Commit Graph

307 Commits

Author SHA1 Message Date
8ce0fab8cc Remove unused imports 2018-04-02 12:26:13 +01:00
d4d57aa9ea Merge branch 'feature/xp-event' 2018-03-30 12:46:53 +01:00
8572e9e560 Crafting: nuke
This commit brings in a much-needed rewrite of crafting transaction handling.

The following classes have been removed:
- CraftingTransferMaterialAction
- CraftingTakeResultAction

The following classes have significant changes:
- CraftingTransaction
	- All API methods have been removed and are now handled in CraftItemEvent
- CraftItemEvent
	- added the following:
		- getInputs()
		- getOutputs()
		- getRepetitions() (tells how many times a recipe was crafted in this event)
- Recipe interface:
	- Removed getResult() (individual recipes may handle this differently)
- CraftingRecipe interface
	- removed the following:
		- matchItems()
		- getExtraResults()
		- getAllResults()
	- added the following
		- getResults()
		- getIngredientList() : Item[], which must return a 1D array of items that should be consumed (wildcards accepted).
		- matchesCraftingGrid(CraftingGrid)
- ShapedRecipe
	- constructor now accepts string[], Item[], Item[]
- ShapelessRecipe
	- constructor now accepts Item[], Item[]
2018-03-29 12:05:22 +01:00
a4c50d3204 Remove unused imports 2018-03-24 11:59:15 +00:00
49fbbea7bf Implemented event handler inheritance, allow registering handlers for any valid event (#1792)
* Event handlers always handle subclass events. public static $handlerList no longer required.
* Removed $handlerList declarations
* HandlerList cleanup: Removed HandlerList->handlers and related bake methods
* Removed obsolete Event->getHandlers()
* EventPriority: Added fromString()
* PluginManager: throw exceptions on registering handlers with invalid priorities

This allows specifying a handler of `EntityDamageEvent` which will handle any instanceof it (as per current behaviour), AND also now allows specifying a handler specifically for `EntityDamageByEntityEvent`, which only handles `EntityDamageEvent`.

This was not previously possible due to limitations in the way handlers were registered.

Abstract events may not be handled unless they declare the `@allowHandle` PhpDoc tag.
2018-03-20 17:05:09 +00:00
73e09392b6 Timings: Clean up some terrible code, move namespaces 2018-03-19 19:05:51 +00:00
ac5a91b67e Cleaned up bool comparison mess 2018-03-19 14:10:55 +00:00
d09a43cfef Added PlayerExperienceChangeEvent 2018-03-10 20:04:36 +00:00
b39bbffdc5 Entity: Moved and renamed entity\Item to entity\object\ItemEntity 2018-03-10 12:36:46 +00:00
8cc6a32a04 Rewritten Projectile movement handling, added ProjectileHitBlockEvent and ProjectileHitEntityEvent, fixed a swathe of arrow-related bugs
I usually avoid mega-commits, but one thing led to another.
2018-03-09 11:35:07 +00:00
dc3bf8546e Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects

Split up effect types and effect instances

Saturation is an instant effect
2018-03-07 12:42:31 +00:00
f0535df96d Remove deprecated things 2018-02-27 11:59:16 +00:00
ad8d67137e Implemented critical hits (#1929) 2018-02-19 10:14:32 +00:00
6954bfac4b Removed RakNet client ID parameters from Player
This is not used anywhere anymore and null is always filled for this, so it's pointless.

Also, this is an API break.
2018-02-17 19:51:04 +00:00
906d7eb176 Lang: Move TranslationContainer and TextContainer to \pocketmine\lang namespace
why the hell were they ever put in \pocketmine\event in the first place??

This change was suggested many months ago but I forgot all about it.
2018-02-04 20:03:30 +00:00
26d4169fea EntityShootBowEvent: Remove unnecessary kill() 2018-01-24 19:17:08 +00:00
0df2064802 Implement armor damage protection enchantments (#1839) 2018-01-24 10:13:24 +00:00
6813838754 EntityDamageEvent: Remove redundant TODO
Armor does absorb lightning damage by default.
2018-01-21 17:40:03 +00:00
3a0cbd1cd4 Block: Cleaned up double-block break handling, close #1862, close #1525
This now removes the need for recursing around for structures comprised of multiple blocks. Instead, override getAffectedBlocks() to return all blocks that need to be deleted when the current block is deleted, and make sure that only one half of the block drops something. When a player breaks one of the blocks, all the blocks affected by that block will also be destroyed, creating particles and sounds where appropriate.

