mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 16:00:20 +00:00
Typehinted up Entity API and some cleanup
This commit is contained in:
parent
fd52022065
commit
adc6b03d4c
@ -23,39 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\event\entity;
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use pocketmine\entity\Entity;
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use pocketmine\event\Cancellable;
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use pocketmine\item\Item;
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class EntityArmorChangeEvent extends EntityEvent implements Cancellable{
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class EntityArmorChangeEvent extends EntityInventoryChangeEvent{
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public static $handlerList = null;
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private $oldItem;
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private $newItem;
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private $slot;
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public function __construct(Entity $entity, Item $oldItem, Item $newItem, $slot){
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$this->entity = $entity;
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$this->oldItem = $oldItem;
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$this->newItem = $newItem;
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$this->slot = (int) $slot;
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}
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public function getSlot(){
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return $this->slot;
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}
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public function getNewItem(){
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return $this->newItem;
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}
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public function setNewItem(Item $item){
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$this->newItem = $item;
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}
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public function getOldItem(){
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return $this->oldItem;
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}
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}
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@ -33,7 +33,9 @@ use pocketmine\event\Cancellable;
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class EntityBlockChangeEvent extends EntityEvent implements Cancellable{
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public static $handlerList = null;
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/** @var Block */
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private $from;
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/** @var Block */
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private $to;
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public function __construct(Entity $entity, Block $from, Block $to){
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@ -45,14 +47,14 @@ class EntityBlockChangeEvent extends EntityEvent implements Cancellable{
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/**
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* @return Block
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*/
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public function getBlock(){
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public function getBlock() : Block{
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return $this->from;
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}
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/**
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* @return Block
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*/
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public function getTo(){
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public function getTo() : Block{
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return $this->to;
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}
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@ -28,6 +28,7 @@ use pocketmine\entity\Entity;
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class EntityCombustByBlockEvent extends EntityCombustEvent{
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/** @var Block */
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protected $combuster;
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/**
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@ -35,7 +36,7 @@ class EntityCombustByBlockEvent extends EntityCombustEvent{
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* @param Entity $combustee
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* @param int $duration
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*/
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public function __construct(Block $combuster, Entity $combustee, $duration){
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public function __construct(Block $combuster, Entity $combustee, int $duration){
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parent::__construct($combustee, $duration);
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$this->combuster = $combuster;
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}
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@ -43,7 +44,7 @@ class EntityCombustByBlockEvent extends EntityCombustEvent{
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/**
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* @return Block
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*/
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public function getCombuster(){
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public function getCombuster() : Block{
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return $this->combuster;
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}
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@ -27,6 +27,7 @@ use pocketmine\entity\Entity;
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class EntityCombustByEntityEvent extends EntityCombustEvent{
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/** @var Entity */
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protected $combuster;
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/**
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@ -34,7 +35,7 @@ class EntityCombustByEntityEvent extends EntityCombustEvent{
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* @param Entity $combustee
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* @param int $duration
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*/
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public function __construct(Entity $combuster, Entity $combustee, $duration){
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public function __construct(Entity $combuster, Entity $combustee, int $duration){
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parent::__construct($combustee, $duration);
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$this->combuster = $combuster;
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}
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@ -42,7 +43,7 @@ class EntityCombustByEntityEvent extends EntityCombustEvent{
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/**
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* @return Entity
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*/
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public function getCombuster(){
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public function getCombuster() : Entity{
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return $this->combuster;
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}
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@ -35,17 +35,21 @@ class EntityCombustEvent extends EntityEvent implements Cancellable{
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* @param Entity $combustee
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* @param int $duration
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*/
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public function __construct(Entity $combustee, $duration){
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public function __construct(Entity $combustee, int $duration){
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$this->entity = $combustee;
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$this->duration = $duration;
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}
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public function getDuration(){
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/**
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* Returns the duration in seconds the entity will burn for.
