Shoghi Cervantes
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312e064b07
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Updated RakLib, changed some Entity move AABB calls
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2014-12-11 17:39:59 +01:00 |
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Shoghi Cervantes
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ea8f10efa4
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Limited death animation to Living entities
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2014-12-09 14:57:28 +01:00 |
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Shoghi Cervantes
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ddfc9d9ce1
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Fixed players not getting sound when they are harmed
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2014-12-09 02:22:42 +01:00 |
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Shoghi Cervantes
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a4735eaf76
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Replaced some instanceof to null checks
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2014-12-09 02:22:18 +01:00 |
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Shoghi Cervantes
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306f492fc0
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Added Player death animations, improved spawning behavior to correct invisible players, fixed players getting stuck when dead, closes #2304
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2014-12-09 01:36:46 +01:00 |
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Shoghi Cervantes
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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Shoghi Cervantes
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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Shoghi Cervantes
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f0d6128282
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Use squared distance on movement handling
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2014-12-07 15:18:14 +01:00 |
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Shoghi Cervantes
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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Shoghi Cervantes
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add7879720
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Implemented no damage ticks
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2014-12-05 02:24:08 +01:00 |
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Shoghi Cervantes
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1963d8fde0
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Change last X/Y/Z/Yaw/Pitch on teleport
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2014-11-30 12:49:35 +01:00 |
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Shoghi Cervantes
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a72488d41e
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Updated player movement processing and event handling
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2014-11-29 12:43:34 +01:00 |
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Shoghi Cervantes
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0bc9a9bdab
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Fixed armor dropping twice
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2014-11-27 23:19:46 +01:00 |
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Shoghi Cervantes
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b1c4578726
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Fixed #2340
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2014-11-27 16:18:43 +01:00 |
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Shoghi Cervantes
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38089af098
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Improved global entity motion encoding using per-player queues
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2014-11-27 14:26:36 +01:00 |
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Shoghi Cervantes
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cd135b39ad
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Improved player spawn item in hand sending
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2014-11-27 13:59:32 +01:00 |
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Shoghi Cervantes
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a3e50f6337
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Properly close inventory windows from Players
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2014-11-27 13:32:07 +01:00 |
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Shoghi Cervantes
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9fd6a695f6
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Fixed permission-related memory leak
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2014-11-18 13:42:24 +01:00 |
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Shoghi Cervantes
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7e1095e28d
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Reenabled collision against entities on move
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2014-11-06 12:57:17 +01:00 |
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Shoghi Cervantes
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3b9a9bcd5d
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Use proper indexes on Living->getLineOfSight() when a max length is set
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2014-11-06 12:23:45 +01:00 |
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Shoghi Cervantes
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cc7f12739d
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Added vertical and horizontal collision detection to Entities
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2014-11-04 12:23:42 +01:00 |
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Shoghi Cervantes
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32dae93ef9
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Removed unused imports
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2014-11-04 12:08:24 +01:00 |
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Shoghi Cervantes
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8fd6582e74
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Automatically set Entity / Tile entity save identifiers
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2014-11-04 12:04:08 +01:00 |
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Shoghi Cervantes
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6993718a83
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Added EntityDamageByChildEntityEvent
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2014-11-03 12:03:37 +01:00 |
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Shoghi Cervantes
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75c0d8324c
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Fixed some inventory events not firing on players
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2014-11-02 13:26:58 +01:00 |
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Shoghi Cervantes
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4d97827d44
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Improved level switching for players
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2014-11-01 17:39:09 +01:00 |
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Shoghi Cervantes
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4a78ffd2dd
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Fixed FallingSand crash
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2014-11-01 16:15:09 +01:00 |
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Shoghi Cervantes
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7c361a52d2
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Fixed #2252
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2014-11-01 13:52:20 +01:00 |
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Shoghi Cervantes
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4569a73f3d
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Fixed Entity being set position after being closed
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2014-10-31 23:10:29 +01:00 |
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Shoghi Cervantes
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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Shoghi Cervantes
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ce989876af
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Improved freeing chunks
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2014-10-31 16:39:32 +01:00 |
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Shoghi Cervantes
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7ab3c57b00
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Optimized networking code & AxisAlignedBB
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2014-10-30 22:06:07 +01:00 |
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Shoghi Cervantes
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57d1847c50
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Updated to receive new optimizations
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2014-10-30 16:02:48 +01:00 |
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Shoghi Cervantes
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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Shoghi Cervantes
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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Shoghi Cervantes
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6f64af3066
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Reuse even more objects!
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2014-10-29 14:23:51 +01:00 |
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Shoghi Cervantes
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72c09045d5
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Fixed Zombie drops crash
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2014-10-29 13:21:54 +01:00 |
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Shoghi Cervantes
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cbe0fe5e46
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Added Entity->onGround setting when entities keep moving without checks
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2014-10-29 00:41:13 +01:00 |
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Shoghi Cervantes
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8c4faa8622
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Added extra Exceptions
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2014-10-28 21:07:12 +01:00 |
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Shoghi Cervantes
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b6f7ee20fc
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Added Error -> Exception handling
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2014-10-28 20:43:36 +01:00 |
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Shoghi Cervantes
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0fce83c671
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Fixed #2189
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2014-10-28 13:27:30 +01:00 |
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Shoghi Cervantes
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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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Shoghi Cervantes
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a5b85c549a
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Added Snowballs
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2014-10-28 12:13:31 +01:00 |
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Shoghi Cervantes
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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Shoghi Cervantes
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144a871c07
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Improved Vector3 and Block handling, less allocation on Positions
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2014-10-28 10:03:10 +01:00 |
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Shoghi Cervantes
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db82f76c11
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Improved network packets allocation
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2014-10-27 20:30:33 +01:00 |
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Shoghi Cervantes
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a5a3f4801a
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Fixed entities not getting ticks on movement
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2014-10-27 15:53:14 +01:00 |
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Shoghi Cervantes
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23d1532ff9
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Merge branch 'master' of github.com:PocketMine/PocketMine-MP
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2014-10-27 15:44:44 +01:00 |
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Shoghi Cervantes
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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PEMapModder
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ee4f416d93
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Fix FallingBlock.php
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2014-10-25 18:15:47 +08:00 |
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