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synced 2025-04-22 08:44:01 +00:00
Move last-known-position tracking to World instead of Entity
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@ -96,9 +96,6 @@ abstract class Entity{
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/** @var EntityMetadataCollection */
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private $networkProperties;
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/** @var Vector3 */
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public $worldLastKnownLocation;
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/** @var EntityDamageEvent|null */
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protected $lastDamageCause = null;
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@ -229,7 +226,6 @@ abstract class Entity{
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$this->server = $location->getWorld()->getServer();
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$this->location = $location->asLocation();
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$this->worldLastKnownLocation = $this->location->asLocation();
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assert(
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!is_nan($this->location->x) and !is_infinite($this->location->x) and
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!is_nan($this->location->y) and !is_infinite($this->location->y) and
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@ -148,6 +148,11 @@ class World implements ChunkManager{
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/** @var Entity[] */
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private $entities = [];
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/**
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* @var Vector3[]
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* @phpstan-var array<int, Vector3>
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*/
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private $entityLastKnownPositions = [];
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/** @var Entity[] */
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public $updateEntities = [];
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@ -2142,7 +2147,7 @@ class World implements ChunkManager{
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throw new \InvalidArgumentException("Cannot add an Entity in an ungenerated chunk");
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}
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$chunk->addEntity($entity);
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$entity->worldLastKnownLocation = $pos;
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$this->entityLastKnownPositions[$entity->getId()] = $pos;
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if($entity instanceof Player){
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$this->players[$entity->getId()] = $entity;
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@ -2159,11 +2164,12 @@ class World implements ChunkManager{
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if($entity->getWorld() !== $this){
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throw new \InvalidArgumentException("Invalid Entity world");
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}
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$pos = $entity->worldLastKnownLocation;
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$pos = $this->entityLastKnownPositions[$entity->getId()];
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$chunk = $this->getChunk($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4);
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if($chunk !== null){ //we don't care if the chunk already went out of scope
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$chunk->removeEntity($entity);
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}
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unset($this->entityLastKnownPositions[$entity->getId()]);
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if($entity instanceof Player){
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unset($this->players[$entity->getId()]);
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@ -2178,11 +2184,11 @@ class World implements ChunkManager{
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* @internal
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*/
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public function onEntityMoved(Entity $entity) : void{
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if(!array_key_exists($entity->getId(), $this->entities)){
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if(!array_key_exists($entity->getId(), $this->entityLastKnownPositions)){
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//this can happen if the entity was teleported before addEntity() was called
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return;
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}
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$oldPosition = $entity->worldLastKnownLocation;
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$oldPosition = $this->entityLastKnownPositions[$entity->getId()];
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$newPosition = $entity->getPosition();
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$oldChunkX = $oldPosition->getFloorX() >> 4;
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@ -2219,9 +2225,9 @@ class World implements ChunkManager{
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}
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$newChunk->addEntity($entity);
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$entity->worldLastKnownLocation = $newPosition->asVector3();
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}
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}
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$this->entityLastKnownPositions[$entity->getId()] = $newPosition->asVector3();
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}
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/**
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