Shoghi Cervantes
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1ac7f9f061
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Removed player foreach on Entity
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2015-03-12 15:58:10 +01:00 |
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Shoghi Cervantes
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44dfb59409
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Fixed Entity->setMotion() for Players
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2015-03-12 11:43:50 +01:00 |
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Shoghi Cervantes
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2175d7922a
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Updated packet order, removed player entity id as 0
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2015-03-12 11:43:50 +01:00 |
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Shoghi Cervantes
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bb71a3c4a6
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Added Entity->fastMove() for players and direct-controlled entities, improved speed checking
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2015-02-22 21:16:05 +01:00 |
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Shoghi Cervantes
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116ede3679
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Improved flight detection, added Entity->resetFallDistance(), closes #2632
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2015-02-15 17:40:17 +01:00 |
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Shoghi Cervantes
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63f1a50be4
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Added new predictive flight protection
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2015-01-14 23:47:01 +01:00 |
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Shoghi Cervantes
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83360187c9
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Removed fence classes, added fence damage (¬¬ Mojang)
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2015-01-08 17:51:29 +01:00 |
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Shoghi Cervantes
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d4e4430df0
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Fixed Entities being placed in recreated chunks
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2015-01-06 18:45:08 +01:00 |
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Shoghi Cervantes
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7a0118820c
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Improved chunk saving times by not marking it as changed when Players are added/removed
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2015-01-04 23:07:08 +01:00 |
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Shoghi Cervantes
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074c8b876d
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Cleaned up code
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2015-01-03 16:07:49 +01:00 |
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Shoghi Cervantes
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04bdb13103
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Improved move offset check
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2015-01-02 19:14:18 +01:00 |
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Shoghi Cervantes
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5fffabe05b
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Fixed players not calculating onGround correctly
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2015-01-02 01:22:33 +01:00 |
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Shoghi Cervantes
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c81bbdaaa9
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Possible fix for #2394
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2014-12-12 12:05:36 +01:00 |
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Shoghi Cervantes
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312e064b07
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Updated RakLib, changed some Entity move AABB calls
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2014-12-11 17:39:59 +01:00 |
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Shoghi Cervantes
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ea8f10efa4
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Limited death animation to Living entities
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2014-12-09 14:57:28 +01:00 |
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Shoghi Cervantes
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ddfc9d9ce1
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Fixed players not getting sound when they are harmed
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2014-12-09 02:22:42 +01:00 |
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Shoghi Cervantes
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a4735eaf76
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Replaced some instanceof to null checks
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2014-12-09 02:22:18 +01:00 |
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Shoghi Cervantes
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306f492fc0
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Added Player death animations, improved spawning behavior to correct invisible players, fixed players getting stuck when dead, closes #2304
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2014-12-09 01:36:46 +01:00 |
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Shoghi Cervantes
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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Shoghi Cervantes
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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Shoghi Cervantes
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add7879720
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Implemented no damage ticks
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2014-12-05 02:24:08 +01:00 |
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Shoghi Cervantes
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1963d8fde0
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Change last X/Y/Z/Yaw/Pitch on teleport
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2014-11-30 12:49:35 +01:00 |
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Shoghi Cervantes
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a72488d41e
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Updated player movement processing and event handling
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2014-11-29 12:43:34 +01:00 |
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Shoghi Cervantes
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38089af098
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Improved global entity motion encoding using per-player queues
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2014-11-27 14:26:36 +01:00 |
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Shoghi Cervantes
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9fd6a695f6
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Fixed permission-related memory leak
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2014-11-18 13:42:24 +01:00 |
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Shoghi Cervantes
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7e1095e28d
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Reenabled collision against entities on move
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2014-11-06 12:57:17 +01:00 |
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Shoghi Cervantes
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cc7f12739d
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Added vertical and horizontal collision detection to Entities
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2014-11-04 12:23:42 +01:00 |
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Shoghi Cervantes
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8fd6582e74
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Automatically set Entity / Tile entity save identifiers
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2014-11-04 12:04:08 +01:00 |
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Shoghi Cervantes
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75c0d8324c
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Fixed some inventory events not firing on players
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2014-11-02 13:26:58 +01:00 |
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Shoghi Cervantes
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4d97827d44
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Improved level switching for players
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2014-11-01 17:39:09 +01:00 |
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Shoghi Cervantes
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7c361a52d2
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Fixed #2252
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2014-11-01 13:52:20 +01:00 |
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Shoghi Cervantes
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4569a73f3d
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Fixed Entity being set position after being closed
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2014-10-31 23:10:29 +01:00 |
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Shoghi Cervantes
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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Shoghi Cervantes
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ce989876af
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Improved freeing chunks
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2014-10-31 16:39:32 +01:00 |
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Shoghi Cervantes
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7ab3c57b00
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Optimized networking code & AxisAlignedBB
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2014-10-30 22:06:07 +01:00 |
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Shoghi Cervantes
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57d1847c50
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Updated to receive new optimizations
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2014-10-30 16:02:48 +01:00 |
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Shoghi Cervantes
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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Shoghi Cervantes
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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Shoghi Cervantes
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6f64af3066
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Reuse even more objects!
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2014-10-29 14:23:51 +01:00 |
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Shoghi Cervantes
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cbe0fe5e46
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Added Entity->onGround setting when entities keep moving without checks
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2014-10-29 00:41:13 +01:00 |
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Shoghi Cervantes
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8c4faa8622
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Added extra Exceptions
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2014-10-28 21:07:12 +01:00 |
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Shoghi Cervantes
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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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Shoghi Cervantes
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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Shoghi Cervantes
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144a871c07
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Improved Vector3 and Block handling, less allocation on Positions
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2014-10-28 10:03:10 +01:00 |
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Shoghi Cervantes
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db82f76c11
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Improved network packets allocation
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2014-10-27 20:30:33 +01:00 |
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Shoghi Cervantes
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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Shoghi Cervantes
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580ade9092
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Possible fix for entities not closing correctly
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2014-10-21 19:26:16 +02:00 |
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Shoghi Cervantes
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e3e97a4205
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Improved Player->onGround checking
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2014-10-20 12:52:00 +02:00 |
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Shoghi Cervantes
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fec387d2ec
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Fixed entities not being pushed out of blocks
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2014-10-20 12:37:17 +02:00 |
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Shoghi Cervantes
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15de0eece7
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Improved inventory and window allocation, fixes #2200
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2014-10-20 09:48:11 +02:00 |
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