Separated effects' MCPE ID registration from VanillaEffects

This commit is contained in:
Dylan K. Taylor 2020-10-24 18:52:20 +01:00
parent cf7f50af06
commit 3f254bd49c
10 changed files with 217 additions and 31 deletions

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@ -0,0 +1,97 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\data\bedrock;
use pocketmine\entity\effect\Effect;
use pocketmine\entity\effect\VanillaEffects;
use pocketmine\utils\SingletonTrait;
use function array_key_exists;
final class EffectIdMap{
use SingletonTrait;
/**
* @var Effect[]
* @phpstan-var array<int, Effect>
*/
private $idToEffect = [];
/**
* @var int[]
* @phpstan-var array<int, int>
*/
private $effectToId = [];
private function __construct(){
$this->register(EffectIds::SPEED, VanillaEffects::SPEED());
$this->register(EffectIds::SLOWNESS, VanillaEffects::SLOWNESS());
$this->register(EffectIds::HASTE, VanillaEffects::HASTE());
$this->register(EffectIds::MINING_FATIGUE, VanillaEffects::MINING_FATIGUE());
$this->register(EffectIds::STRENGTH, VanillaEffects::STRENGTH());
$this->register(EffectIds::INSTANT_HEALTH, VanillaEffects::INSTANT_HEALTH());
$this->register(EffectIds::INSTANT_DAMAGE, VanillaEffects::INSTANT_DAMAGE());
$this->register(EffectIds::JUMP_BOOST, VanillaEffects::JUMP_BOOST());
$this->register(EffectIds::NAUSEA, VanillaEffects::NAUSEA());
$this->register(EffectIds::REGENERATION, VanillaEffects::REGENERATION());
$this->register(EffectIds::RESISTANCE, VanillaEffects::RESISTANCE());
$this->register(EffectIds::FIRE_RESISTANCE, VanillaEffects::FIRE_RESISTANCE());
$this->register(EffectIds::WATER_BREATHING, VanillaEffects::WATER_BREATHING());
$this->register(EffectIds::INVISIBILITY, VanillaEffects::INVISIBILITY());
$this->register(EffectIds::BLINDNESS, VanillaEffects::BLINDNESS());
$this->register(EffectIds::NIGHT_VISION, VanillaEffects::NIGHT_VISION());
$this->register(EffectIds::HUNGER, VanillaEffects::HUNGER());
$this->register(EffectIds::WEAKNESS, VanillaEffects::WEAKNESS());
$this->register(EffectIds::POISON, VanillaEffects::POISON());
$this->register(EffectIds::WITHER, VanillaEffects::WITHER());
$this->register(EffectIds::HEALTH_BOOST, VanillaEffects::HEALTH_BOOST());
$this->register(EffectIds::ABSORPTION, VanillaEffects::ABSORPTION());
$this->register(EffectIds::SATURATION, VanillaEffects::SATURATION());
$this->register(EffectIds::LEVITATION, VanillaEffects::LEVITATION());
$this->register(EffectIds::FATAL_POISON, VanillaEffects::FATAL_POISON());
$this->register(EffectIds::CONDUIT_POWER, VanillaEffects::CONDUIT_POWER());
//TODO: SLOW_FALLING
//TODO: BAD_OMEN
//TODO: VILLAGE_HERO
}
//TODO: not a big fan of the code duplication here :(
public function register(int $mcpeId, Effect $effect) : void{
$this->idToEffect[$mcpeId] = $effect;
$this->effectToId[$effect->getRuntimeId()] = $mcpeId;
}
public function fromId(int $id) : ?Effect{
//we might not have all the effect IDs registered
return $this->idToEffect[$id] ?? null;
}
public function toId(Effect $effect) : int{
if(!array_key_exists($effect->getRuntimeId(), $this->effectToId)){
//this should never happen, so we treat it as an exceptional condition
throw new \InvalidArgumentException("Effect does not have a mapped ID");
}
return $this->effectToId[$effect->getRuntimeId()];
}
}

