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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-06 03:47:16 +00:00
Implement ender chest (#1462)
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parent
8d59843020
commit
686e1c4470
@ -774,6 +774,7 @@ class Server{
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//new IntTag("SpawnZ", (int) $spawn->z),
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//new ByteTag("SpawnForced", 1), //TODO
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new ListTag("Inventory", [], NBT::TAG_Compound),
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new ListTag("EnderChestInventory", [], NBT::TAG_Compound),
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new CompoundTag("Achievements", []),
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new IntTag("playerGameType", $this->getGamemode()),
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new ListTag("Motion", [
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@ -199,7 +199,7 @@ class BlockFactory{
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self::registerBlock(new CocoaBlock());
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self::registerBlock(new SandstoneStairs());
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self::registerBlock(new EmeraldOre());
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//TODO: ENDER_CHEST
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self::registerBlock(new EnderChest());
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self::registerBlock(new TripwireHook());
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self::registerBlock(new Tripwire());
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self::registerBlock(new Emerald());
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113
src/pocketmine/block/EnderChest.php
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113
src/pocketmine/block/EnderChest.php
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@ -0,0 +1,113 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\Tool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\EnderChest as TileEnderChest;
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use pocketmine\tile\Tile;
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class EnderChest extends Chest{
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protected $id = self::ENDER_CHEST;
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public function getHardness() : float{
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return 22.5;
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}
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public function getBlastResistance() : float{
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return 3000;
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}
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public function getLightLevel() : int{
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return 7;
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}
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public function getName() : string{
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return "Ender Chest";
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}
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public function getToolType() : int{
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return Tool::TYPE_PICKAXE;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
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$faces = [
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0 => 4,
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1 => 2,
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2 => 5,
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3 => 3
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];
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$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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Tile::createTile(Tile::ENDER_CHEST, $this->getLevel(), TileEnderChest::createNBT($this, $face, $item, $player));
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return true;
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}
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public function onBreak(Item $item, Player $player = null) : bool{
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return Block::onBreak($item, $player);
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($player instanceof Player){
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$t = $this->getLevel()->getTile($this);
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$enderChest = null;
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if($t instanceof TileEnderChest){
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$enderChest = $t;
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}else{
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$enderChest = Tile::createTile(Tile::ENDER_CHEST, $this->getLevel(), TileEnderChest::createNBT($this));
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}
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if(!$this->getSide(Vector3::SIDE_UP)->isTransparent()){
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return true;
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}
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$player->getEnderChestInventory()->setHolderPosition($enderChest);
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$player->addWindow($player->getEnderChestInventory());
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}
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return true;
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}
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public function getDrops(Item $item) : array{
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if($item->isPickaxe() >= Tool::TIER_WOODEN){
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return [ItemFactory::get(Item::OBSIDIAN, 0, 8)];
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}
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return [];
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}
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public function getFuelTime() : int{
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return 0;
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}
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}
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@ -27,6 +27,7 @@ use pocketmine\entity\projectile\ProjectileSource;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\inventory\EnderChestInventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\item\enchantment\Enchantment;
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@ -54,6 +55,9 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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/** @var PlayerInventory */
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protected $inventory;
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/** @var EnderChestInventory */
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protected $enderChestInventory;
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/** @var UUID */
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protected $uuid;
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protected $rawUUID;
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@ -309,6 +313,10 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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return $this->inventory;
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}
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public function getEnderChestInventory(){
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return $this->enderChestInventory;
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}
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/**
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* For Human entities which are not players, sets their properties such as nametag, skin and UUID from NBT.