This fixes creative drops for double plants and beds.
2018-01-03 13:01:05 +00:00
6e1df36188 Consumables refactor (#1796)
* Removed broken EntityEatEvents - these don't fit the pattern since they only apply to Human entities anyway. PlayerItemConsumeEvent and PlayerInteractEvent can be used for cancellation purposes, and plugins can do custom stuff without mess.

* Restrict item consuming to Living entities only

* Added FoodSource->requiresHunger()

* Only items implementing the Consumable interface can now be consumed.

* The effects from consuming items are now generic-ized by way of the Living->consume() function. This is overridden in Human to allow applying food and hunger.

* Fixed the hardcoded mess for buckets
2017-12-23 13:03:41 +00:00
36f3accf4b Effect: Don't allow cancellation of expired effect removal, close #1770 2017-12-23 10:55:25 +00:00
4f8e4f0522 Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
953f45c50f Altered armour handling, now works for damage other than PvP 2017-12-14 12:37:28 +00:00
74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
c55bc2d7e9 added use-item click vector to PlayerInteractEvent
now go and make some touchscreens with maps!
2017-10-27 19:00:17 +01:00
584810780a Moved projectile-related classes to their own namespace 2017-10-19 12:27:44 +01:00
ece37d1e19 Added more methods to PlayerIllegalMoveEvent 2017-10-17 16:14:41 +01:00
c4fe9ad32d Remove pointless API method from PlayerMoveEvent 2017-10-12 19:59:32 +01:00
81dee2f9fc Adding writable and written books. (#1397)
* Adding writable and written books.
* Added a PlayerEditBookEvent.
* Changed BookEditPacket field names.
2017-10-08 11:49:57 +01:00
e6cecabf3f New skin API, add support for custom capes & custom geometry (#1416)
* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
2017-09-29 14:09:00 +01:00
d0bf0ff083 Imports cleanup 2017-09-28 10:51:05 +01:00
240cc3043a Rewritten crafting, fixed #45 2017-09-24 14:14:24 +01:00
178dd1b981 Fixed block picking, added PlayerBlockPickEvent 2017-09-23 14:42:28 +01:00
cefad0444c Merge branch 'master' into mcpe-1.2 2017-09-21 10:32:35 +01:00
b14ecc18c4 Remove unused imports 2017-09-20 12:24:44 +01:00
8cae20e818 Removed hotbar slot linking (works like PC now) 2017-09-19 18:36:57 +01:00
fcb3c4820e Merge branch 'php/7.0' into mcpe-1.2 2017-09-07 10:42:20 +01:00
2c6205e3f3 Added new events for network interface handling, close #1232 (#1250)
Added 
- NetworkInterfaceRegisterEvent (cancellable)
- NetworkInterfaceUnregisterEvent
- NetworkInterfaceCrashEvent
2017-09-06 11:22:10 +01:00
78d49f8e66 Merge branch 'php/7.0' into mcpe-1.2 2017-09-03 15:02:41 +01:00
58bf5d6679 Use null coalesce in EntityDamageEvent 2017-09-03 12:48:57 +01:00
cb7911ee9c Improved Absorption, now only applies to living entities, now controllable by plugins 2017-09-03 12:37:34 +01:00
5d75d3d5b6 Merge branch 'php/7.0' into mcpe-1.2 2017-09-01 23:10:58 +01:00
120cf56a47 Misc return typehints 2017-08-30 12:59:26 +01:00
21f09d5fdb Cleaned up Effect handling and replacement 2017-08-30 12:53:41 +01:00
adc6b03d4c Typehinted up Entity API and some cleanup 2017-08-30 12:17:56 +01:00
fd52022065 Refactor of health int -> float and fixed armor being useless when
computed damage reduction is less than 1
2017-08-30 11:03:07 +01:00
2443a57234 Merge branch 'master' into mcpe-1.2 2017-08-24 11:57:41 +01:00
55e32424a0 Ability to get a player's quit reason from PlayerQuitEvent (#1308) 2017-08-23 19:26:24 +01:00
445a67954d Merge changes from master 2017-08-22 14:13:31 +01:00
604d11a8fd import cleanup and fixed an inspection 2017-08-21 17:39:02 +01:00