Dylan K. Taylor
176ca3fd2f
shut
2021-05-02 14:56:56 +01:00
Dylan K. Taylor
b8645f5c15
Clean up EnderChestInventory implementation
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now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.
This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
Dylan K. Taylor
1e6d97a157
Merge branch 'stable'
2021-04-07 21:25:39 +01:00
Dylan K. Taylor
90161f24e3
Added script to update registry/enum docblocks
2021-03-22 16:00:09 +00:00
Dylan K. Taylor
69cb0ba1bb
Entity: don't flag as closed until just before cycle destruction
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this allows stuff that requires a non-cycle-destroyed state to still operate during onDispose().
2021-03-19 01:00:49 +00:00
Dylan K. Taylor
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid
2021-03-16 23:03:00 +00:00
Dylan K. Taylor
c61f66d973
Removed ext-ds dependency
2021-02-11 15:40:37 +00:00
Dylan K. Taylor
fd2ebd84b4
Recognize underwater TNT
2021-02-06 23:37:05 +00:00
Dylan K. Taylor
ae75d73f48
Extract MainLoggerThread unit from MainLogger
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MainLogger is no longer a Thread, as per the recent changes to pocketmine/log-pthreads.
2021-02-04 16:28:49 +00:00
Dylan K. Taylor
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
Dylan K. Taylor
01c867b608
Human: make held item sync on inventory content change more consistent
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before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
Dylan K. Taylor
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
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to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
Dylan K. Taylor
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
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this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
Mohamed
5392ddf0b9
Fixed TNT broadcasting ignition sound ( #3996 )
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closes #3952
2021-01-07 21:18:18 +00:00
Dylan K. Taylor
d76883a5f8
Merge branch 'stable'
2020-12-29 18:00:09 +00:00
Dylan K. Taylor
793081d803
Entity: assume that position has a valid World during setPosition()
2020-12-27 19:20:37 +00:00
Dylan K. Taylor
bcc3e87730
Timings: rename core timers to remove 'timer' from the names
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this makes them shorter and more consistent.
2020-12-23 17:52:25 +00:00
Dylan K. Taylor
dd58a95ae5
Move last-known-position tracking to World instead of Entity
2020-12-10 18:28:40 +00:00
Dylan K. Taylor
e925423749
Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world
2020-12-10 18:13:18 +00:00
Dylan K. Taylor
d728160a77
Removed the cycle between Entity and Chunk
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it's now the World's responsibility to manage adding/removing entities from appropriate chunks. Entities no longer know or care that chunks exist.
Entity->checkChunks() remains as-is for backwards compatibility - now it just calls the world to sync its position.
2020-12-05 00:59:16 +00:00
Dylan K. Taylor
37b9694845
ConsumingItemAnimation: fixed itemID translation for 1.16.100
2020-12-04 20:44:03 +00:00
Dylan K. Taylor
999defd20d
World: remove create params from loadChunk() and loadChunkAtPosition()
2020-12-03 18:49:14 +00:00
Dylan K. Taylor
1e7f9214cc
Entity: flag for despawn if entering ungenerated terrain
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previously this created an empty chunk for the entity to hang around in until the terrain was generated, but that's problematic for several reasons, most importantly the fact that non-generated chunks are not saved.
2020-12-03 18:36:54 +00:00
Dylan K. Taylor
10067c1043
Improve painting performance
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these really shouldn't hit the CPU at all considering they are simply static objects ...
2020-12-01 23:31:38 +00:00
Dylan K. Taylor
341d8747b7
Living: wipe out effect add/remove hooks onDispose()
2020-12-01 18:27:10 +00:00
Dylan K. Taylor
8e0cba56b8
Merge remote-tracking branch 'origin/stable'
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# Conflicts:
# resources/vanilla
# src/pocketmine/entity/Entity.php
# src/pocketmine/tile/Tile.php
# tests/phpstan/configs/check-explicit-mixed-baseline.neon
# tests/phpstan/configs/l7-baseline.neon
2020-11-12 22:10:47 +00:00
Dylan K. Taylor
66955d4b99
World: make loadChunk() more useful, drop useless proxy function getOrLoadChunk()
2020-11-09 13:41:46 +00:00
Dylan K. Taylor
e6348bbd34
Entity: do not assume that save IDs are always strings
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this is only the first of many changes needed to make entity savedata fully format-agnostic, but it's a start.
2020-11-06 13:05:17 +00:00
Dylan K. Taylor
a05f67bc77
Position::fromObject() world parameter is now mandatory (although still nullable)
2020-11-03 14:33:26 +00:00
Dylan K. Taylor
5cc2a9c3dd
World: rename getChunkAtPosition() to getOrLoadChunkAtPosition()
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this more accurately reflects what it does.