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*/
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@ -334,6 +342,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [0, 0, 0], false);
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$this->inventory = new PlayerInventory($this);
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$this->enderChestInventory = new EnderChestInventory($this);
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$this->initHumanData();
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$inventoryTag = $this->namedtag->getListTag("Inventory");
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@ -352,6 +361,14 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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}
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$enderChestInventoryTag = $this->namedtag->getListTag("EnderChestInventory");
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if($enderChestInventoryTag !== null){
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/** @var CompoundTag $item */
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foreach($enderChestInventoryTag as $i => $item){
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$this->enderChestInventory->setItem($item->getByte("Slot"), ItemItem::nbtDeserialize($item));
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}
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}
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$this->inventory->setHeldItemIndex($this->namedtag->getInt("SelectedInventorySlot", 0), false);
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parent::initEntity();
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@ -483,6 +500,21 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->namedtag->setInt("SelectedInventorySlot", $this->inventory->getHeldItemIndex());
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}
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if($this->enderChestInventory !== null){
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/** @var CompoundTag[] $items */
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$items = [];
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$slotCount = $this->enderChestInventory->getSize();
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for($slot = 0; $slot < $slotCount; ++$slot){
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$item = $this->enderChestInventory->getItem($slot);
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if(!$item->isNull()){
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$items[] = $item->nbtSerialize($slot);
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}
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}
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$this->namedtag->setTag(new ListTag("EnderChestInventory", $items, NBT::TAG_Compound));
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}
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if($this->skin !== null){
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$this->namedtag->setTag(new CompoundTag("Skin", [
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//TODO: save cape & geometry
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@ -528,6 +560,10 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->inventory->removeAllViewers(true);
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$this->inventory = null;
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}
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if($this->enderChestInventory !== null){
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$this->enderChestInventory->removeAllViewers(true);
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$this->enderChestInventory = null;
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}
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parent::close();
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}
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}
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73
src/pocketmine/inventory/EnderChestInventory.php
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73
src/pocketmine/inventory/EnderChestInventory.php
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@ -0,0 +1,73 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Human;
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use pocketmine\level\Level;
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use pocketmine\network\mcpe\protocol\BlockEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\WindowTypes;
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use pocketmine\Player;
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use pocketmine\tile\EnderChest;
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class EnderChestInventory extends ChestInventory{
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/** @var FakeBlockMenu */
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protected $holder;
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public function __construct(Human $owner){
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ContainerInventory::__construct(new FakeBlockMenu($this, $owner->getPosition()));
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}
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public function getNetworkType() : int{
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return WindowTypes::CONTAINER;
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}
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public function getName() : string{
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return "EnderChest";
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}
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public function getDefaultSize() : int{
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return 27;
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}
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/**
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* Set the holder's position to that of a tile
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*
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* @param EnderChest $enderChest
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*/
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public function setHolderPosition(EnderChest $enderChest){
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$this->holder->setComponents($enderChest->getX(), $enderChest->getY(), $enderChest->getZ());
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$this->holder->setLevel($enderChest->getLevel());
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}
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/**
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* This override is here for documentation and code completion purposes only.
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* @return FakeBlockMenu
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*/
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public function getHolder(){
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return $this->holder;
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}
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}
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34
src/pocketmine/tile/EnderChest.php
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34
src/pocketmine/tile/EnderChest.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\tile;
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use pocketmine\nbt\tag\CompoundTag;
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class EnderChest extends Spawnable{
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public function addAdditionalSpawnData(CompoundTag $nbt) : void{
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}
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}
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@ -54,6 +54,7 @@ abstract class Tile extends Position{
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public const BREWING_STAND = "BrewingStand";
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public const CHEST = "Chest";
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public const ENCHANT_TABLE = "EnchantTable";
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public const ENDER_CHEST = "EnderChest";
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public const FLOWER_POT = "FlowerPot";
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public const FURNACE = "Furnace";
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public const ITEM_FRAME = "ItemFrame";
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@ -89,6 +90,7 @@ abstract class Tile extends Position{
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self::registerTile(Bed::class);
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self::registerTile(Chest::class);
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self::registerTile(EnchantTable::class);
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self::registerTile(EnderChest::class);
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self::registerTile(FlowerPot::class);
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self::registerTile(Furnace::class);
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self::registerTile(ItemFrame::class);
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