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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 16:51:42 +00:00
Added options to disable saving player.dat
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16c09e3610
commit
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@ -668,6 +668,10 @@ class Server{
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$this->craftingManager->registerRecipe($recipe);
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}
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public function shouldSavePlayerData() : bool{
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return (bool) $this->getProperty("player.save-player-data", true);
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}
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/**
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* @param string $name
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*
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@ -692,7 +696,7 @@ class Server{
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public function getOfflinePlayerData($name){
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$name = strtolower($name);
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$path = $this->getDataPath() . "players/";
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if(file_exists($path . "$name.dat")){
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if($this->shouldSavePlayerData() and file_exists($path . "$name.dat")){
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try{
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$nbt = new NBT(NBT::BIG_ENDIAN);
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$nbt->readCompressed(file_get_contents($path . "$name.dat"));
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@ -806,18 +810,20 @@ class Server{
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* @param bool $async
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*/
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public function saveOfflinePlayerData($name, CompoundTag $nbtTag, $async = false){
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$nbt = new NBT(NBT::BIG_ENDIAN);
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try{
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$nbt->setData($nbtTag);
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if($this->shouldSavePlayerData()){
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$nbt = new NBT(NBT::BIG_ENDIAN);
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try{
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$nbt->setData($nbtTag);
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if($async){
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$this->getScheduler()->scheduleAsyncTask(new FileWriteTask($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed()));
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}else{
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file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed());
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if($async){
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$this->getScheduler()->scheduleAsyncTask(new FileWriteTask($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed()));
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}else{
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file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed());
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}
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}catch(\Throwable $e){
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$this->logger->critical($this->getLanguage()->translateString("pocketmine.data.saveError", [$name, $e->getMessage()]));
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$this->logger->logException($e);
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}
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}catch(\Throwable $e){
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$this->logger->critical($this->getLanguage()->translateString("pocketmine.data.saveError", [$name, $e->getMessage()]));
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$this->logger->logException($e);
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}
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}
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@ -89,6 +89,10 @@ debug:
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level: 1
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#Enables /status, /gc
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commands: false
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player:
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#Choose whether to enable player data saving.
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save-player-data: true
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level-settings:
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#The default format that levels will use when created
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