Clean up EnderChestInventory implementation

now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.

This removes one of the remaining obstacles to disallowing null World in Position constructor.
This commit is contained in:
Dylan K. Taylor 2021-05-02 14:26:27 +01:00
parent 129ca7fee0
commit b8645f5c15
No known key found for this signature in database
GPG Key ID: 8927471A91CAFD3D
6 changed files with 117 additions and 25 deletions

View File

@ -23,6 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\EnderChestInventory;
use pocketmine\block\tile\EnderChest as TileEnderChest;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
@ -57,8 +58,7 @@ class EnderChest extends Transparent{
if($player instanceof Player){
$enderChest = $this->pos->getWorld()->getTile($this->pos);
if($enderChest instanceof TileEnderChest and $this->getSide(Facing::UP)->isTransparent()){
$player->getEnderChestInventory()->setHolderPosition($this->pos);
$player->setCurrentWindow($player->getEnderChestInventory());
$player->setCurrentWindow(new EnderChestInventory($this->pos, $player->getEnderInventory()));
}
}

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@ -23,20 +23,57 @@ declare(strict_types=1);
namespace pocketmine\block\inventory;
use pocketmine\inventory\CallbackInventoryListener;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\InventoryListener;
use pocketmine\inventory\PlayerEnderInventory;
use pocketmine\item\Item;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\player\Player;
use pocketmine\world\Position;
use pocketmine\world\sound\EnderChestCloseSound;
use pocketmine\world\sound\EnderChestOpenSound;
use pocketmine\world\sound\Sound;
/**
* EnderChestInventory is not a real inventory; it's just a gateway to the player's ender inventory.
*/
class EnderChestInventory extends AnimatedBlockInventory{
public function __construct(){
parent::__construct(new Position(0, 0, 0, null), 27);
private PlayerEnderInventory $inventory;
private InventoryListener $inventoryListener;
public function __construct(Position $holder, PlayerEnderInventory $inventory){
parent::__construct($holder, $inventory->getSize());
$this->inventory = $inventory;
$this->inventory->getListeners()->add($this->inventoryListener = new CallbackInventoryListener(
function(Inventory $unused, int $slot, Item $oldItem) : void{
$this->onSlotChange($slot, $oldItem);
},
function(Inventory $unused, array $oldContents) : void{
$this->onContentChange($oldContents);
}
));
}
public function setHolderPosition(Position $pos) : void{
$this->holder = $pos->asPosition();
public function getEnderInventory() : PlayerEnderInventory{
return $this->inventory;
}
public function getItem(int $index) : Item{
return $this->inventory->getItem($index);
}
public function setItem(int $index, Item $item) : void{
$this->inventory->setItem($index, $item);
}
public function getContents(bool $includeEmpty = false) : array{
return $this->inventory->getContents($includeEmpty);
}
public function setContents(array $items) : void{
$this->inventory->setContents($items);
}
protected function getOpenSound() : Sound{
@ -53,4 +90,12 @@ class EnderChestInventory extends AnimatedBlockInventory{
//event ID is always 1 for a chest
$holder->getWorld()->broadcastPacketToViewers($holder, BlockEventPacket::create(1, $isOpen ? 1 : 0, $holder->asVector3()));
}
public function onClose(Player $who) : void{
parent::onClose($who);
if($who === $this->inventory->getHolder()){
$this->inventory->getListeners()->remove($this->inventoryListener);
$this->inventoryListener = CallbackInventoryListener::onAnyChange(static function() : void{}); //break cyclic reference
}
}
}