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@ -0,0 +1,61 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\data\bedrock;
final class EffectIds{
private function __construct(){
//NOOP
}
public const SPEED = 1;
public const SLOWNESS = 2;
public const HASTE = 3;
public const MINING_FATIGUE = 4;
public const STRENGTH = 5;
public const INSTANT_HEALTH = 6;
public const INSTANT_DAMAGE = 7;
public const JUMP_BOOST = 8;
public const NAUSEA = 9;
public const REGENERATION = 10;
public const RESISTANCE = 11;
public const FIRE_RESISTANCE = 12;
public const WATER_BREATHING = 13;
public const INVISIBILITY = 14;
public const BLINDNESS = 15;
public const NIGHT_VISION = 16;
public const HUNGER = 17;
public const WEAKNESS = 18;
public const POISON = 19;
public const WITHER = 20;
public const HEALTH_BOOST = 21;
public const ABSORPTION = 22;
public const SATURATION = 23;
public const LEVITATION = 24;
public const FATAL_POISON = 25;
public const CONDUIT_POWER = 26;
public const SLOW_FALLING = 27;
public const BAD_OMEN = 28;
public const VILLAGE_HERO = 29;
}

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@ -25,6 +25,7 @@ namespace pocketmine\entity;
use pocketmine\block\Block;
use pocketmine\block\BlockLegacyIds;
use pocketmine\data\bedrock\EffectIdMap;
use pocketmine\entity\animation\DeathAnimation;
use pocketmine\entity\animation\HurtAnimation;
use pocketmine\entity\animation\RespawnAnimation;
@ -151,7 +152,7 @@ abstract class Living extends Entity{
$activeEffectsTag = $nbt->getListTag("ActiveEffects");
if($activeEffectsTag !== null){
foreach($activeEffectsTag as $e){
$effect = VanillaEffects::byMcpeId($e->getByte("Id"));
$effect = EffectIdMap::getInstance()->fromId($e->getByte("Id"));
if($effect === null){
continue;
}
@ -240,7 +241,7 @@ abstract class Living extends Entity{
$effects = [];
foreach($this->effectManager->all() as $effect){
$effects[] = CompoundTag::create()
->setByte("Id", $effect->getId())
->setByte("Id", EffectIdMap::getInstance()->toId($effect->getType()))
->setByte("Amplifier", Binary::signByte($effect->getAmplifier()))
->setInt("Duration", $effect->getDuration())
->setByte("Ambient", $effect->isAmbient() ? 1 : 0)

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@ -30,7 +30,7 @@ use pocketmine\entity\Living;
class Effect{
/** @var int */
protected $id;
protected $internalRuntimeId;
/** @var string */
protected $name;
/** @var Color */
@ -41,14 +41,14 @@ class Effect{
protected $hasBubbles;
/**
* @param int $id Effect ID as per Minecraft PE
* @param int $internalRuntimeId Internal runtime ID, unique to this effect type. Used for comparisons.
* @param string $name Translation key used for effect name
* @param Color $color Color of bubbles given by this effect
* @param bool $isBad Whether the effect is harmful
* @param bool $hasBubbles Whether the effect has potion bubbles. Some do not (e.g. Instant Damage has its own particles instead of bubbles)
*/
public function __construct(int $id, string $name, Color $color, bool $isBad = false, bool $hasBubbles = true){
$this->id = $id;
public function __construct(int $internalRuntimeId, string $name, Color $color, bool $isBad = false, bool $hasBubbles = true){
$this->internalRuntimeId = $internalRuntimeId;
$this->name = $name;
$this->color = $color;
$this->bad = $isBad;
@ -56,10 +56,11 @@ class Effect{
}
/**
* Returns the effect ID as per Minecraft PE
* Returns a unique identifier for this effect type
* WARNING: DO NOT STORE THIS - IT MAY CHANGE BETWEEN RESTARTS
*/
public function getId() : int{
return $this->id;
public function getRuntimeId() : int{
return $this->internalRuntimeId;
}
/**

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@ -58,10 +58,6 @@ class EffectInstance{
$this->color = $overrideColor ?? $effectType->getColor();
}
public function getId() : int{
return $this->effectType->getId();
}
public function getType() : Effect{
return $this->effectType;
}

