Human: Refactored XP API methods

This commit is contained in:
Dylan K. Taylor 2018-01-04 16:26:57 +00:00
parent f963dbd10d
commit 3ee225caec
2 changed files with 192 additions and 16 deletions

View File

@ -24,6 +24,7 @@ declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\entity\projectile\ProjectileSource;
use pocketmine\entity\utils\ExperienceUtils;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\player\PlayerExhaustEvent;
@ -286,42 +287,127 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
return parent::consumeObject($consumable);
}
/**
* Returns the player's experience level.
* @return int
*/
public function getXpLevel() : int{
return (int) $this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->getValue();
}
/**
* Sets the player's experience level. This does not affect their total XP or their XP progress.
* @param int $level
*/
public function setXpLevel(int $level){
$this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->setValue($level);
}
/**
* Adds a number of XP levels to the player.
* @param int $amount
*/
public function addXpLevels(int $amount) : void{
$this->setXpLevel($this->getXpLevel() + $amount);
}
/**
* Subtracts a number of XP levels from the player.
* @param int $amount
*/
public function subtractXpLevels(int $amount) : void{
$this->setXpLevel($this->getXpLevel() - $amount);
}
/**
* Returns a value between 0.0 and 1.0 to indicate how far through the current level the player is.
* @return float
*/
public function getXpProgress() : float{
return $this->attributeMap->getAttribute(Attribute::EXPERIENCE)->getValue();
}
/**
* Sets the player's progress through the current level to a value between 0.0 and 1.0.
* @param float $progress
*/
public function setXpProgress(float $progress){
$this->attributeMap->getAttribute(Attribute::EXPERIENCE)->setValue($progress);
}
public function getTotalXp() : int{
/**
* Returns the number of XP points the player has progressed into their current level.
* @return int
*/
public function getRemainderXp() : int{
return (int) (ExperienceUtils::getXpToCompleteLevel($this->getXpLevel()) * $this->getXpProgress());
}
/**
* Returns the amount of XP points the player currently has, calculated from their current level and progress
* through their current level. This will be reduced by enchanting deducting levels and is used to calculate the
* amount of XP the player drops on death.
*
* @return int
*/
public function getCurrentTotalXp() : int{
return ExperienceUtils::getXpToReachLevel($this->getXpLevel()) + $this->getRemainderXp();
}
/**
* Sets the current total of XP the player has, recalculating their XP level and progress.
* Note that this DOES NOT update the player's lifetime total XP.
*
* @param int $amount
*/
public function setCurrentTotalXp(int $amount) : void{
$newLevel = ExperienceUtils::getLevelFromXp($amount);
$this->setXpLevel((int) $newLevel);
$this->setXpProgress($newLevel - ((int) $newLevel));
}
/**
* Adds an amount of XP to the player, recalculating their XP level and progress. XP amount will be added to the
* player's lifetime XP.
*
* @param int $amount
*/
public function addXp(int $amount) : void{
$this->totalXp += $amount;
$this->setCurrentTotalXp($this->getCurrentTotalXp() + $amount);
}
/**
* Takes an amount of XP from the player, recalculating their XP level and progress.
* @param int $amount
*/
public function subtractXp(int $amount) : void{
$this->addXp(-$amount);
}
/**
* Returns the total XP the player has collected in their lifetime. Resets when the player dies.
* XP levels being removed in enchanting do not reduce this number.
*
* @return int
*/
public function getLifetimeTotalXp() : int{
return $this->totalXp;
}
public function getRemainderXp() : int{
return $this->getTotalXp() - self::getTotalXpForLevel($this->getXpLevel());
}
public function recalculateXpProgress() : float{
$this->setXpProgress($progress = $this->getRemainderXp() / self::getTotalXpForLevel($this->getXpLevel()));
return $progress;
}
public static function getTotalXpForLevel(int $level) : int{
if($level <= 16){
return $level ** 2 + $level * 6;
}elseif($level < 32){
return $level ** 2 * 2.5 - 40.5 * $level + 360;
/**
* Sets the lifetime total XP of the player. This does not recalculate their level or progress. Used for player
* score when they die. (TODO: add this when MCPE supports it)
*
* @param int $amount
*/
public function setLifetimeTotalXp(int $amount) : void{
if($amount < 0){
throw new \InvalidArgumentException("XP must be greater than 0");
}
return $level ** 2 * 4.5 - 162.5 * $level + 2220;
$this->totalXp = $amount;
}
public function getInventory(){

View File

@ -0,0 +1,90 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\utils;
use pocketmine\math\Math;
abstract class ExperienceUtils{
/**
* Calculates and returns the amount of XP needed to get from level 0 to level $level
*
* @param int $level
* @return int
*/
public static function getXpToReachLevel(int $level) : int{
if($level <= 16){
return $level ** 2 + $level * 6;
}elseif($level <= 31){
return (int) ($level ** 2 * 2.5 - 40.5 * $level + 360);
}
return (int) ($level ** 2 * 4.5 - 162.5 * $level + 2220);
}
/**
* Returns the amount of XP needed to reach $level + 1.
*
* @param int $level
*
* @return int
*/
public static function getXpToCompleteLevel(int $level) : int{
if($level <= 15){
return 2 * $level + 7;
}elseif($level <= 30){
return 5 * $level - 38;
}else{
return 9 * $level - 158;
}
}
/**
* Calculates and returns the number of XP levels the specified amount of XP points are worth.
* This returns a floating-point number, the decimal part being the progress through the resulting level.
*
* @param int $xp
*
* @return float
*/
public static function getLevelFromXp(int $xp) : float{
if($xp <= self::getXpToReachLevel(16)){
$a = 1;
$b = 6;
$c = 0;
}elseif($xp <= self::getXpToReachLevel(31)){
$a = 2.5;
$b = -40.5;
$c = 360;
}else{
$a = 4.5;
$b = -162.5;
$c = 2220;
}
$x = Math::solveQuadratic($a, $b, $c - $xp);
return (float) max($x); //we're only interested in the positive solution
}
}