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* @return int
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*/
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public function getDuration() : int{
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return $this->duration;
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}
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public function setDuration($duration){
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$this->duration = (int) $duration;
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public function setDuration(int $duration){
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$this->duration = $duration;
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}
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}
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@ -49,7 +49,7 @@ class EntityDamageByBlockEvent extends EntityDamageEvent{
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/**
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* @return Block
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*/
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public function getDamager(){
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public function getDamager() : Block{
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return $this->damager;
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}
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@ -52,7 +52,7 @@ class EntityDeathEvent extends EntityEvent{
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/**
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* @return Item[]
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*/
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public function getDrops(){
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public function getDrops() : array{
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return $this->drops;
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}
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@ -50,42 +50,42 @@ class EntityDespawnEvent extends EntityEvent{
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/**
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* @return int
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*/
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public function getType(){
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public function getType() : int{
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return $this->entityType;
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}
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/**
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* @return bool
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*/
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public function isCreature(){
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public function isCreature() : bool{
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return $this->entity instanceof Creature;
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}
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/**
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* @return bool
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*/
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public function isHuman(){
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public function isHuman() : bool{
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return $this->entity instanceof Human;
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}
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/**
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* @return bool
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*/
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public function isProjectile(){
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public function isProjectile() : bool{
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return $this->entity instanceof Projectile;
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}
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/**
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* @return bool
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*/
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public function isVehicle(){
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public function isVehicle() : bool{
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return $this->entity instanceof Vehicle;
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}
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/**
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* @return bool
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*/
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public function isItem(){
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public function isItem() : bool{
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return $this->entity instanceof Item;
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}
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@ -42,6 +42,9 @@ class EntityEatBlockEvent extends EntityEatEvent{
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return parent::getResidue();
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}
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/**
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* @param Block $residue
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*/
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public function setResidue($residue){
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if(!($residue instanceof Block)){
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throw new \InvalidArgumentException("Eating a Block can only result in a Block residue");
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@ -37,6 +37,7 @@ class EntityEatEvent extends EntityEvent implements Cancellable{
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private $foodRestore;
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/** @var float */
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private $saturationRestore;
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/** @var mixed */
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private $residue;
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/** @var Effect[] */
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private $additionalEffects;
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@ -50,7 +51,7 @@ class EntityEatEvent extends EntityEvent implements Cancellable{
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$this->additionalEffects = $foodSource->getAdditionalEffects();
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}
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public function getFoodSource(){
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public function getFoodSource() : FoodSource{
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return $this->foodSource;
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}
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@ -70,10 +71,17 @@ class EntityEatEvent extends EntityEvent implements Cancellable{
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$this->saturationRestore = $saturationRestore;
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}
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/**
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* Returns the result of eating the food source.
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* @return mixed
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*/
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public function getResidue(){
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return $this->residue;
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}
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/**
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* @param mixed $residue
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*/
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public function setResidue($residue){
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$this->residue = $residue;
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}
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@ -81,7 +89,7 @@ class EntityEatEvent extends EntityEvent implements Cancellable{
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/**
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* @return Effect[]
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*/
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public function getAdditionalEffects(){
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public function getAdditionalEffects() : array{
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return $this->additionalEffects;
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}
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@ -39,6 +39,9 @@ class EntityEatItemEvent extends EntityEatEvent{
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return parent::getResidue();
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}
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/**
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* @param Item $residue
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*/
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public function setResidue($residue){
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if(!($residue instanceof Item)){
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throw new \InvalidArgumentException("Eating an Item can only result in an Item residue");
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@ -26,28 +26,43 @@ namespace pocketmine\event\entity;
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use pocketmine\entity\Effect;
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use pocketmine\entity\Entity;
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/**
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* Called when an effect is added to an Entity.
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*/
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class EntityEffectAddEvent extends EntityEffectEvent{
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public static $handlerList = null;
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/** @var bool */
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private $modify;
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/** @var Effect */
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/** @var Effect|null */
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private $oldEffect;
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public function __construct(Entity $entity, Effect $effect, $modify, $oldEffect){
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/**
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* @param Entity $entity
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* @param Effect $effect
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* @param bool $modify
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* @param Effect|null $oldEffect
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*/
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public function __construct(Entity $entity, Effect $effect, bool $modify, Effect $oldEffect = null){
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parent::__construct($entity, $effect);
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$this->modify = $modify;
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$this->oldEffect = $oldEffect;
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}
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/**
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* Returns whether the effect addition will replace an existing effect already applied to the entity.
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*
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* TODO: isn't this pointless? An effect will only modify an existing effect if oldEffect is non-null anyway...
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*
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* @return bool
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*/
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public function willModify() : bool{
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return $this->modify;
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}
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public function setWillModify(bool $modify){
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$this->modify = $modify;
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}
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/**
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* @return bool
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*/
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public function hasOldEffect() : bool{
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return $this->oldEffect instanceof Effect;
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}
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namespace pocketmine\event\entity;
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/**
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* Called when an effect is removed from an entity.