View File

@ -33,6 +33,7 @@ use pocketmine\event\player\PlayerExhaustEvent;
use pocketmine\inventory\CallbackInventoryListener;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerEnderInventory;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\enchantment\VanillaEnchantments;
use pocketmine\item\Item;
@ -73,8 +74,8 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
/** @var PlayerInventory */
protected $inventory;
/** @var EnderChestInventory */
protected $enderChestInventory;
/** @var PlayerEnderInventory */
protected $enderInventory;
/** @var UuidInterface */
protected $uuid;
@ -193,8 +194,8 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
return $this->inventory;
}
public function getEnderChestInventory() : EnderChestInventory{
return $this->enderChestInventory;
public function getEnderInventory() : PlayerEnderInventory{
return $this->enderInventory;
}
/**
@ -233,7 +234,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
}
}
));
$this->enderChestInventory = new EnderChestInventory();
$this->enderInventory = new PlayerEnderInventory($this);
$this->initHumanData($nbt);
$inventoryTag = $nbt->getListTag("Inventory");
@ -263,7 +264,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
if($enderChestInventoryTag !== null){
/** @var CompoundTag $item */
foreach($enderChestInventoryTag as $i => $item){
$this->enderChestInventory->setItem($item->getByte("Slot"), Item::nbtDeserialize($item));
$this->enderInventory->setItem($item->getByte("Slot"), Item::nbtDeserialize($item));
}
}
@ -382,13 +383,13 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
$nbt->setInt("SelectedInventorySlot", $this->inventory->getHeldItemIndex());
}
if($this->enderChestInventory !== null){
if($this->enderInventory !== null){
/** @var CompoundTag[] $items */
$items = [];
$slotCount = $this->enderChestInventory->getSize();
$slotCount = $this->enderInventory->getSize();
for($slot = 0; $slot < $slotCount; ++$slot){
$item = $this->enderChestInventory->getItem($slot);
$item = $this->enderInventory->getItem($slot);
if(!$item->isNull()){
$items[] = $item->nbtSerialize($slot);
}
@ -466,13 +467,13 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
protected function onDispose() : void{
$this->inventory->removeAllViewers();
$this->inventory->getHeldItemIndexChangeListeners()->clear();
$this->enderChestInventory->removeAllViewers();
$this->enderInventory->removeAllViewers();
parent::onDispose();
}
protected function destroyCycles() : void{
$this->inventory = null;
$this->enderChestInventory = null;
$this->enderInventory = null;
$this->hungerManager = null;
$this->xpManager = null;
parent::destroyCycles();

View File

@ -117,13 +117,7 @@ abstract class BaseInventory implements Inventory{
$this->viewers[$id] = $viewer;
}
foreach($this->listeners as $listener){
$listener->onContentChange($this, $oldContents);
}
foreach($this->getViewers() as $viewer){
$viewer->getNetworkSession()->getInvManager()->syncContents($this);
}
$this->onContentChange($oldContents);
}
public function setItem(int $index, Item $item) : void{
@ -179,6 +173,20 @@ abstract class BaseInventory implements Inventory{
}
}
/**
* @param Item[] $itemsBefore
* @phpstan-param array<int, Item> $itemsBefore
*/
protected function onContentChange(array $itemsBefore) : void{
foreach($this->listeners as $listener){
$listener->onContentChange($this, $itemsBefore);
}
foreach($this->getViewers() as $viewer){
$viewer->getNetworkSession()->getInvManager()->syncContents($this);
}
}
public function slotExists(int $slot) : bool{
return $slot >= 0 and $slot < $this->slots->getSize();
}

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@ -0,0 +1,38 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory;
use pocketmine\entity\Human;
final class PlayerEnderInventory extends BaseInventory{
private Human $holder;
public function __construct(Human $holder, int $size = 27){
$this->holder = $holder;
parent::__construct($size);
}
public function getHolder() : Human{ return $this->holder; }
}

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@ -36,7 +36,7 @@ parameters:
path: ../../../src/entity/Entity.php
-
message: "#^Property pocketmine\\\\entity\\\\Human\\:\\:\\$enderChestInventory \\(pocketmine\\\\block\\\\inventory\\\\EnderChestInventory\\) does not accept null\\.$#"
message: "#^Property pocketmine\\\\entity\\\\Human\\:\\:\\$enderInventory \\(pocketmine\\\\inventory\\\\PlayerEnderInventory\\) does not accept null\\.$#"
count: 1
path: ../../../src/entity/Human.php