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synced 2025-04-22 08:44:01 +00:00
replace some hardcoded values with Vec3 constants
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@ -72,10 +72,10 @@ class ItemFrame extends Flowable{
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public function onUpdate(int $type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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$sides = [
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0 => 4,
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1 => 5,
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2 => 2,
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3 => 3
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0 => Vector3::SIDE_WEST,
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1 => Vector3::SIDE_EAST,
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2 => Vector3::SIDE_NORTH,
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3 => Vector3::SIDE_SOUTH
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];
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if(!$this->getSide($sides[$this->meta])->isSolid()){
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$this->level->useBreakOn($this);
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@ -50,15 +50,15 @@ class Torch extends Flowable{
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$below = $this->getSide(Vector3::SIDE_DOWN);
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$side = $this->getDamage();
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$faces = [
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0 => 0,
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1 => 4,
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2 => 5,
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3 => 2,
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4 => 3,
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5 => 0
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0 => Vector3::SIDE_DOWN,
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1 => Vector3::SIDE_WEST,
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2 => Vector3::SIDE_EAST,
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3 => Vector3::SIDE_NORTH,
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4 => Vector3::SIDE_SOUTH,
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5 => Vector3::SIDE_DOWN
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];
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if($this->getSide($faces[$side])->isTransparent() === true and !($side === 0 and ($below->getId() === self::FENCE or $below->getId() === self::COBBLESTONE_WALL))){
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if($this->getSide($faces[$side])->isTransparent() === true and !($side === Vector3::SIDE_DOWN and ($below->getId() === self::FENCE or $below->getId() === self::COBBLESTONE_WALL))){
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$this->getLevel()->useBreakOn($this);
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return Level::BLOCK_UPDATE_NORMAL;
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