541 lines
16 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\player\PlayerExhaustEvent;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\Item as ItemItem;
use pocketmine\level\Level;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\Player;
use pocketmine\utils\UUID;
class Human extends Creature implements ProjectileSource, InventoryHolder{
const DATA_PLAYER_FLAG_SLEEP = 1;
const DATA_PLAYER_FLAG_DEAD = 2; //TODO: CHECK
const DATA_PLAYER_FLAGS = 27;
const DATA_PLAYER_BED_POSITION = 29;
/** @var PlayerInventory */
protected $inventory;
/** @var UUID */
protected $uuid;
protected $rawUUID;
public $width = 0.6;
public $length = 0.6;
public $height = 1.8;
public $eyeHeight = 1.62;
protected $skinId;
protected $skin = "";
protected $foodTickTimer = 0;
protected $totalXp = 0;
protected $xpSeed;
public function __construct(Level $level, CompoundTag $nbt){
if($this->skin === "" and (!isset($nbt->Skin) or !isset($nbt->Skin->Data) or !Player::isValidSkin($nbt->Skin->Data->getValue()))){
throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");
}
parent::__construct($level, $nbt);
}
public function getSkinData(){
return $this->skin;
}
public function getSkinId(){
return $this->skinId;
}
/**
* @return UUID|null
*/
public function getUniqueId(){
return $this->uuid;
}
/**
* @return string
*/
public function getRawUniqueId(){
return $this->rawUUID;
}
/**
* @param string $str
* @param string $skinId
*/
public function setSkin($str, $skinId){
if(!Player::isValidSkin($str)){
throw new \InvalidStateException("Specified skin is not valid, must be 8KiB or 16KiB");
}
$this->skin = $str;
$this->skinId = $skinId;
}
public function jump(){
parent::jump();
if($this->isSprinting()){
$this->exhaust(0.8, PlayerExhaustEvent::CAUSE_SPRINT_JUMPING);
}else{
$this->exhaust(0.2, PlayerExhaustEvent::CAUSE_JUMPING);
}
}
public function getFood() : float{
return $this->attributeMap->getAttribute(Attribute::HUNGER)->getValue();
}
/**
* WARNING: This method does not check if full and may throw an exception if out of bounds.
* Use {@link Human::addFood()} for this purpose
*
* @param float $new
*
* @throws \InvalidArgumentException
*/
public function setFood(float $new){
$attr = $this->attributeMap->getAttribute(Attribute::HUNGER);
$old = $attr->getValue();
$attr->setValue($new);
// ranges: 18-20 (regen), 7-17 (none), 1-6 (no sprint), 0 (health depletion)
foreach([17, 6, 0] as $bound){
if(($old > $bound) !== ($new > $bound)){
$reset = true;
}
}
if(isset($reset)){
$this->foodTickTimer = 0;
}
}
public function getMaxFood() : float{
return $this->attributeMap->getAttribute(Attribute::HUNGER)->getMaxValue();
}
public function addFood(float $amount){
$attr = $this->attributeMap->getAttribute(Attribute::HUNGER);
$amount += $attr->getValue();
$amount = max(min($amount, $attr->getMaxValue()), $attr->getMinValue());
$this->setFood($amount);
}
public function getSaturation() : float{
return $this->attributeMap->getAttribute(Attribute::SATURATION)->getValue();
}
/**
* WARNING: This method does not check if saturated and may throw an exception if out of bounds.
* Use {@link Human::addSaturation()} for this purpose
*
* @param float $saturation
*
* @throws \InvalidArgumentException
*/
public function setSaturation(float $saturation){
$this->attributeMap->getAttribute(Attribute::SATURATION)->setValue($saturation);
}
public function addSaturation(float $amount){
$attr = $this->attributeMap->getAttribute(Attribute::SATURATION);
$attr->setValue($attr->getValue() + $amount, true);
}
public function getExhaustion() : float{
return $this->attributeMap->getAttribute(Attribute::EXHAUSTION)->getValue();
}
/**
* WARNING: This method does not check if exhausted and does not consume saturation/food.
