Dylan K. Taylor
6fdcfb01c8
Seal up main inventory open/close logic inside InventoryManager where it belongs
2021-11-08 22:58:06 +00:00
Dylan K. Taylor
93a1e84ad9
TypeConverter: further simplification
2021-11-08 20:27:53 +00:00
Dylan K. Taylor
c33f97ae41
TypeConverter: clean up absurdly overcomplicated bullshit in createInventoryAction()
2021-11-08 20:18:19 +00:00
Dylan T
cc4bb91fcb
Implemented IPv6 support ( #4554 )
2021-11-08 20:03:28 +00:00
Dylan K. Taylor
c6c992a1f0
Preparations for negative Y support
2021-11-08 17:28:22 +00:00
Dylan K. Taylor
45edb94607
Crafting tables now work the same way as anvils and enchanting tables
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Removing almost all special-case logic for crafting tables.
2021-11-07 16:20:07 +00:00
Dylan K. Taylor
d9d37f7fa6
ResourcePacksPacketHandler: fixed a mistake from c773e43eda0da159b181ef1c79f29a6c8986e697
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fixes #4557
Note: you may need to clear your local pack cache in order to get it working again.
2021-11-06 16:45:14 +00:00
Hashim
f066199971
Implement emote support ( #4523 )
2021-11-02 23:04:55 +00:00
Dylan K. Taylor
275f145418
BedrockData is now a Composer dependency
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this should put a stop to people nagging me about incorrect blocks (we have a check to make sure composer dependencies are up to date).
2021-11-02 16:45:45 +00:00
Dylan K. Taylor
e131c2cefa
Drop pocketmine/spl
2021-11-02 16:08:29 +00:00
Dylan K. Taylor
e34364412b
Replace InvalidStateException usages with InvalidArgument or LogicException
2021-11-02 16:05:54 +00:00
Dylan K. Taylor
32a857b8b4
fix CS
2021-11-02 14:09:16 +00:00
Dylan K. Taylor
7e4be29fc4
Gracefully force-shutdown on failure to start RakLib
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this now won't generate a crashdump.
2021-11-02 13:51:01 +00:00
Dylan K. Taylor
0f6b7e48cb
Updated BedrockProtocol:
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it's weirdly satisfying that LevelChunkPacket::create() with the extra parameter turns out to be exactly the same length as the old way.
2021-11-02 01:37:56 +00:00
Dylan K. Taylor
c3768b997a
Updated to pmmp/BedrockProtocol@146498c279
2021-11-01 16:13:33 +00:00
Dylan K. Taylor
bd60e41268
Revert "Revert "Player: do not re-request the same ungenerated chunks multiple times""
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This reverts commit 3265d3f6b4d6705276b56fab5f765e2f97b5d992.
2021-10-31 22:57:56 +00:00
Dylan K. Taylor
3265d3f6b4
Revert "Player: do not re-request the same ungenerated chunks multiple times"
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This reverts commit 866020dfdb06434b4f361a4a0f0faf7a89c30ed2.
For some fucking reason this broke resending chunks in some cases (and
sending chunks at all in others). I don't have time to debug this right
now, so it's going to have to remain broken, infuriatingly enough.
2021-10-31 21:25:21 +00:00
Dylan K. Taylor
866020dfdb
Player: do not re-request the same ungenerated chunks multiple times
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this doesn't affect chunk resends, since they'll be kicked back to NEEDED, which is detected by orderChunks().
2021-10-31 18:52:37 +00:00
Dylan K. Taylor
c580bb2434
InGamePacketHandler: mark player as not using item in more cases
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fixes #4355
2021-10-31 14:41:31 +00:00
Dylan K. Taylor
88b7389080
InventoryManager: reduce code duplication
2021-10-29 15:37:52 +01:00
Dylan K. Taylor
5db3915aad
Make MemoryManager aware of ChunkCache
2021-10-28 20:28:00 +01:00
Dylan K. Taylor
eb40b741ae
StandardPacketBroadcaster now splits broadcasts by session-specific PacketSerializerContext
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in the normal case, all sessions will share the same PacketSerializerContext and Compressor, so this code will be the same as before
However, for the multi-protocol hackers out there, this should reduce the maintenance burden (@Driesboy) since now only the PacketSerializerContext needs to be maintained. I recommend a separate PacketSerializerContext for each protocol (perhaps put the protocol version in the serializer context too, if you need it for some reason).
2021-10-28 20:15:37 +01:00
Dylan K. Taylor
0ef5c67b9b
Use static constructor for MovePlayerPacket
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this marks the last of the packets created using the old way.