2020-11-03 14:12:47 +00:00
Dylan K. Taylor
12e185e3f6
Relocate EntityLegacyIds to pocketmine\data\bedrock package
2020-11-01 17:07:34 +00:00
Dylan K. Taylor
8be0c0da0d
Implemented a silent property on entities and Entity->broadcastSound()
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fixes #3516
2020-10-31 16:07:18 +00:00
Dylan K. Taylor
4c0c2ebd24
CS cleanup
2020-10-26 15:56:30 +00:00
Dylan K. Taylor
3f254bd49c
Separated effects' MCPE ID registration from VanillaEffects
2020-10-24 18:52:20 +01:00
Dylan K. Taylor
a01c086481
Introduced VanillaEnchantments registry
2020-10-23 20:48:19 +01:00
Dylan K. Taylor
23e5ade77e
Merge branch 'stable' into master
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# Conflicts:
# build/make-release.php
# composer.lock
# resources/vanilla
# src/plugin/PluginDescription.php
# src/pocketmine/entity/Human.php
2020-10-21 16:55:52 +01:00
Dylan K. Taylor
44e446b621
Merge remote-tracking branch 'origin/stable' into master
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# Conflicts:
# build/php
# composer.lock
# phpstan.neon.dist
# resources/vanilla
# src/pocketmine/Server.php
# src/pocketmine/VersionInfo.php
# src/pocketmine/entity/Entity.php
# src/pocketmine/lang/locale
# src/utils/Timezone.php
# tests/phpstan/bootstrap.php
# tests/phpstan/configs/custom-leveldb.neon
2020-10-13 17:51:49 +01:00
Dylan K. Taylor
b0b08d45d5
Entity: clean up sendData() handling, remove send-to-self hack
2020-10-08 21:35:36 +01:00
Dylan K. Taylor
cbc6ebebad
Entity: make use of MoveActorAbsolutePacket::create()
2020-10-06 18:35:02 +01:00
Dylan K. Taylor
531c6344fe
Entity: stop using broadcastPacketToViewers for movement / motion
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this is now effectively identical to sending packets to each of hasSpawned, with the exception that it won't send packets to itself if it's a player.
2020-10-06 18:22:46 +01:00
Dylan K. Taylor
7b02cc3efd
Implemented #3836 : Replace setCancelled() in events with cancel() and uncancel()
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The motivation for this is to prevent passing a dynamic argument to cancellation, which in almost all cases is a bug in user code. This same mistake also appears in a few places in the PM core (as seen in this commit), but in those cases the mistakes were mostly harmless since they were taking place before the event was actually called.
closes #3836
2020-09-26 14:31:56 +01:00
Dylan K. Taylor
75e3a0aa0f
Merge branch 'stable' into master
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# Conflicts:
# composer.lock
# resources/vanilla
# src/command/defaults/StatusCommand.php
# src/pocketmine/entity/Entity.php
# src/pocketmine/level/format/SubChunk.php
2020-09-26 13:27:08 +01:00
Dylan K. Taylor
626680c6c1
Use new Location objects instead of mutating Entity->location directly
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I'm actually not a big fan of needing to recreate the whole thing just to modify the coordinates. This seems kind of stupid.
2020-09-25 18:43:49 +01:00
Dylan K. Taylor
db7fb25196
Avoid more Vector3 mutations using withComponents()
2020-09-25 18:40:13 +01:00
Dylan K. Taylor
1d8e7abdd4
Entity: avoid direct mutation of Vector3 in checkObstruction(), use withComponents() instead
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this ugly code can be simplified quite a lot further, but that's a job for later.
2020-09-25 18:38:41 +01:00
Dylan K. Taylor
25566c2f1a
Entity: avoid direct Vector3 mutations in tryChangeMovement()
2020-09-25 18:37:29 +01:00
Dylan K. Taylor
38b97dd0b7
Entity: remove useless function
2020-09-25 18:11:24 +01:00
Dylan K. Taylor
a5e21bfaa9
Entity: protect getBlocksAroundWithEntityInsideActions()
2020-09-25 16:40:30 +01:00
Dylan K. Taylor
3556f26e00
Entity: Rename getBlocksAround() -> getBlocksAroundWithEntityInsideActions()
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this name is more long-winded, but much less misleading.
2020-09-25 16:39:55 +01:00
Dylan K. Taylor
8e12693494
Entity: Invalid blocksAround cache when something happens during onEntityInside()
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this fixes TNT spawning multiple entities when lit by flaming arrows.
The problem here is a bit more complex (entities aren't immediately notified when local block updates happen, so they cache stuff that becomes unusable). The simplest option would be to just lose the cache, but that would have some impacts on performance.
Barring a rethink of the block updating mechanism, this solution seems usable for now.
2020-09-25 16:35:59 +01:00