* Use {@link Human::exhaust()} for this purpose.
*
* @param float $exhaustion
*/
public function setExhaustion(float $exhaustion){
$this->attributeMap->getAttribute(Attribute::EXHAUSTION)->setValue($exhaustion);
}
/**
* Increases a human's exhaustion level.
*
* @param float $amount
* @param int $cause
*
* @return float the amount of exhaustion level increased
*/
public function exhaust(float $amount, int $cause = PlayerExhaustEvent::CAUSE_CUSTOM) : float{
$this->server->getPluginManager()->callEvent($ev = new PlayerExhaustEvent($this, $amount, $cause));
if($ev->isCancelled()){
return 0.0;
}
$exhaustion = $this->getExhaustion();
$exhaustion += $ev->getAmount();
while($exhaustion >= 4.0){
$exhaustion -= 4.0;
$saturation = $this->getSaturation();
if($saturation > 0){
$saturation = max(0, $saturation - 1.0);
$this->setSaturation($saturation);
}else{
$food = $this->getFood();
if($food > 0){
$food--;
$this->setFood($food);
}
}
}
$this->setExhaustion($exhaustion);
return $ev->getAmount();
}
public function getXpLevel() : int{
return (int) $this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->getValue();
}
public function setXpLevel(int $level){
$this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->setValue($level);
}
public function getXpProgress() : float{
return $this->attributeMap->getAttribute(Attribute::EXPERIENCE)->getValue();
}
public function setXpProgress(float $progress){
$this->attributeMap->getAttribute(Attribute::EXPERIENCE)->setValue($progress);
}
public function getTotalXp() : int{
return $this->totalXp;
}
public function getRemainderXp() : int{
return $this->getTotalXp() - self::getTotalXpForLevel($this->getXpLevel());
}
public function recalculateXpProgress() : float{
$this->setXpProgress($progress = $this->getRemainderXp() / self::getTotalXpForLevel($this->getXpLevel()));
return $progress;
}
public static function getTotalXpForLevel(int $level) : int{
if($level <= 16){
return $level ** 2 + $level * 6;
}elseif($level < 32){
return $level ** 2 * 2.5 - 40.5 * $level + 360;
}
return $level ** 2 * 4.5 - 162.5 * $level + 2220;
}
public function getInventory(){
return $this->inventory;
}
protected function initEntity(){
$this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, false, self::DATA_TYPE_BYTE);
$this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [0, 0, 0], false);
$this->inventory = new PlayerInventory($this);
if($this instanceof Player){
$this->addWindow($this->inventory, 0);
}else{
if(isset($this->namedtag->NameTag)){
$this->setNameTag($this->namedtag["NameTag"]);
}
if(isset($this->namedtag->Skin) and $this->namedtag->Skin instanceof CompoundTag){
$this->setSkin($this->namedtag->Skin["Data"], $this->namedtag->Skin["Name"]);
}
$this->uuid = UUID::fromData((string) $this->getId(), $this->getSkinData(), $this->getNameTag());
}
if(isset($this->namedtag->Inventory) and $this->namedtag->Inventory instanceof ListTag){
foreach($this->namedtag->Inventory as $item){
if($item["Slot"] >= 0 and $item["Slot"] < 9){ //Hotbar
$this->inventory->setHotbarSlotIndex($item["Slot"], isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1);
}elseif($item["Slot"] >= 100 and $item["Slot"] < 104){ //Armor
$this->inventory->setItem($this->inventory->getSize() + $item["Slot"] - 100, ItemItem::nbtDeserialize($item));
}else{
$this->inventory->setItem($item["Slot"] - 9, ItemItem::nbtDeserialize($item));
}
}
}
if(isset($this->namedtag->SelectedInventorySlot) and $this->namedtag->SelectedInventorySlot instanceof IntTag){
