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synced 2025-04-22 16:51:42 +00:00
Relocate a couple of Entity API methods and add some documentation
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@ -219,7 +219,10 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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/** @var string[] */
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private static $shortNames = [];
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public static function init(){
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/**
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* Called on server startup to register default entity types.
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*/
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public static function init() : void{
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Entity::registerEntity(Arrow::class);
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Entity::registerEntity(Egg::class);
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Entity::registerEntity(FallingSand::class);
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@ -233,6 +236,56 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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Entity::registerEntity(Human::class, true);
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}
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/**
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* Creates an entity with the specified type, level and NBT, with optional additional arguments to pass to the
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* entity's constructor
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*
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* @param int|string $type
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* @param Level $level
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* @param CompoundTag $nbt
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* @param mixed ...$args
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*
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* @return Entity|null
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*/
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public static function createEntity($type, Level $level, CompoundTag $nbt, ...$args) : ?Entity{
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if(isset(self::$knownEntities[$type])){
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$class = self::$knownEntities[$type];
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return new $class($level, $nbt, ...$args);
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}
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return null;
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}
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/**
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* Registers an entity type into the index.
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*
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* @param string $className Class that extends Entity
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* @param bool $force Force registration even if the entity does not have a valid network ID
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*
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* @return bool
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*/
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public static function registerEntity(string $className, bool $force = false) : bool{
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assert(is_a($className, Entity::class, true));
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/** @var Entity $className */
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$class = new \ReflectionClass($className);
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if(is_a($className, Entity::class, true) and !$class->isAbstract()){
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if($className::NETWORK_ID !== -1){
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self::$knownEntities[$className::NETWORK_ID] = $className;
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}elseif(!$force){
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return false;
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}
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self::$knownEntities[$class->getShortName()] = $className;
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self::$shortNames[$className] = $class->getShortName();
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return true;
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}
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return false;
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}
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/**
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* @var Player[]
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*/
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@ -682,40 +735,6 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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}
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}
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/**
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* @param int|string $type
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* @param Level $level
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* @param CompoundTag $nbt
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* @param $args
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*
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* @return Entity|null
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*/
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public static function createEntity($type, Level $level, CompoundTag $nbt, ...$args){
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if(isset(self::$knownEntities[$type])){
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$class = self::$knownEntities[$type];
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return new $class($level, $nbt, ...$args);
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}
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return null;
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}
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public static function registerEntity($className, bool $force = false) : bool{
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$class = new \ReflectionClass($className);
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if(is_a($className, Entity::class, true) and !$class->isAbstract()){
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if($className::NETWORK_ID !== -1){
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self::$knownEntities[$className::NETWORK_ID] = $className;
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}elseif(!$force){
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return false;
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}
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self::$knownEntities[$class->getShortName()] = $className;
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self::$shortNames[$className] = $class->getShortName();
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return true;
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}
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return false;
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}
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/**
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* Returns whether this entity will be saved when its chunk is unloaded.
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* @return bool
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