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*/
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class EntityEffectRemoveEvent extends EntityEffectEvent{
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public static $handlerList = null;
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@ -33,6 +33,9 @@ abstract class EntityEvent extends Event{
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/** @var Entity */
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protected $entity;
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/**
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* @return Entity
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*/
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public function getEntity(){
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return $this->entity;
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}
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@ -51,7 +51,7 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
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* @param Block[] $blocks
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* @param float $yield
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*/
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public function __construct(Entity $entity, Position $position, array $blocks, $yield){
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public function __construct(Entity $entity, Position $position, array $blocks, float $yield){
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$this->entity = $entity;
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$this->position = $position;
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$this->blocks = $blocks;
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@ -61,14 +61,14 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
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/**
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* @return Position
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*/
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public function getPosition(){
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public function getPosition() : Position{
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return $this->position;
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}
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/**
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* @return Block[]
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*/
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public function getBlockList(){
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public function getBlockList() : array{
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return $this->blocks;
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}
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@ -82,14 +82,14 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
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/**
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* @return float
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*/
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public function getYield(){
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public function getYield() : float{
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return $this->yield;
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}
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/**
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* @param float $yield
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*/
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public function setYield($yield){
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public function setYield(float $yield){
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$this->yield = $yield;
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}
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@ -27,33 +27,54 @@ use pocketmine\entity\Entity;
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use pocketmine\event\Cancellable;
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use pocketmine\item\Item;
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/**
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* Called before a slot in an entity's inventory changes.
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*/
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class EntityInventoryChangeEvent extends EntityEvent implements Cancellable{
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public static $handlerList = null;
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/** @var Item */
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private $oldItem;
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/** @var Item */
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private $newItem;
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/** @var int */
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private $slot;
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public function __construct(Entity $entity, Item $oldItem, Item $newItem, $slot){
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public function __construct(Entity $entity, Item $oldItem, Item $newItem, int $slot){
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$this->entity = $entity;
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$this->oldItem = $oldItem;
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$this->newItem = $newItem;
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$this->slot = (int) $slot;
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$this->slot = $slot;
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}
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public function getSlot(){
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/**
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* Returns the inventory slot number affected by the event.
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* @return int
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*/
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public function getSlot() : int{
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return $this->slot;
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}
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public function getNewItem(){
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/**
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* Returns the item which will be in the slot after the event.
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* @return Item
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*/
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public function getNewItem() : Item{
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return $this->newItem;
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}
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/**
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* @param Item $item
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*/
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public function setNewItem(Item $item){
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$this->newItem = $item;
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}
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public function getOldItem(){
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/**
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* Returns the item currently in the slot.
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* @return Item
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*/
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public function getOldItem() : Item{
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return $this->oldItem;
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}
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@ -30,7 +30,9 @@ use pocketmine\level\Level;
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class EntityLevelChangeEvent extends EntityEvent implements Cancellable{
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public static $handlerList = null;
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/** @var Level */
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private $originLevel;
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/** @var Level */
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private $targetLevel;
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public function __construct(Entity $entity, Level $originLevel, Level $targetLevel){
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@ -39,11 +41,11 @@ class EntityLevelChangeEvent extends EntityEvent implements Cancellable{
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$this->targetLevel = $targetLevel;
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}
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public function getOrigin(){
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public function getOrigin() : Level{
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return $this->originLevel;
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}
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public function getTarget(){
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public function getTarget() : Level{
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return $this->targetLevel;
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}
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}
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@ -30,6 +30,7 @@ use pocketmine\math\Vector3;
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class EntityMotionEvent extends EntityEvent implements Cancellable{
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public static $handlerList = null;
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/** @var Vector3 */
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private $mot;
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public function __construct(Entity $entity, Vector3 $mot){
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@ -40,7 +41,7 @@ class EntityMotionEvent extends EntityEvent implements Cancellable{
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/**
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* @return Vector3
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*/
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public function getVector(){
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public function getVector() : Vector3{
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return $this->mot;
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}
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@ -35,7 +35,9 @@ class EntityRegainHealthEvent extends EntityEvent implements Cancellable{
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const CAUSE_CUSTOM = 3;
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const CAUSE_SATURATION = 4;
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/** @var float */
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private $amount;
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/** @var int */
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private $reason;
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@ -44,27 +46,31 @@ class EntityRegainHealthEvent extends EntityEvent implements Cancellable{
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* @param float $amount
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* @param int $regainReason
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*/
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public function __construct(Entity $entity, $amount, $regainReason){
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public function __construct(Entity $entity, float $amount, int $regainReason){
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$this->entity = $entity;
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$this->amount = $amount;
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$this->reason = (int) $regainReason;
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$this->reason = $regainReason;
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}
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/**
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* @return float
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*/
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public function getAmount(){
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public function getAmount() : float{
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return $this->amount;
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}
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/**
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* @param float $amount
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*/
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public function setAmount($amount){
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public function setAmount(float $amount){
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$this->amount = $amount;
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}
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public function getRegainReason(){
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/**
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* Returns one of the CAUSE_* constants to indicate why this regeneration occurred.
