430 Commits

Author SHA1 Message Date
Shoghi Cervantes
73d1d131e1 Added skin checks to Player and Human 2015-04-09 20:58:38 +02:00
Shoghi Cervantes
1ddd58fd3b Fixed a few issues 2015-04-09 18:50:34 +02:00
Shoghi Cervantes
86184a230e Merge branch 'mcpe-0.11' 2015-04-09 18:18:10 +02:00
Shoghi Cervantes
f2e2cec024 Removed entity mask 2015-04-09 14:23:37 +02:00
Shoghi Cervantes
69f841a00c
Added Squids with basic AI 2015-04-09 00:12:50 +02:00
Shoghi Cervantes
02ba9ffc16
Improved entity movement ySize offset 2015-04-08 22:09:06 +02:00
Shoghi Cervantes
71657a2a4e Improved effects, threading changes 2015-04-08 17:31:06 +02:00
Shoghi Cervantes
3cae81c01b Added Nausea effect 2015-04-08 13:40:48 +02:00
Shoghi Cervantes
141c0a297e Skins, protocol changes, handle split packets 2015-04-08 13:00:15 +02:00
PEMapModder
9b09b7ddd1 Removed useless code in Entity::getDirectionVector() 2015-04-03 15:15:35 +08:00
Shoghi Cervantes
c9adc336ee
Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
Shoghi Cervantes
d5ba2a72a5
Added strength, weakness, resistance effects, fixed entity area 2015-03-29 14:49:47 +02:00
Shoghi Cervantes
e0a6d0feab
Critical arrows, fixed arrow interception calculation 2015-03-28 17:54:10 +01:00
Shoghi Cervantes
0a85ad0d1f
Improved trees, improved inventory transactions, improved snowball/bow usage 2015-03-28 16:59:15 +01:00
Shoghi Cervantes
d19631226f Improved Entity attack()/heal() event firing 2015-03-25 11:11:02 +01:00
Shoghi Cervantes
d1760d9bb8 Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket 2015-03-24 16:26:46 +01:00
Shoghi Cervantes
4e934654ef More awesomeness, No AI flag! 2015-03-23 14:44:04 +01:00
Shoghi Cervantes
add380c7ed
A few fixes! 2015-03-21 00:45:29 +01:00
Shoghi Cervantes
58253be0a0 Implemented swiftness, added invisible status to FloatingTextParticle 2015-03-20 17:19:06 +01:00
Shoghi Cervantes
ebc8928c21
Implemented effect colors 2015-03-20 02:31:54 +01:00
Shoghi Cervantes
275a1e3f60 Water breathing potion 2015-03-19 10:14:35 +01:00
Shoghi Cervantes
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
Shoghi Cervantes
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
Shoghi Cervantes
b31604a536 Fixed data sending, more particles 2015-03-18 12:11:44 +01:00
Shoghi Cervantes
c00370cfbf
Added experimental particles 2015-03-18 08:51:38 +01:00
Shoghi Cervantes
1b25cd6ffa
Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
Shoghi Cervantes
6af87814e3 Added 64-bit entity data field 2015-03-17 16:26:02 +01:00
PEMapModder
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
Shoghi Cervantes
2ae80031f0
New implementation of sending/setting/getting entity data, added effect saving 2015-03-17 00:01:54 +01:00
Shoghi Cervantes
bc31df37d0 Added invisibility potion, metadata sending for invisibility/nametags 2015-03-16 19:05:31 +01:00
Shoghi Cervantes
29ca349b3d Less protocol madness 2015-03-16 12:13:52 +01:00
Shoghi Cervantes
4ec584d800 Added real memory and thread usage 2015-03-16 11:56:00 +01:00
Shoghi Cervantes
4383e272eb
Added Effects base, /effect and methods 2015-03-15 23:15:54 +01:00
Shoghi Cervantes
1ac7f9f061 Removed player foreach on Entity 2015-03-12 15:58:10 +01:00
Shoghi Cervantes
44dfb59409 Fixed Entity->setMotion() for Players 2015-03-12 11:43:50 +01:00
Shoghi Cervantes
2175d7922a Updated packet order, removed player entity id as 0 2015-03-12 11:43:50 +01:00
Shoghi Cervantes
bb71a3c4a6
Added Entity->fastMove() for players and direct-controlled entities, improved speed checking 2015-02-22 21:16:05 +01:00
Shoghi Cervantes
116ede3679
Improved flight detection, added Entity->resetFallDistance(), closes #2632 2015-02-15 17:40:17 +01:00
Falkirks
f63e859b3a Falling sand will become block when in contact with a Liquid
This replicates the behaviour of MCPE.
2015-01-27 17:09:31 -08:00
Shoghi Cervantes
63f1a50be4
Added new predictive flight protection 2015-01-14 23:47:01 +01:00
Shoghi Cervantes
83360187c9
Removed fence classes, added fence damage (¬¬ Mojang) 2015-01-08 17:51:29 +01:00
Shoghi Cervantes
d4e4430df0
Fixed Entities being placed in recreated chunks 2015-01-06 18:45:08 +01:00
Shoghi Cervantes
7a0118820c
Improved chunk saving times by not marking it as changed when Players are added/removed 2015-01-04 23:07:08 +01:00
Shoghi Cervantes
074c8b876d
Cleaned up code 2015-01-03 16:07:49 +01:00
Shoghi Cervantes
4039895d3c
Fixed #2489 2015-01-03 03:43:41 +01:00
Shoghi Cervantes
04bdb13103
Improved move offset check 2015-01-02 19:14:18 +01:00
Shoghi Cervantes
5fffabe05b
Fixed players not calculating onGround correctly 2015-01-02 01:22:33 +01:00
PEMapModder
96122d3be7 Allow $base in knockback() to be dynamic and getters/setters in EntityDamageByEntityEvent
This change is backwards-compatible.
2014-12-12 23:01:31 +08:00
Shoghi Cervantes
c81bbdaaa9 Possible fix for #2394 2014-12-12 12:05:36 +01:00
Shoghi Cervantes
2752393c42 Fixed #2392 2014-12-12 12:05:15 +01:00