Kill the instabreak anti-cheat

This is annoying and it requires that the server must match this precisely to not cause bugs. Additionally, this code shits its pants when the client hits a spot of network lag.

This can be implemented easily as a plugin. There is no reason whatsoever for this to be in the core.
This commit is contained in:
Dylan K. Taylor 2018-01-05 19:41:30 +00:00
parent 55f405f5c2
commit c62e1abf2f
3 changed files with 3 additions and 42 deletions

View File

@ -201,7 +201,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
public $spawned = false;
public $loggedIn = false;
public $gamemode;
public $lastBreak;
/** @var bool */
protected $authenticated = false;
/** @var string */
@ -280,7 +279,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
protected $flying = false;
protected $allowMovementCheats = false;
protected $allowInstaBreak = false;
private $needACK = [];
@ -439,14 +437,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->allowMovementCheats = $value;
}
public function allowInstaBreak() : bool{
return $this->allowInstaBreak;
}
public function setAllowInstaBreak(bool $value = true){
$this->allowInstaBreak = $value;
}
/**
* @param Player $player
*/
@ -695,7 +685,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->perm = new PermissibleBase($this);
$this->namedtag = new CompoundTag();
$this->server = Server::getInstance();
$this->lastBreak = PHP_INT_MAX;
$this->ip = $ip;
$this->port = $port;
$this->clientID = $clientID;
@ -712,7 +701,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->creationTime = microtime(true);
$this->allowMovementCheats = (bool) $this->server->getProperty("player.anti-cheat.allow-movement-cheats", false);
$this->allowInstaBreak = (bool) $this->server->getProperty("player.anti-cheat.allow-instabreak", false);
$this->sessionAdapter = new PlayerNetworkSessionAdapter($this->server, $this);
}
@ -2588,7 +2576,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
switch($packet->action){
case PlayerActionPacket::ACTION_START_BREAK:
if($this->lastBreak !== PHP_INT_MAX or $pos->distanceSquared($this) > 10000){
if($pos->distanceSquared($this) > 10000){
break;
}
@ -2618,12 +2606,10 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_BLOCK_START_BREAK, (int) (65535 / $breakTime));
}
}
$this->lastBreak = microtime(true);
break;
/** @noinspection PhpMissingBreakStatementInspection */
case PlayerActionPacket::ACTION_ABORT_BREAK:
$this->lastBreak = PHP_INT_MAX;
case PlayerActionPacket::ACTION_STOP_BREAK:
$this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_BLOCK_STOP_BREAK);
break;

View File

@ -28,7 +28,6 @@ namespace pocketmine\level;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\entity\Effect;
use pocketmine\entity\Entity;
use pocketmine\entity\Item as DroppedItem;
use pocketmine\entity\object\ExperienceOrb;
@ -1780,7 +1779,7 @@ class Level implements ChunkManager, Metadatable{
$drops = ($player !== null and $player->isCreative()) ? [] : array_merge(...array_map(function(Block $block) use ($item) : array{ return $block->getDrops($item); }, $affectedBlocks));
if($player !== null){
$ev = new BlockBreakEvent($player, $target, $item, $player->isCreative() or $player->allowInstaBreak(), $drops);
$ev = new BlockBreakEvent($player, $target, $item, $player->isCreative(), $drops);
if(($player->isSurvival() and !$target->isBreakable($item)) or $player->isSpectator()){
$ev->setCancelled();
@ -1811,28 +1810,6 @@ class Level implements ChunkManager, Metadatable{
return false;
}
$breakTime = ceil($target->getBreakTime($item) * 20);
if($player->isCreative() and $breakTime > 3){
$breakTime = 3;
}
if($player->hasEffect(Effect::HASTE)){
$breakTime *= 1 - (0.2 * $player->getEffect(Effect::HASTE)->getEffectLevel());
}
if($player->hasEffect(Effect::MINING_FATIGUE)){
$breakTime *= 1 + (0.3 * $player->getEffect(Effect::MINING_FATIGUE)->getEffectLevel());
}
$breakTime -= 1; //1 tick compensation
if(!$ev->getInstaBreak() and (ceil($player->lastBreak * 20) + $breakTime) > ceil(microtime(true) * 20)){
return false;
}
$player->lastBreak = PHP_INT_MAX;
$drops = $ev->getDrops();
}elseif(!$target->isBreakable($item)){

View File

@ -108,8 +108,6 @@ player:
anti-cheat:
#If false, will try to prevent speed and noclip cheats. May cause movement issues.
allow-movement-cheats: true
#If false, times block breaks to ensure players are not cheating. May cause issues with some blocks which are not yet properly implemented.
allow-instabreak: false
level-settings:
#The default format that levels will use when created