Commit Graph

354 Commits

Author SHA1 Message Date
101b71ed02 Fixed trapdoor rotation 2022-02-01 19:40:00 +00:00
e808b7aac4 Fixed asymmetric API 2022-02-01 19:39:39 +00:00
cab9b6c862 Add a wrapper type for blockstate NBT 2022-02-01 17:29:30 +00:00
4d935aa8b6 Torch facings are the wrong way round :( 2022-02-01 17:12:12 +00:00
ccfe485c06 Fixed end rod up/down state 2022-02-01 13:56:05 +00:00
1a800cf4df fixed match indentations 2022-02-01 05:28:52 +00:00
fe7d942500 fix CS 2022-02-01 05:26:14 +00:00
f323e3c43f BlockStateSerializer can now serialize all currently implemented PM blocks 2022-02-01 05:21:16 +00:00
7d70865db0 Fixed deserializer not handling walls properly 2022-02-01 04:01:56 +00:00
a91e7f7202 deduplicate weighted pressure plate deserializer code 2022-01-31 20:45:33 +00:00
cdafb1b0c4 standardize codegen for coral fans 2022-01-31 20:45:11 +00:00
69db9f8a30 Reduce duplication of code 2022-01-31 20:31:54 +00:00
c4228edf3c BlockStateDeserializerHelper: fixed mistake in decodeLiquid() 2022-01-31 18:15:02 +00:00
03e3ecdbd3 Revert "BlockStateValues now includes integer values too"
This reverts commit 0626edbcdd.
2022-01-31 17:51:49 +00:00
0626edbcdd BlockStateValues now includes integer values too 2022-01-31 17:49:29 +00:00
d03f4d76a2 ws 2022-01-31 02:30:54 +00:00
710201fd51 shut CS 2022-01-31 01:20:52 +00:00
ab5a7b0d04 an absolute motherload of stuff I did today 2022-01-31 01:18:56 +00:00
440a48b973 added serializers for newly implemented blocks 2022-01-27 16:58:32 +00:00
f01887fb1e Merge branch 'next-minor' into r13-world-support 2022-01-27 16:47:46 +00:00
4e956d5d1d Replace remaining disallowed operators 2022-01-20 19:23:19 +00:00
75fc7a2d1f Merge branch 'stable' into next-minor 2022-01-07 20:16:35 +00:00
6d249026cc Merge branch 'legacy/pm3' into stable 2022-01-07 20:15:15 +00:00
889d048ca3 Make use of Utils::assumeNotFalse() in a bunch of places
I've stuck to only doing this in the places where I'm sure we should never get false back. Other places I'm less sure of (and I found more bugs along the way).
2021-12-08 19:39:04 +00:00
aea124af74 Fix inconsistent class name 2021-11-30 19:17:26 +00:00
8620e67d88 Protocol changes for 1.18.0 2021-11-30 19:16:38 +00:00
5c7125f190 Improved error handling for loading broken entity / tile data 2021-11-23 17:41:26 +00:00
275f145418 BedrockData is now a Composer dependency
this should put a stop to people nagging me about incorrect blocks (we have a check to make sure composer dependencies are up to date).
2021-11-02 16:45:45 +00:00
d6dfcb11e8 BlockStateDeserializerR13: fixed some formatting issues 2021-09-30 17:32:06 +01:00
8a84f87879 Lever blockstate decoding
all implemented blocks are now supported; about 37 remain which are not implemented.
2021-09-29 00:59:53 +01:00
40cf66a730 Checking in work so far on a 1.13 blockstate deserializer (incomplete, but have at it). 2021-09-28 20:35:05 +01:00
0404298c74 Effect: get rid of runtimeIDs 2021-09-03 21:25:06 +01:00
c062282954 Drop enchantment runtime IDs 2021-09-03 21:20:43 +01:00
772935cd7e Updated biome ID constants 2021-07-23 22:39:54 +01:00
83016a97bd Added getMushroomBlockType() / setMushroomBlockType() APIs to Red/BrownMushroomBlock 2021-07-22 19:13:26 +01:00
32d7b1e6af Start using webmozart/pathutil for joining paths (#4287) 2021-06-29 19:40:43 +01:00
902ea515f7 Separate ID handling from GameMode
the aliases of 0,1,2,3 remain for user-interface level compatibility.
2021-06-27 20:32:35 +01:00
5d6146a01f Register missing potion types 2021-06-19 21:53:08 +01:00
5387456e44 Move potion types to enum 2021-06-19 21:39:23 +01:00
b33bf1f433 Unfuck banners ... 2021-04-28 18:44:21 +01:00
d5e5a81cff Don't explode when data contains invalid dye colour IDs 2021-04-28 13:39:03 +01:00
1eee24f1fa Implemented coral blocks
there are some complications with coral plants due to the fact we're stuck with R12 worlds right now - and also coral fans are a major pain to implement due to how messed up the metadata is.
2020-11-16 18:05:39 +00:00
12e185e3f6 Relocate EntityLegacyIds to pocketmine\data\bedrock package 2020-11-01 17:07:34 +00:00
1f2bc8cb69 World: remove rogue import 2020-11-01 17:05:57 +00:00
4231bfdc7e Relocate biome ID constants to pocketmine\data\bedrock package 2020-11-01 16:53:06 +00:00
3f254bd49c Separated effects' MCPE ID registration from VanillaEffects 2020-10-24 18:52:20 +01:00
c5b925a213 Moved EnchantmentIds to pocketmine/data/bedrock package 2020-10-24 18:24:39 +01:00
47976bac34 Moved enchantment ID handling to pocketmine/data/bedrock package
this permits plugins to register their own enchantments mapped to MCPE IDs again.
2020-10-24 17:59:46 +01:00
68c408268c Separate dye colour ID management from DyeColor enum 2020-07-05 19:04:22 +01:00
144a66c110 cumulative imports cleanup (again) 2020-05-12 22:38:59 +01:00