Moved enchantment ID handling to pocketmine/data/bedrock package

this permits plugins to register their own enchantments mapped to MCPE IDs again.
This commit is contained in:
Dylan K. Taylor 2020-10-24 17:59:46 +01:00
parent 2e1239f77a
commit 47976bac34
8 changed files with 153 additions and 35 deletions

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@ -0,0 +1,95 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\data\bedrock;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\enchantment\EnchantmentIds;
use pocketmine\item\enchantment\VanillaEnchantments;
use pocketmine\utils\SingletonTrait;
use function array_key_exists;
/**
* Handles translation of internal enchantment types to and from Minecraft: Bedrock IDs.
*/
final class EnchantmentIdMap{
use SingletonTrait;
/**
* @var Enchantment[]
* @phpstan-var array<int, Enchantment>
*/
private $idToEnch = [];
/**
* @var int[]
* @phpstan-var array<int, int>
*/
private $enchToId = [];
private function __construct(){
$this->register(EnchantmentIds::PROTECTION, VanillaEnchantments::PROTECTION());
$this->register(EnchantmentIds::FIRE_PROTECTION, VanillaEnchantments::FIRE_PROTECTION());
$this->register(EnchantmentIds::FEATHER_FALLING, VanillaEnchantments::FEATHER_FALLING());
$this->register(EnchantmentIds::BLAST_PROTECTION, VanillaEnchantments::BLAST_PROTECTION());
$this->register(EnchantmentIds::PROJECTILE_PROTECTION, VanillaEnchantments::PROJECTILE_PROTECTION());
$this->register(EnchantmentIds::THORNS, VanillaEnchantments::THORNS());
$this->register(EnchantmentIds::RESPIRATION, VanillaEnchantments::RESPIRATION());
$this->register(EnchantmentIds::SHARPNESS, VanillaEnchantments::SHARPNESS());
//TODO: smite, bane of arthropods (these don't make sense now because their applicable mobs don't exist yet)
$this->register(EnchantmentIds::KNOCKBACK, VanillaEnchantments::KNOCKBACK());
$this->register(EnchantmentIds::FIRE_ASPECT, VanillaEnchantments::FIRE_ASPECT());
$this->register(EnchantmentIds::EFFICIENCY, VanillaEnchantments::EFFICIENCY());
$this->register(EnchantmentIds::SILK_TOUCH, VanillaEnchantments::SILK_TOUCH());
$this->register(EnchantmentIds::UNBREAKING, VanillaEnchantments::UNBREAKING());
$this->register(EnchantmentIds::POWER, VanillaEnchantments::POWER());
$this->register(EnchantmentIds::PUNCH, VanillaEnchantments::PUNCH());
$this->register(EnchantmentIds::FLAME, VanillaEnchantments::FLAME());
$this->register(EnchantmentIds::INFINITY, VanillaEnchantments::INFINITY());
$this->register(EnchantmentIds::MENDING, VanillaEnchantments::MENDING());
$this->register(EnchantmentIds::VANISHING, VanillaEnchantments::VANISHING());
}
public function register(int $mcpeId, Enchantment $enchantment) : void{
$this->idToEnch[$mcpeId] = $enchantment;
$this->enchToId[$enchantment->getRuntimeId()] = $mcpeId;
}
public function fromId(int $id) : ?Enchantment{
//we might not have all the enchantment IDs registered
return $this->idToEnch[$id] ?? null;
}
public function toId(Enchantment $enchantment) : int{
if(!array_key_exists($enchantment->getRuntimeId(), $this->enchToId)){
//this should never happen, so we treat it as an exceptional condition
throw new \InvalidArgumentException("Enchantment does not have a mapped ID");
}
return $this->enchToId[$enchantment->getRuntimeId()];
}
}

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@ -31,9 +31,9 @@ use pocketmine\block\Block;
use pocketmine\block\BlockBreakInfo;
use pocketmine\block\BlockToolType;
use pocketmine\block\VanillaBlocks;
use pocketmine\data\bedrock\EnchantmentIdMap;
use pocketmine\entity\Entity;
use pocketmine\item\enchantment\EnchantmentInstance;
use pocketmine\item\enchantment\VanillaEnchantments;
use pocketmine\math\Vector3;
use pocketmine\nbt\LittleEndianNbtSerializer;
use pocketmine\nbt\NBT;
@ -285,7 +285,7 @@ class Item implements \JsonSerializable{
if($level <= 0){
continue;
}
$type = VanillaEnchantments::byMcpeId($magicNumber);
$type = EnchantmentIdMap::getInstance()->fromId($magicNumber);
if($type !== null){
$this->addEnchantment(new EnchantmentInstance($type, $level));
}
@ -336,7 +336,7 @@ class Item implements \JsonSerializable{
$ench = new ListTag();
foreach($this->getEnchantments() as $enchantmentInstance){
$ench->push(CompoundTag::create()
->setShort("id", $enchantmentInstance->getType()->getId())
->setShort("id", EnchantmentIdMap::getInstance()->toId($enchantmentInstance->getType()))
->setShort("lvl", $enchantmentInstance->getLevel())
);
}