$this->inventory->setHeldItemIndex($this->namedtag->SelectedInventorySlot->getValue(), false);
}else{
$this->inventory->setHeldItemIndex(0, false);
}
parent::initEntity();
if(!isset($this->namedtag->foodLevel) or !($this->namedtag->foodLevel instanceof IntTag)){
$this->namedtag->foodLevel = new IntTag("foodLevel", (int) $this->getFood());
}else{
$this->setFood((float) $this->namedtag["foodLevel"]);
}
if(!isset($this->namedtag->foodExhaustionLevel) or !($this->namedtag->foodExhaustionLevel instanceof FloatTag)){
$this->namedtag->foodExhaustionLevel = new FloatTag("foodExhaustionLevel", $this->getExhaustion());
}else{
$this->setExhaustion((float) $this->namedtag["foodExhaustionLevel"]);
}
if(!isset($this->namedtag->foodSaturationLevel) or !($this->namedtag->foodSaturationLevel instanceof FloatTag)){
$this->namedtag->foodSaturationLevel = new FloatTag("foodSaturationLevel", $this->getSaturation());
}else{
$this->setSaturation((float) $this->namedtag["foodSaturationLevel"]);
}
if(!isset($this->namedtag->foodTickTimer) or !($this->namedtag->foodTickTimer instanceof IntTag)){
$this->namedtag->foodTickTimer = new IntTag("foodTickTimer", $this->foodTickTimer);
}else{
$this->foodTickTimer = $this->namedtag["foodTickTimer"];
}
if(!isset($this->namedtag->XpLevel) or !($this->namedtag->XpLevel instanceof IntTag)){
$this->namedtag->XpLevel = new IntTag("XpLevel", $this->getXpLevel());
}else{
$this->setXpLevel((int) $this->namedtag["XpLevel"]);
}
if(!isset($this->namedtag->XpP) or !($this->namedtag->XpP instanceof FloatTag)){
$this->namedtag->XpP = new FloatTag("XpP", $this->getXpProgress());
}
if(!isset($this->namedtag->XpTotal) or !($this->namedtag->XpTotal instanceof IntTag)){
$this->namedtag->XpTotal = new IntTag("XpTotal", $this->totalXp);
}else{
$this->totalXp = $this->namedtag["XpTotal"];
}
if(!isset($this->namedtag->XpSeed) or !($this->namedtag->XpSeed instanceof IntTag)){
$this->namedtag->XpSeed = new IntTag("XpSeed", $this->xpSeed ?? ($this->xpSeed = mt_rand(-0x80000000, 0x7fffffff)));
}else{
$this->xpSeed = $this->namedtag["XpSeed"];
}
}
protected function addAttributes(){
parent::addAttributes();
$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::SATURATION));
$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::EXHAUSTION));
$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::HUNGER));
$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::EXPERIENCE_LEVEL));
$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::EXPERIENCE));
}
public function entityBaseTick($tickDiff = 1){
$hasUpdate = parent::entityBaseTick($tickDiff);
$this->doFoodTick($tickDiff);
return $hasUpdate;
}
public function doFoodTick(int $tickDiff = 1){
if($this->isAlive()){
$food = $this->getFood();
$health = $this->getHealth();
$difficulty = $this->server->getDifficulty();
$this->foodTickTimer += $tickDiff;
if($this->foodTickTimer >= 80){
$this->foodTickTimer = 0;
}
if($difficulty === 0 and $this->foodTickTimer % 10 === 0){ //Peaceful
if($food < 20){
$this->addFood(1.0);
}
if($this->foodTickTimer % 20 === 0 and $health < $this->getMaxHealth()){
$this->heal(1, new EntityRegainHealthEvent($this, 1, EntityRegainHealthEvent::CAUSE_SATURATION));
}
}
if($this->foodTickTimer === 0){
if($food >= 18){
if($health < $this->getMaxHealth()){
$this->heal(1, new EntityRegainHealthEvent($this, 1, EntityRegainHealthEvent::CAUSE_SATURATION));
$this->exhaust(3.0, PlayerExhaustEvent::CAUSE_HEALTH_REGEN);
}
}elseif($food <= 0){
