mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 08:44:01 +00:00
Added a helper function Entity->createBaseNBT() to cut down on boilerplate code
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@ -26,12 +26,6 @@ namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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abstract class Fallable extends Solid{
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@ -40,26 +34,16 @@ abstract class Fallable extends Solid{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() === self::AIR or $down instanceof Liquid or $down instanceof Fire){
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$this->level->setBlock($this, BlockFactory::get(Block::AIR), true);
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$fall = Entity::createEntity("FallingSand", $this->getLevel(), new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $this->x + 0.5),
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new DoubleTag("", $this->y),
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new DoubleTag("", $this->z + 0.5)
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]),
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new ListTag("Motion", [
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new DoubleTag("", 0),
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new DoubleTag("", 0),
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new DoubleTag("", 0)
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]),
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new ListTag("Rotation", [
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new FloatTag("", 0),
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new FloatTag("", 0)
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]),
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new IntTag("TileID", $this->getId()),
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new ByteTag("Data", $this->getDamage())
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]));
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$fall->spawnToAll();
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$nbt = Entity::createBaseNBT($this->add(0.5, 0, 0.5));
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$nbt->setInt("TileID", $this->getId());
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$nbt->setByte("Data", $this->getDamage());
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$fall = Entity::createEntity("FallingSand", $this->getLevel(), $nbt);
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if($fall !== null){
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$fall->spawnToAll();
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}
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}
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}
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}
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@ -25,11 +25,7 @@ namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\utils\Random;
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@ -63,24 +59,13 @@ class TNT extends Solid{
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true);
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$mot = (new Random())->nextSignedFloat() * M_PI * 2;
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$tnt = Entity::createEntity("PrimedTNT", $this->getLevel(), new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $this->x + 0.5),
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new DoubleTag("", $this->y),
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new DoubleTag("", $this->z + 0.5)
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]),
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new ListTag("Motion", [
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new DoubleTag("", -sin($mot) * 0.02),
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new DoubleTag("", 0.2),
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new DoubleTag("", -cos($mot) * 0.02)
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]),
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new ListTag("Rotation", [
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new FloatTag("", 0),
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new FloatTag("", 0)
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]),
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new ByteTag("Fuse", $fuse)
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]));
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$nbt = Entity::createBaseNBT($this->add(0.5, 0, 0.5), new Vector3(-sin($mot) * 0.02, 0.2, -cos($mot) * 0.02));
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$nbt->setByte("Fuse", $fuse);
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$tnt->spawnToAll();
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$tnt = Entity::createEntity("PrimedTNT", $this->getLevel(), $nbt);
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if($tnt !== null){
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$tnt->spawnToAll();
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}
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}
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}
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@ -286,6 +286,35 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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return false;
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}
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/**
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* Helper function which creates minimal NBT needed to spawn an entity.
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*
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* @param Vector3 $pos
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* @param Vector3|null $motion
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* @param float $yaw
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* @param float $pitch
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*
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* @return CompoundTag
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*/
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public static function createBaseNBT(Vector3 $pos, ?Vector3 $motion = null , float $yaw = 0.0, float $pitch = 0.0) : CompoundTag{
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return new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $pos->x),
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new DoubleTag("", $pos->y),
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new DoubleTag("", $pos->z)
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]),
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new ListTag("Motion", [
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new DoubleTag("", $motion ? $motion->x : 0.0),
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new DoubleTag("", $motion ? $motion->y : 0.0),
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new DoubleTag("", $motion ? $motion->z : 0.0)
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]),
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new ListTag("Rotation", [
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new FloatTag("", $yaw),
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new FloatTag("", $pitch)
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])
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]);
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}
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/**
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* @var Player[]
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*/
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@ -28,11 +28,6 @@ use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\EntityShootBowEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\Player;
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class Bow extends Tool{
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@ -54,26 +49,13 @@ class Bow extends Tool{
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return false;
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}
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$directionVector = $player->getDirectionVector();
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$nbt = new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $player->x),
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new DoubleTag("", $player->y + $player->getEyeHeight()),
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new DoubleTag("", $player->z)
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]),
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new ListTag("Motion", [
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new DoubleTag("", $directionVector->x),
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new DoubleTag("", $directionVector->y),
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new DoubleTag("", $directionVector->z)
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]),
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new ListTag("Rotation", [
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//yaw/pitch for arrows taken crosswise, not along the arrow shaft.
