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synced 2025-04-22 08:44:01 +00:00
Refactored button code, fix placement rotation
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90165cf99d
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51
src/pocketmine/block/Button.php
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51
src/pocketmine/block/Button.php
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@ -0,0 +1,51 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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abstract class Button extends Flowable{
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getVariantBitmask() : int{
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return 0;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
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//TODO: check valid target block
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$this->meta = $face;
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return $this->level->setBlock($this, $this, true, true);
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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//TODO
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return true;
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}
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}
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@ -23,14 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\block;
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class StoneButton extends Flowable{
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use pocketmine\item\Tool;
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class StoneButton extends Button{
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protected $id = self::STONE_BUTTON;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Stone Button";
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}
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@ -39,7 +37,7 @@ class StoneButton extends Flowable{
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return 0.5;
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}
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public function getVariantBitmask() : int{
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return 0;
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public function getToolType() : int{
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return Tool::TYPE_PICKAXE;
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}
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}
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@ -23,11 +23,21 @@ declare(strict_types=1);
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namespace pocketmine\block;
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class WoodenButton extends StoneButton{
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use pocketmine\item\Tool;
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class WoodenButton extends Button{
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protected $id = self::WOODEN_BUTTON;
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public function getName() : string{
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return "Wooden Button";
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}
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public function getHardness() : float{
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return 0.5;
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}
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public function getToolType() : int{
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return Tool::TYPE_AXE;
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}
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}
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