 10:30:30 +00:00
661f17b6e0 Anti-cheat fixes, settings and API (#287)
* Added options to disable movement checks and anti-instabreak and API methods to control this
* Fixed anti-flight false positives
* Fix flight toggle kick cannot be disabled
* Added PlayerIllegalMoveEvent
2017-01-25 09:40:48 +00:00
21f5be27b6 Added options and API to enable/disable random ticking for specific block IDs 2017-01-23 10:59:27 +00:00
4577f3ee22 Added config to warn if assertions are enabled and to disable exception throws 2017-01-15 00:38:30 +00:00
ad0553fbf8 Bump to API 3.0.0-ALPHA2 - READ DESCRIPTION!
Refactored level\format\generic\GenericChunk -> level\format\Chunk.
Re-added support for async chunk sending
Refactored most Level IO into new namespaces for more organisation
Removed LevelDB loader completely (will be re-added at a later date)
2017-01-06 17:13:45 +00:00
440d66bd59 Runtime conversion would be far too slow, remove this redundant option 2016-12-23 20:48:56 +00:00
747aae94ec Refactor PMCustomAnvil -> PMAnvil 2016-12-23 20:38:31 +00:00
e2bbb76900 Use PMCustomAnvil as the default format for new worlds
mcregion is now "deprecated" due to its lack of suitability (fullchunk style, and no support for 256-high worlds)
2016-12-23 18:15:10 +00:00
d6fd9259cf Added options to disable saving player.dat 2016-10-07 10:25:26 +01:00
cf3d8f449e Added some asserts 2015-09-27 19:48:42 +02:00
0c09361c46 Added main-hard-limit memory property similar to old memory-limit, use less memory on startup (RakLib) 2015-07-11 13:16:39 +02:00
d0f743a99e Fixed /time add message, chunk tick reset default 2015-06-07 20:15:30 +02:00
3bb037204e light population is now optional via pocketmine.yml 2015-05-28 23:39:09 +02:00
cde2d39029 New statistics system 2015-05-21 11:41:11 +02:00
63a5269313 Added settings.profile-report-trigger to only extract timings on a given tps rate 2015-05-16 16:02:32 +02:00
d6ebff412c Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
ab18b7833f Fixed light population happening before population 2015-05-09 16:37:34 +02:00
d830386786 Changed default async compression 2015-05-03 22:14:57 +02:00
a0739a7b03 Added more level tick options, force player ticks, base tick rate for levels 2015-04-23 11:34:01 +02:00
897774f848 Increased manuall garbage collection rate 2015-04-19 16:16:05 +02:00
bf4a8398c4 Moved chunk garbage collector to memory manager 2015-04-19 16:14:54 +02:00
b2c25eaf36 Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs 2015-04-18 20:13:52 +02:00
91388c6b86 Added chunk-sending.cache-chunks property (old advanced-cache), improved chunk unload saving times 2015-04-14 20:57:09 +02:00
1865622b89 Added settings.force-language property to force server language on clients 2015-04-13 12:02:40 +02:00