9d2eb5e911
Human: Added some void typehints
2018-01-05 12:30:03 +00:00
b6c1124d50
Move XP drop amount to Human instead of Player
2018-01-05 12:09:24 +00:00
03fda936a8
Added XP level-up sounds and refactored XP gain sound handling
2018-01-05 11:58:54 +00:00
a84910f04c
Implemented XP orbs
2018-01-04 19:28:19 +00:00
3ee225caec
Human: Refactored XP API methods
2018-01-04 19:15:26 +00:00
6e1df36188
Consumables refactor ( #1796 )
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* Removed broken EntityEatEvents - these don't fit the pattern since they only apply to Human entities anyway. PlayerItemConsumeEvent and PlayerInteractEvent can be used for cancellation purposes, and plugins can do custom stuff without mess.
* Restrict item consuming to Living entities only
* Added FoodSource->requiresHunger()
* Only items implementing the Consumable interface can now be consumed.
* The effects from consuming items are now generic-ized by way of the Living->consume() function. This is overridden in Human to allow applying food and hunger.
* Fixed the hardcoded mess for buckets
2017-12-23 13:03:41 +00:00
686e1c4470
Implement ender chest ( #1462 )
2017-11-22 14:25:21 +00:00
74b074753f
Bulk addition of constant visibilities
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thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
665130561e
Further cleanup on NBT dynamic field access
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not sure how I missed so many of these... there are probably lots more besides :(
2017-11-17 11:19:36 +00:00
aa399a1109
migrate to new CompoundTag API ( #1515 )
2017-11-10 15:38:21 +00:00
991d321928
improved geometry debloating, also apply on skin changes
2017-10-29 12:14:16 +00:00
600d80331a
Accept null for targets in Human->sendSkin()
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For humans, it'll send to all viewers. For players, it'll send to all viewers, and the player itself.
2017-10-29 11:18:34 +00:00
9fb93985d6
Cleaned up Entity->spawnTo()
2017-10-19 16:13:09 +01:00
584810780a
Moved projectile-related classes to their own namespace
2017-10-19 12:27:44 +01:00
3b5eb45ff5
More usages of Item->isNull()
2017-10-16 12:29:39 +01:00
68809d992b
Added BaseInventory->removeAllViewers()
2017-10-16 11:15:03 +01:00
246c6daef6
how irritating
2017-10-09 11:30:11 +01:00
2601e35990
Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
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this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
2017-10-09 11:28:40 +01:00
8fafef2f7f
Added tagType parameter to ListTag constructor, remove some boilerplate code
2017-10-08 13:28:01 +01:00
e6cecabf3f
New skin API, add support for custom capes & custom geometry ( #1416 )
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* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
2017-09-29 14:09:00 +01:00
38fad4b963
Implement difficulty per-world ( #878 )
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* Moved Server::getDifficultyFromString() to Level
* Added ability to set difficulty in worlds section of pocketmine.yml for generation
2017-09-26 11:16:51 +01:00
6aa9b081e9
Cleanup unused imports
2017-09-21 12:26:41 +01:00
8cae20e818
Removed hotbar slot linking (works like PC now)
2017-09-19 18:36:57 +01:00
5d75d3d5b6
Merge branch 'php/7.0' into mcpe-1.2
2017-09-01 23:10:58 +01:00
120cf56a47
Misc return typehints
2017-08-30 12:59:26 +01:00
95752ef542
Merge branch 'master' into mcpe-1.2
2017-08-23 13:20:35 +01:00
da4c9cf404
Fixed inventory cyclic references causing players to not get garbage-collected
2017-08-23 13:13:15 +01:00
a52fa93998
Remove Entity->length
2017-08-23 02:21:33 -04:00
445a67954d
Merge changes from master
2017-08-22 14:13:31 +01:00
456ddd3fb3
Removed obsolete parameters from Entity->attack() and Entity->heal()
2017-08-21 13:25:11 +01:00
4f1302adf2
Merge branch 'master' into mcpe-1.2
2017-08-17 17:14:16 +01:00
e825ebd8fa
Added some wrapper methods to make data flags less of a pain in the ass to work with
2017-08-17 16:52:17 +01:00
21a1e0eb6b
Player API typehints
2017-08-17 11:08:54 +01:00
741394dab1
Typehinted up entity API
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Did you guys think ALPHA7 changes were done?!
Sone stuff still needs some work, most notably data-properties can't be typed yet because they are just mushed into a couple of methods.
2017-08-16 19:04:30 +01:00
9be1b929a5
Added PhpDoc for packet field types and changed float x,y,z to Vector3
2017-08-13 20:02:07 +01:00
b4c2305c7f
Minor cleanup of Human->initEntity()
2017-08-08 10:44:11 +01:00
dbb92096e4
More typehints, documentation fixes and static analysis cleanup
2017-07-15 12:12:06 +01:00
c3b8be3f60
and more typehints
2017-07-14 10:56:51 +01:00
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
d474f73665
Move base offset to Human from Player
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fixes jojoe77777/Slapper#58
2017-07-03 19:58:07 +01:00
a4b8dd43e6
Removed useless confusing array indices in CompoundTag constructors ( #1116 )
2017-06-20 12:11:24 +01:00
cd66f58526
Restrict XpSeed to the bounds of an int32, close #1040
2017-06-09 16:05:28 +01:00
e18a3ac933
Fixed UUID-related issues
2017-06-07 13:11:03 +01:00
cf07af8b55
Fix some strict type violations reported by PhpStorm (strict types <3)
2017-06-07 12:54:12 +01:00
51091fe87b
Fix player data saving
2017-06-07 12:54:12 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
8382970d56
Merge branch 'master' into mcpe-1.1
2017-05-30 16:09:46 +01:00
86f3b257a7
Remove unneeded foreach loop in Human::getDrops() ( #941 )
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* Remove unneeded foreach loop in Human::getDrops()
* Use array_values() for backwards compatibility.
2017-05-30 13:27:47 +01:00
0a4d62b405
Added encode and decode methods for more packets
2017-05-15 15:56:59 +01:00
d682fdfdf0
Food and exhaustion should not apply in creative, close #860
2017-04-24 13:31:05 +01:00