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@ -83,7 +83,7 @@ class EffectManager{
* Removes the effect with the specified ID from the mob.
*/
public function remove(Effect $effectType) : void{
$index = $effectType->getId();
$index = $effectType->getRuntimeId();
if(isset($this->effects[$index])){
$effect = $this->effects[$index];
$hasExpired = $effect->hasExpired();
@ -113,14 +113,14 @@ class EffectManager{
* effect.
*/
public function get(Effect $effect) : ?EffectInstance{
return $this->effects[$effect->getId()] ?? null;
return $this->effects[$effect->getRuntimeId()] ?? null;
}
/**
* Returns whether the specified effect is active on the mob.
*/
public function has(Effect $effect) : bool{
return isset($this->effects[$effect->getId()]);
return isset($this->effects[$effect->getRuntimeId()]);
}
/**
@ -134,7 +134,7 @@ class EffectManager{
$oldEffect = null;
$cancelled = false;
$index = $effect->getType()->getId();
$index = $effect->getType()->getRuntimeId();
if(isset($this->effects[$index])){
$oldEffect = $this->effects[$index];
if(

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@ -33,8 +33,8 @@ class PoisonEffect extends Effect{
/** @var bool */
private $fatal;
public function __construct(int $id, string $name, Color $color, bool $isBad = false, bool $hasBubbles = true, bool $fatal = false){
parent::__construct($id, $name, $color, $isBad, $hasBubbles);
public function __construct(int $internalRuntimeId, string $name, Color $color, bool $isBad = false, bool $hasBubbles = true, bool $fatal = false){
parent::__construct($internalRuntimeId, $name, $color, $isBad, $hasBubbles);
$this->fatal = $fatal;
}

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@ -62,9 +62,6 @@ use function assert;
final class VanillaEffects{
use RegistryTrait;
/** @var Effect[] */
private static $mcpeIdMap = [];
protected static function setup() : void{
self::register("absorption", new AbsorptionEffect(22, "%potion.absorption", new Color(0x25, 0x52, 0xa5)));
//TODO: bad_omen
@ -99,13 +96,6 @@ final class VanillaEffects{
protected static function register(string $name, Effect $member) : void{
self::_registryRegister($name, $member);
assert(!isset(self::$mcpeIdMap[$member->getId()]));
self::$mcpeIdMap[$member->getId()] = $member;
}
public static function byMcpeId(int $id) : ?Effect{
self::checkInit();
return self::$mcpeIdMap[$id] ?? null;
}
/**

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@ -25,6 +25,7 @@ namespace pocketmine\network\mcpe;
use Ds\Set;
use Mdanter\Ecc\Crypto\Key\PublicKeyInterface;
use pocketmine\data\bedrock\EffectIdMap;
use pocketmine\entity\Attribute;
use pocketmine\entity\effect\EffectInstance;
use pocketmine\entity\Entity;
@ -742,11 +743,12 @@ class NetworkSession{
}
public function onEntityEffectAdded(Living $entity, EffectInstance $effect, bool $replacesOldEffect) : void{
$this->sendDataPacket(MobEffectPacket::add($entity->getId(), $replacesOldEffect, $effect->getId(), $effect->getAmplifier(), $effect->isVisible(), $effect->getDuration()));
//TODO: we may need yet another effect <=> ID map in the future depending on protocol changes
$this->sendDataPacket(MobEffectPacket::add($entity->getId(), $replacesOldEffect, EffectIdMap::getInstance()->toId($effect->getType()), $effect->getAmplifier(), $effect->isVisible(), $effect->getDuration()));
}
public function onEntityEffectRemoved(Living $entity, EffectInstance $effect) : void{
$this->sendDataPacket(MobEffectPacket::remove($entity->getId(), $effect->getId()));
$this->sendDataPacket(MobEffectPacket::remove($entity->getId(), EffectIdMap::getInstance()->toId($effect->getType())));
}
public function onEntityRemoved(Entity $entity) : void{

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@ -0,0 +1,38 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\data\bedrock;
use PHPUnit\Framework\TestCase;
use pocketmine\entity\effect\VanillaEffects;
class EffectIdMapTest extends TestCase{
public function testAllEffectsMapped() : void{
foreach(VanillaEffects::getAll() as $e){
$id = EffectIdMap::getInstance()->toId($e);
$e2 = EffectIdMap::getInstance()->fromId($id);
self::assertTrue($e === $e2);
}
}
}