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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 16:51:42 +00:00
Fixed logic for low memory chunk radius override
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@ -131,7 +131,6 @@ class MemoryManager{
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$this->lowMemChunkRadiusOverride = (int) $this->server->getProperty("memory.max-chunks.chunk-radius", 4);
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$this->lowMemChunkGC = (bool) $this->server->getProperty("memory.max-chunks.trigger-chunk-collect", true);
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$this->lowMemReduceChunkRadius = (bool) $this->server->getProperty("memory.max-chunks.low-memory-trigger", true);
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$this->lowMemDisableChunkCache = (bool) $this->server->getProperty("memory.world-caches.disable-chunk-cache", true);
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$this->lowMemClearWorldCache = (bool) $this->server->getProperty("memory.world-caches.low-memory-trigger", true);
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@ -162,7 +161,7 @@ class MemoryManager{
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* @return int
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*/
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public function getViewDistance(int $distance) : int{
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return $this->lowMemory ? (int) min($this->lowMemChunkRadiusOverride, $distance) : $distance;
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return ($this->lowMemory and $this->lowMemChunkRadiusOverride > 0) ? (int) min($this->lowMemChunkRadiusOverride, $distance) : $distance;
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}
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/**
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@ -182,7 +181,7 @@ class MemoryManager{
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}
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}
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if($this->lowMemReduceChunkRadius and $this->lowMemChunkGC){
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if($this->lowMemChunkGC){
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foreach($this->server->getLevels() as $level){
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$level->doChunkGarbageCollection();
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}
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@ -67,17 +67,13 @@ memory:
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#Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
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dump-async-worker: true
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max-chunks:
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#Maximum render distance per player when low memory is triggered
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#Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
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chunk-radius: 4
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#Do chunk garbage collection on trigger
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trigger-chunk-collect: true
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#Trigger on low memory
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low-memory-trigger: true
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world-caches:
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#Disallow adding to world chunk-packet caches when memory is low
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disable-chunk-cache: true
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