mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 16:51:42 +00:00
Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world
This commit is contained in:
parent
5282ae3298
commit
e925423749
@ -96,8 +96,8 @@ abstract class Entity{
|
||||
/** @var EntityMetadataCollection */
|
||||
private $networkProperties;
|
||||
|
||||
/** @var Location */
|
||||
private $worldLastKnownLocation;
|
||||
/** @var Vector3 */
|
||||
public $worldLastKnownLocation;
|
||||
|
||||
/** @var EntityDamageEvent|null */
|
||||
protected $lastDamageCause = null;
|
||||
@ -1210,7 +1210,7 @@ abstract class Entity{
|
||||
$this->location->world
|
||||
);
|
||||
|
||||
$this->checkChunks();
|
||||
$this->getWorld()->onEntityMoved($this);
|
||||
$this->checkBlockCollision();
|
||||
$this->checkGroundState($movX, $movY, $movZ, $dx, $dy, $dz);
|
||||
$this->updateFallState($dy, $this->onGround);
|
||||
@ -1309,15 +1309,17 @@ abstract class Entity{
|
||||
return false;
|
||||
}
|
||||
|
||||
if($pos instanceof Position and $pos->isValid() and $pos->getWorld() !== $this->getWorld()){
|
||||
if(!$this->switchWorld($pos->getWorld())){
|
||||
return false;
|
||||
}
|
||||
$oldWorld = $this->getWorld();
|
||||
//TODO: staying in the same world when the target is invalid is probably not expected behaviour... this should bail instead
|
||||
$newWorld = $pos instanceof Position && $pos->isValid() ? $pos->getWorld() : $oldWorld;
|
||||
if($oldWorld !== $newWorld){
|
||||
$this->despawnFromAll();
|
||||
$oldWorld->removeEntity($this);
|
||||
}
|
||||
|
||||
$this->location = Location::fromObject(
|
||||
$pos,
|
||||
$this->location->world,
|
||||
$newWorld,
|
||||
$this->location->yaw,
|
||||
$this->location->pitch
|
||||
);
|
||||
@ -1326,7 +1328,11 @@ abstract class Entity{
|
||||
|
||||
$this->blocksAround = null;
|
||||
|
||||
$this->checkChunks();
|
||||
if($oldWorld !== $newWorld){
|
||||
$newWorld->addEntity($this);
|
||||
}else{
|
||||
$newWorld->onEntityMoved($this);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1347,11 +1353,6 @@ abstract class Entity{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected function checkChunks() : void{
|
||||
$this->getWorld()->onEntityMoved($this, $this->worldLastKnownLocation);
|
||||
$this->worldLastKnownLocation = $this->location->asLocation();
|
||||
}
|
||||
|
||||
protected function resetLastMovements() : void{
|
||||
$this->lastLocation = $this->location->asLocation();
|
||||
$this->lastMotion = clone $this->motion;
|
||||
@ -1421,29 +1422,6 @@ abstract class Entity{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected function switchWorld(World $targetWorld) : bool{
|
||||
if($this->closed){
|
||||
return false;
|
||||
}
|
||||
|
||||
if($this->location->isValid()){
|
||||
$this->getWorld()->removeEntity($this);
|
||||
$this->despawnFromAll();
|
||||
}
|
||||
|
||||
$this->location = new Location(
|
||||
$this->location->x,
|
||||
$this->location->y,
|
||||
$this->location->z,
|
||||
$this->location->yaw,
|
||||
$this->location->pitch,
|
||||
$targetWorld
|
||||
);
|
||||
$this->getWorld()->addEntity($this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getId() : int{
|
||||
return $this->id;
|
||||
}
|
||||
|
@ -261,7 +261,7 @@ abstract class Projectile extends Entity{
|
||||
$this->location->pitch = (atan2($this->motion->y, $f) * 180 / M_PI);
|
||||
}
|
||||
|
||||
$this->checkChunks();
|
||||
$this->getWorld()->onEntityMoved($this);
|
||||
$this->checkBlockCollision();
|
||||
|
||||
Timings::$entityMoveTimer->stopTiming();
|
||||
|
@ -648,9 +648,9 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
}
|
||||
}
|
||||
|
||||
protected function switchWorld(World $targetWorld) : bool{
|
||||
protected function setPosition(Vector3 $pos) : bool{
|
||||
$oldWorld = $this->location->isValid() ? $this->location->getWorld() : null;
|
||||
if(parent::switchWorld($targetWorld)){
|
||||
if(parent::setPosition($pos)){
|
||||
if($oldWorld !== null){
|
||||
foreach($this->usedChunks as $index => $status){
|
||||
World::getXZ($index, $X, $Z);
|
||||
|
@ -2136,11 +2136,13 @@ class World implements ChunkManager{
|
||||
if($entity->getWorld() !== $this){
|
||||
throw new \InvalidArgumentException("Invalid Entity world");
|
||||
}
|
||||
$chunk = $this->getOrLoadChunkAtPosition($entity->getPosition());
|
||||
$pos = $entity->getPosition()->asVector3();
|
||||
$chunk = $this->getOrLoadChunkAtPosition($pos);
|
||||
if($chunk === null){
|
||||
throw new \InvalidArgumentException("Cannot add an Entity in an ungenerated chunk");
|
||||
}
|
||||
$chunk->addEntity($entity);
|
||||
$entity->worldLastKnownLocation = $pos;
|
||||
|
||||
if($entity instanceof Player){
|
||||
$this->players[$entity->getId()] = $entity;
|
||||
@ -2157,7 +2159,7 @@ class World implements ChunkManager{
|
||||
if($entity->getWorld() !== $this){
|
||||
throw new \InvalidArgumentException("Invalid Entity world");
|
||||
}
|
||||
$pos = $entity->getPosition();
|
||||
$pos = $entity->worldLastKnownLocation;
|
||||
$chunk = $this->getChunk($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4);
|
||||
if($chunk !== null){ //we don't care if the chunk already went out of scope
|
||||
$chunk->removeEntity($entity);
|
||||
@ -2175,11 +2177,12 @@ class World implements ChunkManager{
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
public function onEntityMoved(Entity $entity, Position $oldPosition) : void{
|
||||
public function onEntityMoved(Entity $entity) : void{
|
||||
if(!array_key_exists($entity->getId(), $this->entities)){
|
||||
//this can happen if the entity was teleported before addEntity() was called
|
||||
return;
|
||||
}
|
||||
$oldPosition = $entity->worldLastKnownLocation;
|
||||
$newPosition = $entity->getPosition();
|
||||
|
||||
$oldChunkX = $oldPosition->getFloorX() >> 4;
|
||||
@ -2216,6 +2219,7 @@ class World implements ChunkManager{
|
||||
}
|
||||
|
||||
$newChunk->addEntity($entity);
|
||||
$entity->worldLastKnownLocation = $newPosition->asVector3();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user