3ed8855894
fix drop chance of rotten flesh
2017-10-23 12:35:57 +01:00
f25255e46c
fix zombie drops
2017-10-23 12:24:34 +01:00
7db8345424
Added rough support for reading entity saves with multiple save IDs (for PC 1.11 compatibility)
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this will still always save using the legacy format to remain compatible with PC < 1.11.
TODO: entirely separate entity NBT format from entity implementation for proper multi-format compatibility
2017-10-22 10:16:24 +01:00
bc7ba3b3c1
Found field of ShowProfilePacket
2017-10-21 14:53:49 +01:00
1dd2203ee5
Fixed burning mobs not getting onfire data flag set when read from disk
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they'd just flash red and take damage for no apparent reason
2017-10-21 12:36:30 +01:00
554096953b
Abuse property visibility to micro optimize CompoundTags
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this produced a little less than 10% performance improvement under xdebug, and while the real-time benefit is negligible, it's harmless to have.
2017-10-20 20:07:54 +01:00
55a1731da3
Remove redundant asserting function in Binary
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If this was an inline assert, it would be harmless. Since it's in a function, it contributes to a 20% performance loss when using these functions on a large scale regardless of whether assertions are enabled or not.
Additionally, there's no need to assert that we have enough bytes since unpack() will raise warnings if there isn't, which will trigger exceptions, and for readByte(), an undefined offset notice will be raised, which will also trigger an exception.
TL;DR: This is simply wasting CPU time for no good reason.
2017-10-20 19:23:04 +01:00
ba3fe20227
Fixed missing variant bitmask for Leaves, close #1478
2017-10-20 18:37:46 +01:00
7b04049bb7
Throw exceptions when trying to add closed entities or tiles to levels
2017-10-20 18:22:28 +01:00
30211bee82
Fixed excessive idle CPU usage for chunk ticking
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"excessive" = 5%, after changes = 1.6% - YMMV, but that's my machine.
2017-10-20 15:54:22 +01:00
e318dc12a5
missed target
2017-10-20 15:36:59 +01:00
967ce99b03
Made incompatible PHP version messages more useful
2017-10-20 15:35:43 +01:00
9bdda54aec
Fixed PocketMine.php compatibility with < PHP7
2017-10-20 15:34:03 +01:00
18e4e5364f
Fixed getBlock() performance degradation caused by 781de3efab
, added Level->getBlockAt() to avoid creating vectors everywhere
2017-10-20 13:22:49 +01:00
98cfd0b398
fix entity rotation changes not getting broadcast until the entity moves
2017-10-20 10:13:19 +01:00
a245615531
fixed non-living entities lingering for a second after being kill()ed
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only living entities should have death animation time
2017-10-19 20:51:50 +01:00
0a19a2611a
Re-organise some Entity methods
2017-10-19 19:03:11 +01:00
50be26958a
Added a helper function Entity->createBaseNBT() to cut down on boilerplate code
2017-10-19 17:36:51 +01:00
67c6fca0ed
Relocate a couple of Entity API methods and add some documentation
2017-10-19 17:05:27 +01:00
d99e9513b0
Remove some redundant constructor overrides
2017-10-19 16:42:14 +01:00
5a353012de
Clean up some unused imports
2017-10-19 16:39:34 +01:00
087badcb48
Remove deprecated effects methods from Entity
2017-10-19 16:35:44 +01:00
d9769360fe
Remove redundant code from Entity->entityBaseTick()
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this will never be called because onUpdate() checks this and returns.
2017-10-19 16:32:45 +01:00
9fb93985d6
Cleaned up Entity->spawnTo()
2017-10-19 16:13:09 +01:00
2b22d5d8cc
Added EntityIds interface with constants
2017-10-19 15:43:55 +01:00
2db13bd114
added throwable eggs and refactor some projectile logic
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close #1473
2017-10-19 14:12:50 +01:00
11cc20972f
extended death animation time
2017-10-19 13:39:51 +01:00
4821e7386d
fixed entities despawning too soon when killed
2017-10-19 13:39:10 +01:00
584810780a
Moved projectile-related classes to their own namespace
2017-10-19 12:27:44 +01:00
55de75b914
Let blast resistance be computed from hardness for flowable blocks
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fixes several flowable blocks apparently not having any resistance to explosions
2017-10-19 11:50:21 +01:00
2a1a17aa7a
Refactored button code, fix placement rotation
2017-10-19 11:36:30 +01:00
90165cf99d
Implemented farmland hydration
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TODO: make crops take notice of this
2017-10-19 11:23:54 +01:00
a4ca3f1d1c
Updated PocketMine-Language submodule
2017-10-18 21:08:39 +01:00
f783789e5a
fixed escape code unescaping in language files, close #1474
2017-10-18 20:43:35 +01:00
43be64baed
Register some more items
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the item-blocks will allow their blocks to be placed, but they still won't work until the blocks themselves are added.
2017-10-18 19:52:19 +01:00
5c92c8a9d3
added red sandstone and red sandstone stairs
2017-10-18 19:42:12 +01:00
d2dc49cd9c
Refactor Slab logic away from WoodenSlab, added StoneSlab2 and its double
2017-10-18 19:27:54 +01:00
f148c366f9
Use Block->getVariant() more, get rid of hardcoded bitmasks
2017-10-18 17:46:24 +01:00
91d84aaff4
Fixed a direct Block construction that PhpStorm somehow couldn't see
2017-10-18 17:03:55 +01:00
6b78ba8c25
replace some hardcoded values with Vec3 constants
2017-10-18 17:03:18 +01:00
b9de2e8b4b
Use bit operations for rotations instead of hardcoded values
2017-10-18 16:47:37 +01:00
15764543b4
Use PillarRotationHelper for hay bales
2017-10-18 16:41:43 +01:00
2c34648c3d
fixed second half of double chest items getting deleted, close #1477
2017-10-18 12:29:57 +01:00
3e3157cbe1
fix tick diff debug spam when entities are spawned
2017-10-17 17:38:43 +01:00
07abd61f73
Added a FIXME for Entity->move()
2017-10-17 17:14:45 +01:00
a456b7cfca
Disable movement anti-cheat by default
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shit's useless and an annoyance.
2017-10-17 16:45:18 +01:00
ece37d1e19
Added more methods to PlayerIllegalMoveEvent
2017-10-17 16:14:41 +01:00
cccaade00c
make Player#unloadChunk() method protected
2017-10-17 14:22:57 +01:00
7f0a961526
"Creator" tag on signs may not exist
2017-10-17 13:35:31 +01:00
68ac4f538f
Added ContainerTrait, reduce copy-pasted code in Tile
2017-10-16 20:01:17 +01:00