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new FloatTag("", ($player->yaw > 180 ? 360 : 0) - $player->yaw), //arrow yaw must range from -180 to +180
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new FloatTag("", -$player->pitch)
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]),
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new ShortTag("Fire", $player->isOnFire() ? 45 * 60 : 0)
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]);
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$nbt = Entity::createBaseNBT(
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$player->add(0, $player->getEyeHeight(), 0),
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$player->getDirectionVector(),
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($player->yaw > 180 ? 360 : 0) - $player->yaw,
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-$player->pitch
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);
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$nbt->setShort("Fire", $player->isOnFire() ? 45 * 60 : 0);
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$diff = $player->getItemUseDuration();
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$p = $diff / 20;
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@ -28,10 +28,6 @@ use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\Player;
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abstract class ProjectileItem extends Item{
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@ -41,25 +37,12 @@ abstract class ProjectileItem extends Item{
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abstract public function getThrowForce() : float;
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public function onClickAir(Player $player, Vector3 $directionVector) : bool{
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$nbt = new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $player->x),
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new DoubleTag("", $player->y + $player->getEyeHeight()),
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new DoubleTag("", $player->z)
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]),
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new ListTag("Motion", [
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new DoubleTag("", $directionVector->x),
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new DoubleTag("", $directionVector->y),
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new DoubleTag("", $directionVector->z)
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]),
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new ListTag("Rotation", [
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new FloatTag("", $player->yaw),
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new FloatTag("", $player->pitch)
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]),
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]);
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$nbt = Entity::createBaseNBT($player->add(0, $player->getEyeHeight(), 0), $directionVector, $player->yaw, $player->pitch);
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$projectile = Entity::createEntity($this->getProjectileEntityType(), $player->getLevel(), $nbt, $player);
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$projectile->setMotion($projectile->getMotion()->multiply($this->getThrowForce()));
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if($projectile !== null){
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$projectile->setMotion($projectile->getMotion()->multiply($this->getThrowForce()));
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}
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$this->count--;
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@ -27,11 +27,6 @@ use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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class SpawnEgg extends Item{
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@ -40,25 +35,10 @@ class SpawnEgg extends Item{
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}
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public function onActivate(Level $level, Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos) : bool{
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$nbt = new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $blockReplace->getX() + 0.5),
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new DoubleTag("", $blockReplace->getY()),
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new DoubleTag("", $blockReplace->getZ() + 0.5)
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]),
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new ListTag("Motion", [
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new DoubleTag("", 0),
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new DoubleTag("", 0),
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new DoubleTag("", 0)
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]),
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new ListTag("Rotation", [
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new FloatTag("", lcg_value() * 360),
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new FloatTag("", 0)
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]),
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]);
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$nbt = Entity::createBaseNBT($blockReplace->add(0.5, 0, 0.5), null, lcg_value() * 360, 0);
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if($this->hasCustomName()){
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$nbt->CustomName = new StringTag("CustomName", $this->getCustomName());
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$nbt->setString("CustomName", $this->getCustomName());
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}
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$entity = Entity::createEntity($this->meta, $level, $nbt);
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@ -67,11 +67,7 @@ use pocketmine\math\Vector3;
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use pocketmine\metadata\BlockMetadataStore;
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use pocketmine\metadata\Metadatable;
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use pocketmine\metadata\MetadataValue;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\protocol\BatchPacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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@ -1544,28 +1540,17 @@ class Level implements ChunkManager, Metadatable{
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$itemTag->setName("Item");
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if(!$item->isNull()){
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$itemEntity = Entity::createEntity("Item", $this, new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $source->getX()),
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new DoubleTag("", $source->getY()),
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new DoubleTag("", $source->getZ())
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]),
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new ListTag("Motion", [
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new DoubleTag("", $motion->x),
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new DoubleTag("", $motion->y),
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new DoubleTag("", $motion->z)
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]),
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new ListTag("Rotation", [
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new FloatTag("", lcg_value() * 360),
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new FloatTag("", 0)
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]),
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new ShortTag("Health", 5),
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$itemTag,
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new ShortTag("PickupDelay", $delay)
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]));
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$nbt = Entity::createBaseNBT($source, $motion, lcg_value() * 360, 0);
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$nbt->setShort("Health", 5);
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$nbt->setShort("PickupDelay", $delay);
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$nbt->setTag($itemTag);
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$itemEntity = Entity::createEntity("Item", $this, $nbt);
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$itemEntity->spawnToAll();
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return $itemEntity;
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if($itemEntity instanceof DroppedItem){
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$itemEntity->spawnToAll();
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return $itemEntity;
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}
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}
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return null;
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}
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