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@ -40,12 +40,12 @@ trait ItemEnchantmentHandlingTrait{
}
public function hasEnchantment(Enchantment $enchantment, int $level = -1) : bool{
$id = $enchantment->getId();
$id = $enchantment->getRuntimeId();
return isset($this->enchantments[$id]) and ($level === -1 or $this->enchantments[$id]->getLevel() === $level);
}
public function getEnchantment(Enchantment $enchantment) : ?EnchantmentInstance{
return $this->enchantments[$enchantment->getId()] ?? null;
return $this->enchantments[$enchantment->getRuntimeId()] ?? null;
}
/**
@ -54,7 +54,7 @@ trait ItemEnchantmentHandlingTrait{
public function removeEnchantment(Enchantment $enchantment, int $level = -1) : self{
$instance = $this->getEnchantment($enchantment);
if($instance !== null and ($level === -1 or $instance->getLevel() === $level)){
unset($this->enchantments[$enchantment->getId()]);
unset($this->enchantments[$enchantment->getRuntimeId()]);
}
return $this;
@ -72,7 +72,7 @@ trait ItemEnchantmentHandlingTrait{
* @return $this
*/
public function addEnchantment(EnchantmentInstance $enchantment) : self{
$this->enchantments[$enchantment->getId()] = $enchantment;
$this->enchantments[$enchantment->getRuntimeId()] = $enchantment;
return $this;
}

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@ -31,7 +31,7 @@ use function constant;
class Enchantment{
/** @var int */
private $id;
private $internalRuntimeId;
/** @var string */
private $name;
/** @var int */
@ -43,8 +43,8 @@ class Enchantment{
/** @var int */
private $maxLevel;
public function __construct(int $id, string $name, int $rarity, int $primaryItemFlags, int $secondaryItemFlags, int $maxLevel){
$this->id = $id;
public function __construct(int $internalRuntimeId, string $name, int $rarity, int $primaryItemFlags, int $secondaryItemFlags, int $maxLevel){
$this->internalRuntimeId = $internalRuntimeId;
$this->name = $name;
$this->rarity = $rarity;
$this->primaryItemFlags = $primaryItemFlags;
@ -53,10 +53,11 @@ class Enchantment{
}
/**
* Returns the ID of this enchantment as per Minecraft PE
* Returns the internal runtime ID of this enchantment.
* WARNING: DO NOT STORE THIS IDENTIFIER - IT MAY CHANGE AFTER RESTART
*/
public function getId() : int{
return $this->id;
public function getRuntimeId() : int{
return $this->internalRuntimeId;
}
/**

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@ -53,10 +53,11 @@ final class EnchantmentInstance{
}
/**
* Returns the type identifier of this enchantment instance.
* Returns the runtime type identifier of this enchantment instance.
* WARNING: DO NOT STORE THIS IDENTIFIER - IT MAY CHANGE AFTER SERVER RESTART
*/
public function getId() : int{
return $this->enchantment->getId();
public function getRuntimeId() : int{
return $this->enchantment->getRuntimeId();
}
/**

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@ -38,8 +38,8 @@ class ProtectionEnchantment extends Enchantment{
*
* @param int[]|null $applicableDamageTypes EntityDamageEvent::CAUSE_* constants which this enchantment type applies to, or null if it applies to all types of damage.
*/
public function __construct(int $id, string $name, int $rarity, int $primaryItemFlags, int $secondaryItemFlags, int $maxLevel, float $typeModifier, ?array $applicableDamageTypes){
parent::__construct($id, $name, $rarity, $primaryItemFlags, $secondaryItemFlags, $maxLevel);
public function __construct(int $internalRuntimeId, string $name, int $rarity, int $primaryItemFlags, int $secondaryItemFlags, int $maxLevel, float $typeModifier, ?array $applicableDamageTypes){
parent::__construct($internalRuntimeId, $name, $rarity, $primaryItemFlags, $secondaryItemFlags, $maxLevel);
$this->typeModifier = $typeModifier;
if($applicableDamageTypes !== null){

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@ -25,7 +25,6 @@ namespace pocketmine\item\enchantment;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\utils\RegistryTrait;
use function array_key_exists;
/**
* This doc-block is generated automatically, do not modify it manually.
@ -55,12 +54,6 @@ use function array_key_exists;
final class VanillaEnchantments{
use RegistryTrait;
/**
* @var Enchantment[]
* @phpstan-var array<int, Enchantment>
*/
private static $mcpeIdMap = [];
protected static function setup() : void{
self::register("PROTECTION", new ProtectionEnchantment(EnchantmentIds::PROTECTION, "%enchantment.protect.all", Rarity::COMMON, ItemFlags::ARMOR, ItemFlags::NONE, 4, 0.75, null));
self::register("FIRE_PROTECTION", new ProtectionEnchantment(EnchantmentIds::FIRE_PROTECTION, "%enchantment.protect.fire", Rarity::UNCOMMON, ItemFlags::ARMOR, ItemFlags::NONE, 4, 1.25, [
@ -103,17 +96,7 @@ final class VanillaEnchantments{
}
protected static function register(string $name, Enchantment $member) : void{
if(array_key_exists($member->getId(), self::$mcpeIdMap)){
throw new \InvalidArgumentException("MCPE enchantment ID " . $member->getId() . " is already assigned");
}
self::_registryRegister($name, $member);
self::$mcpeIdMap[$member->getId()] = $member;
}
public static function byMcpeId(int $id) : ?Enchantment{
//TODO: this shouldn't be in here, it's unnecessarily limiting
self::checkInit();
return self::$mcpeIdMap[$id] ?? null;
}
/**

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@ -0,0 +1,38 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\data\bedrock;
use PHPUnit\Framework\TestCase;
use pocketmine\item\enchantment\VanillaEnchantments;
class EnchantmentIdMapTest extends TestCase{
public function testAllEnchantsMapped() : void{
foreach(VanillaEnchantments::getAll() as $enchantment){
$id = EnchantmentIdMap::getInstance()->toId($enchantment);
$enchantment2 = EnchantmentIdMap::getInstance()->fromId($id);
self::assertTrue($enchantment === $enchantment2);
}
}
}