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* @return int
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*/
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public function getRegainReason() : int{
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return $this->reason;
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}
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@ -45,7 +45,7 @@ class EntityShootBowEvent extends EntityEvent implements Cancellable{
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* @param Projectile $projectile
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* @param float $force
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*/
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public function __construct(Living $shooter, Item $bow, Projectile $projectile, $force){
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public function __construct(Living $shooter, Item $bow, Projectile $projectile, float $force){
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$this->entity = $shooter;
|
||||
$this->bow = $bow;
|
||||
$this->projectile = $projectile;
|
||||
@ -62,14 +62,18 @@ class EntityShootBowEvent extends EntityEvent implements Cancellable{
|
||||
/**
|
||||
* @return Item
|
||||
*/
|
||||
public function getBow(){
|
||||
public function getBow() : Item{
|
||||
return $this->bow;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the entity considered as the projectile in this event.
|
||||
*
|
||||
* NOTE: This might not return a Projectile if a plugin modified the target entity.
|
||||
*
|
||||
* @return Entity
|
||||
*/
|
||||
public function getProjectile(){
|
||||
public function getProjectile() : Entity{
|
||||
return $this->projectile;
|
||||
}
|
||||
|
||||
@ -89,14 +93,14 @@ class EntityShootBowEvent extends EntityEvent implements Cancellable{
|
||||
/**
|
||||
* @return float
|
||||
*/
|
||||
public function getForce(){
|
||||
public function getForce() : float{
|
||||
return $this->force;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param float $force
|
||||
*/
|
||||
public function setForce($force){
|
||||
public function setForce(float $force){
|
||||
$this->force = $force;
|
||||
}
|
||||
|
||||
|
@ -51,49 +51,49 @@ class EntitySpawnEvent extends EntityEvent{
|
||||
/**
|
||||
* @return Position
|
||||
*/
|
||||
public function getPosition(){
|
||||
public function getPosition() : Position{
|
||||
return $this->entity->getPosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getType(){
|
||||
public function getType() : int{
|
||||
return $this->entityType;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isCreature(){
|
||||
public function isCreature() : bool{
|
||||
return $this->entity instanceof Creature;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isHuman(){
|
||||
public function isHuman() : bool{
|
||||
return $this->entity instanceof Human;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isProjectile(){
|
||||
public function isProjectile() : bool{
|
||||
return $this->entity instanceof Projectile;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isVehicle(){
|
||||
public function isVehicle() : bool{
|
||||
return $this->entity instanceof Vehicle;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isItem(){
|
||||
public function isItem() : bool{
|
||||
return $this->entity instanceof Item;
|
||||
}
|
||||
|
||||
|
@ -44,11 +44,12 @@ class EntityTeleportEvent extends EntityEvent implements Cancellable{
|
||||
/**
|
||||
* @return Position
|
||||
*/
|
||||
public function getFrom(){
|
||||
public function getFrom() : Position{
|
||||
return $this->from;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated This method has no effect or use.
|
||||
* @param Position $from
|
||||
*/
|
||||
public function setFrom(Position $from){
|
||||
@ -58,7 +59,7 @@ class EntityTeleportEvent extends EntityEvent implements Cancellable{
|
||||
/**
|
||||
* @return Position
|
||||
*/
|
||||
public function getTo(){
|
||||
public function getTo() : Position{
|
||||
return $this->to;
|
||||
}
|
||||
|
||||
|
@ -32,14 +32,16 @@ use pocketmine\event\Cancellable;
|
||||
class ExplosionPrimeEvent extends EntityEvent implements Cancellable{
|
||||
public static $handlerList = null;
|
||||
|
||||
/** @var float */
|
||||
protected $force;
|
||||
/** @var bool */
|
||||
private $blockBreaking;
|
||||
|
||||
/**
|
||||
* @param Entity $entity
|
||||
* @param float $force
|
||||
*/
|
||||
public function __construct(Entity $entity, $force){
|
||||
public function __construct(Entity $entity, float $force){
|
||||
$this->entity = $entity;
|
||||
$this->force = $force;
|
||||
$this->blockBreaking = true;
|
||||
@ -48,26 +50,26 @@ class ExplosionPrimeEvent extends EntityEvent implements Cancellable{
|
||||
/**
|
||||
* @return float
|
||||
*/
|
||||
public function getForce(){
|
||||
public function getForce() : float{
|
||||
return $this->force;
|
||||
}
|
||||
|
||||
public function setForce($force){
|
||||
$this->force = (float) $force;
|
||||
public function setForce(float $force){
|
||||
$this->force = $force;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isBlockBreaking(){
|
||||
public function isBlockBreaking() : bool{
|
||||
return $this->blockBreaking;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param bool $affectsBlocks
|
||||
*/
|
||||
public function setBlockBreaking($affectsBlocks){
|
||||
$this->blockBreaking = (bool) $affectsBlocks;
|
||||
public function setBlockBreaking(bool $affectsBlocks){
|
||||
$this->blockBreaking = $affectsBlocks;
|
||||
}
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user