2021-10-27 21:10:16 +01:00
Dylan K. Taylor
04aedc6494
Updated BedrockProtocol
2021-10-23 23:54:49 +01:00
Dylan K. Taylor
c77829f4ad
Migrate packet creation to use ::create() methods in all but one case
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MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
2021-10-23 01:46:01 +01:00
Dylan K. Taylor
c773e43eda
Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef
2021-10-23 01:16:45 +01:00
Dylan K. Taylor
80b402e529
ItemTranslator: throw the proper exceptions when failing to map network IDs
2021-10-20 14:01:39 +01:00
Dylan K. Taylor
0348236860
fucking CS again
2021-10-14 15:56:50 +01:00
Dylan K. Taylor
8c07748100
RakLibInterface: print packet exception info as a block using Utils::printableExceptionInfo()
2021-10-14 15:55:08 +01:00
Dylan K. Taylor
9b94a4661b
ItemTranslator: Use LegacyItemIdToStringMap instead of reading files directly
2021-10-11 22:17:40 +01:00
Dylan K. Taylor
e62794e4cf
TypeConverter: fixed PHPStan errors
2021-10-11 15:17:32 +01:00
Dylan K. Taylor
8ac16345a3
TypeConverter: account for items without properly mapped IDs
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fixes #4459
2021-10-11 15:05:08 +01:00
Dylan K. Taylor
13178a47a5
fuck you git
2021-10-05 19:11:10 +01:00
Dylan K. Taylor
817ab88c70
Properly handle errors decoding network item NBT
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since the NBT is now decoded immediately now, any incorrect NBT will cause exceptions to be thrown that we weren't handling, causing server crashes.
2021-10-05 19:10:55 +01:00
Dylan K. Taylor
5b26abcb0e
NetworkSession: fixed code copy pasta
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these are not, in fact, equivalent.
2021-10-05 01:02:15 +01:00
Dylan K. Taylor
f2d6059613
NetworkSession: Sync world spawn on world change
2021-10-04 22:51:31 +01:00
Dylan K. Taylor
bb6ea8cbdc
Do not call PlayerLoginEvent during the Player constructor
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this closes a lot of loopholes in the login sequence that plugins were using to cause crashes.
2021-10-04 22:36:50 +01:00
Dylan K. Taylor
356a49d225
NetworkSession: account for possibility of syncGameMode() being called before the player is ready to receive it
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close #4323
2021-10-04 22:13:42 +01:00
Dylan K. Taylor
f26f063164
UPnP: catch InternetException when attempting portforward
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we might fail to get the internal IP for some reason, which shouldn't crash the server.
2021-10-02 00:52:14 +01:00
Dylan K. Taylor
81d5598e96
UPnP: Fixed server crash on failure to find UPnP device
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https://crash.pmmp.io/view/5241010
2021-10-01 23:27:58 +01:00
Dylan K. Taylor
8de30e8162
FastChunkSerializer no longer serializes light by default
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the core doesn't use this anywhere.
serializeWithoutLight() has been renamed to serializeTerrain() to more accurately describe what it does.
2021-10-01 22:57:22 +01:00
Dylan K. Taylor
5b818827db
Chunk: stop exposing SplFixedArray<SubChunk> to the API
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this fixes a large number of PHPStan errors, and also brings us a step closer to negative-build-height readiness.
2021-10-01 22:17:28 +01:00
Dylan K. Taylor
b3e8314b9f
PTHREADS_INHERIT_CONSTANTS is no longer needed for MainLogger to log exceptions
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cleaned paths are now referenced from Filesystem instead of namespace constants.
2021-09-26 21:41:24 +01:00
Dylan K. Taylor
8e2d06a880
ChunkSerializer: support writing 0 bpb palettes on the wire
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these are now supported as of 1.17.30.
2021-09-25 01:17:32 +01:00
Dylan K. Taylor
9490b78640
Move packet handler default implementations to BedrockProtocol
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in many cases this will now require zero changes to PM at all to be compatible with a new protocol version.
2021-09-15 22:27:49 +01:00
Dylan K. Taylor
3b7580688c
Stop auto-translating string descriptions/usages for commands
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Require usage of Translatable for translations.
2021-09-11 16:46:40 +01:00
Dylan K. Taylor
7701e1ff98
InGamePacketHandler: fix regression in movement handling since 82c8fa696a2e8609d8ae086c52f96abe7c7705b6
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fixes #4291
fixes #4398
2021-09-10 16:52:46 +01:00
Dylan T
4111d92b98
Stop hardcoding chunk dimensions everywhere ( #4443 )
2021-09-10 16:13:25 +01:00
Dylan K. Taylor
4a787769bf
Merge branch 'stable'
2021-09-09 16:06:16 +01:00
Dylan K. Taylor
11d2e1ef08
Require ext-chunkutils ^0.3.0
2021-09-07 22:53:50 +01:00