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Updated biome ID constants
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@ -32,17 +32,83 @@ final class BiomeIds{
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public const OCEAN = 0;
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public const PLAINS = 1;
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public const DESERT = 2;
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public const MOUNTAINS = 3;
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public const EXTREME_HILLS = 3;
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public const FOREST = 4;
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public const TAIGA = 5;
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public const SWAMP = 6;
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public const SWAMPLAND = 6;
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public const RIVER = 7;
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public const HELL = 8;
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public const THE_END = 9;
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public const LEGACY_FROZEN_OCEAN = 10;
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public const FROZEN_RIVER = 11;
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public const ICE_PLAINS = 12;
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public const SMALL_MOUNTAINS = 20;
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public const ICE_MOUNTAINS = 13;
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public const MUSHROOM_ISLAND = 14;
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public const MUSHROOM_ISLAND_SHORE = 15;
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public const BEACH = 16;
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public const DESERT_HILLS = 17;
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public const FOREST_HILLS = 18;
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public const TAIGA_HILLS = 19;
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public const EXTREME_HILLS_EDGE = 20;
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public const JUNGLE = 21;
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public const JUNGLE_HILLS = 22;
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public const JUNGLE_EDGE = 23;
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public const DEEP_OCEAN = 24;
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public const STONE_BEACH = 25;
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public const COLD_BEACH = 26;
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public const BIRCH_FOREST = 27;
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public const BIRCH_FOREST_HILLS = 28;
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public const ROOFED_FOREST = 29;
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public const COLD_TAIGA = 30;
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public const COLD_TAIGA_HILLS = 31;
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public const MEGA_TAIGA = 32;
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public const MEGA_TAIGA_HILLS = 33;
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public const EXTREME_HILLS_PLUS_TREES = 34;
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public const SAVANNA = 35;
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public const SAVANNA_PLATEAU = 36;
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public const MESA = 37;
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public const MESA_PLATEAU_STONE = 38;
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public const MESA_PLATEAU = 39;
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public const WARM_OCEAN = 40;
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public const DEEP_WARM_OCEAN = 41;
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public const LUKEWARM_OCEAN = 42;
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public const DEEP_LUKEWARM_OCEAN = 43;
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public const COLD_OCEAN = 44;
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public const DEEP_COLD_OCEAN = 45;
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public const FROZEN_OCEAN = 46;
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public const DEEP_FROZEN_OCEAN = 47;
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public const BAMBOO_JUNGLE = 48;
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public const BAMBOO_JUNGLE_HILLS = 49;
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public const SUNFLOWER_PLAINS = 129;
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public const DESERT_MUTATED = 130;
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public const EXTREME_HILLS_MUTATED = 131;
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public const FLOWER_FOREST = 132;
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public const TAIGA_MUTATED = 133;
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public const SWAMPLAND_MUTATED = 134;
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public const ICE_PLAINS_SPIKES = 140;
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public const JUNGLE_MUTATED = 149;
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public const JUNGLE_EDGE_MUTATED = 151;
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public const BIRCH_FOREST_MUTATED = 155;
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public const BIRCH_FOREST_HILLS_MUTATED = 156;
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public const ROOFED_FOREST_MUTATED = 157;
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public const COLD_TAIGA_MUTATED = 158;
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public const REDWOOD_TAIGA_MUTATED = 160;
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public const REDWOOD_TAIGA_HILLS_MUTATED = 161;
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public const EXTREME_HILLS_PLUS_TREES_MUTATED = 162;
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public const SAVANNA_MUTATED = 163;
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public const SAVANNA_PLATEAU_MUTATED = 164;
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public const MESA_BRYCE = 165;
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public const MESA_PLATEAU_STONE_MUTATED = 166;
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public const MESA_PLATEAU_MUTATED = 167;
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public const SOULSAND_VALLEY = 178;
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public const CRIMSON_FOREST = 179;
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public const WARPED_FOREST = 180;
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public const BASALT_DELTAS = 181;
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}
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@ -42,17 +42,17 @@ final class BiomeRegistry{
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$this->register(BiomeIds::OCEAN, new OceanBiome());
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$this->register(BiomeIds::PLAINS, new PlainBiome());
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$this->register(BiomeIds::DESERT, new DesertBiome());
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$this->register(BiomeIds::MOUNTAINS, new MountainsBiome());
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$this->register(BiomeIds::EXTREME_HILLS, new MountainsBiome());
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$this->register(BiomeIds::FOREST, new ForestBiome());
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$this->register(BiomeIds::TAIGA, new TaigaBiome());
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$this->register(BiomeIds::SWAMP, new SwampBiome());
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$this->register(BiomeIds::SWAMPLAND, new SwampBiome());
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$this->register(BiomeIds::RIVER, new RiverBiome());
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$this->register(BiomeIds::HELL, new HellBiome());
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$this->register(BiomeIds::ICE_PLAINS, new IcePlainsBiome());
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$this->register(BiomeIds::SMALL_MOUNTAINS, new SmallMountainsBiome());
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$this->register(BiomeIds::EXTREME_HILLS_EDGE, new SmallMountainsBiome());
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$this->register(BiomeIds::BIRCH_FOREST, new ForestBiome(TreeType::BIRCH()));
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}
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@ -76,7 +76,7 @@ class Normal extends Generator{
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}elseif($temperature < 0.85){
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return BiomeIds::RIVER;
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}else{
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return BiomeIds::SWAMP;
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return BiomeIds::SWAMPLAND;
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}
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}elseif($rainfall < 0.60){
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if($temperature < 0.25){
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@ -96,9 +96,9 @@ class Normal extends Generator{
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}
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}else{
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if($temperature < 0.20){
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return BiomeIds::MOUNTAINS;
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return BiomeIds::EXTREME_HILLS;
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}elseif($temperature < 0.40){
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return BiomeIds::SMALL_MOUNTAINS;
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return BiomeIds::EXTREME_HILLS_EDGE;
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}else{
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return BiomeIds::RIVER;
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}
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