if(($difficulty === 1 and $health > 10) or ($difficulty === 2 and $health > 1) or $difficulty === 3){
$this->attack(1, new EntityDamageEvent($this, EntityDamageEvent::CAUSE_STARVATION, 1));
}
}
}
if($food <= 6){
if($this->isSprinting()){
$this->setSprinting(false);
}
}
}
}
public function getName(){
return $this->getNameTag();
}
public function getDrops(){
return $this->inventory !== null ? array_values($this->inventory->getContents()) : [];
}
public function saveNBT(){
parent::saveNBT();
$this->namedtag->foodLevel = new IntTag("foodLevel", (int) $this->getFood());
$this->namedtag->foodExhaustionLevel = new FloatTag("foodExhaustionLevel", $this->getExhaustion());
$this->namedtag->foodSaturationLevel = new FloatTag("foodSaturationLevel", $this->getSaturation());
$this->namedtag->foodTickTimer = new IntTag("foodTickTimer", $this->foodTickTimer);
$this->namedtag->Inventory = new ListTag("Inventory", []);
$this->namedtag->Inventory->setTagType(NBT::TAG_Compound);
if($this->inventory !== null){
for($slot = 0; $slot < 9; ++$slot){
$hotbarSlot = $this->inventory->getHotbarSlotIndex($slot);
if($hotbarSlot !== -1){
$item = $this->inventory->getItem($hotbarSlot);
if($item->getId() !== 0 and $item->getCount() > 0){
$tag = $item->nbtSerialize($slot);
$tag->TrueSlot = new ByteTag("TrueSlot", $hotbarSlot);
$this->namedtag->Inventory[$slot] = $tag;
continue;
}
}
$this->namedtag->Inventory[$slot] = new CompoundTag("", [
new ByteTag("Count", 0),
new ShortTag("Damage", 0),
new ByteTag("Slot", $slot),
new ByteTag("TrueSlot", -1),
new ShortTag("id", 0),
]);
}
//Normal inventory
$slotCount = $this->inventory->getSize() + $this->inventory->getHotbarSize();
for($slot = $this->inventory->getHotbarSize(); $slot < $slotCount; ++$slot){
$item = $this->inventory->getItem($slot - 9);
if($item->getId() !== ItemItem::AIR){
$this->namedtag->Inventory[$slot] = $item->nbtSerialize($slot);
}
}
//Armor
for($slot = 100; $slot < 104; ++$slot){
$item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100);
if($item instanceof ItemItem and $item->getId() !== ItemItem::AIR){
$this->namedtag->Inventory[$slot] = $item->nbtSerialize($slot);
}
}
$this->namedtag->SelectedInventorySlot = new IntTag("SelectedInventorySlot", $this->inventory->getHeldItemIndex());
}
if(strlen($this->getSkinData()) > 0){
$this->namedtag->Skin = new CompoundTag("Skin", [
new StringTag("Data", $this->getSkinData()),
new StringTag("Name", $this->getSkinId())
]);
}
}
public function spawnTo(Player $player){
if($player !== $this and !isset($this->hasSpawned[$player->getLoaderId()])){
$this->hasSpawned[$player->getLoaderId()] = $player;
if(!Player::isValidSkin($this->skin)){
throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");
}
if(!($this instanceof Player)){
$this->server->updatePlayerListData($this->getUniqueId(), $this->getId(), $this->getName(), $this->skinId, $this->skin, [$player]);
}
$pk = new AddPlayerPacket();
$pk->uuid = $this->getUniqueId();
$pk->username = $this->getName();
$pk->entityRuntimeId = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->item = $this->getInventory()->getItemInHand();
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk);
$this->inventory->sendArmorContents($player);
if(!($this instanceof Player)){
$this->server->removePlayerListData($this->getUniqueId(), [$player]);
}
}
}
public function close(){
if(!$this->closed){
if($this->inventory !== null){
foreach($this->inventory->getViewers() as $viewer){
$viewer->removeWindow($this->inventory);
}
}
parent::close();
}
}
}