this is pretty much always going to cause unexpected behaviour, as most execute() implementations don't expect empty strings, and it can also pad the args with dummy entries, breaking argument count requirements (e.g. aliasing say and using the alias with no arguments will confuse the target command).
Instead:
- Drop arguments that cannot be resolved (leave them unspecified)
- If they are at the end of the argument sequence, this is OK - it will behave the same as if some optional arguments weren't specified.
- If they are in the middle of the argument sequence, this will generate an error - this is preferable to having the target invoked with an empty string, which might cause unexpected behaviour.
fixes#5379
getName() essentially serves as an ID for the command for CommandExecutors. It has no other sane use case.
Since it's not unique (multiple commands with the same name may be registered, and the fallback alias will be used on conflict), it cannot be used for array indexing. It's also not correct to use it for any display purpose, since the command may not be able to be invoked by its 'name' if there was a conflict.
There is an open debate about what to do with getName() and the wider CommandExecutor ecosystem, but that's a topic for another discussion.
closes#5344
this could be observed by pressing E and immediately clicking a chest, which, if timed correctly, would lead to the chest lid closing, but the inventory being opened anyway.
this prevents any tasks still left in the queue on shutdown getting pulled out by the worker when we're attempting to shut it down.
This led to various race conditions, most notably weird cases where PopulationTask would inexplicably find its expected generator state had not been correctly set up.
Jury is out on whether they should be able to pick blocks at all, or be considered to have infinite resources, but this solution has been used in a few other places already anyway, so it can be cleaned up another time.
we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
closes#5154
this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.
This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
Please see the [changelogs](/changelogs/${{ steps.get-pm-version.outputs.PM_VERSION_SHORT }}.md#${{ steps.get-pm-version.outputs.PM_VERSION_MD }}) for details.
Please see the [changelogs](${{ github.server_url }}/${{ github.repository }}/blob/${{ steps.get-pm-version.outputs.PM_VERSION }}/changelogs/${{ steps.get-pm-version.outputs.PM_VERSION_SHORT }}.md#${{ steps.get-pm-version.outputs.PM_VERSION_MD }}) for details.
Thanks, but this issue tracker is not intended for support requests. Please read the guidelines on [submitting an issue](https://github.com/pmmp/PocketMine-MP/blob/master/CONTRIBUTING.md#creating-an-issue).
Hi, we only accept **bug reports** on this issue tracker, but this issue looks like a support request.
Instead of creating an issue, try the following:
- Check our [Documentation](https://doc.pmmp.io) to see if you can find answers there
- Ask the community on our [Discord server](https://discord.gg/bmSAZBG) or our [Forums](https://forums.pmmp.io)
| Addition of new core features | ❌ | 🟡 Only if non-disruptive | ✔️ |
| Changing core behaviour (e.g. making something use threads) | ❌ | ✔️ | ✔️ |
| Addition of new configuration options | ❌ | 🟡 Only if optional | ✔️ |
| Addition of new API classes, methods or constants | ❌ | ✔️ | ✔️ |
| Deprecating API classes, methods or constants | ❌ | ✔️ | ✔️ |
| Adding optional parameters to an API method | ❌ | ✔️ | ✔️ |
| Changing API behaviour | ❌ | 🟡 Only if backwards-compatible | ✔️ |
| Removal of API | ❌ | ❌ | ✔️ |
| Backwards-incompatible API change (e.g. renaming a method) | ❌ | ❌ | ✔️ |
### Notes
- **Non-disruptive** means that usage should not be significantly altered by the change.
- Examples of **non-disruptive** changes include adding new commands, or gameplay features like blocks and items.
- Examples of **disruptive** changes include changing the way the server is run, world format changes (since those require downtime for the user to convert their world).
- **API** includes all public and protected classes, functions and constants (unless marked as `@internal`).
- Private members are not part of the API, **unless in a trait**.
## Making a pull request
The basic procedure to create a pull request is:
1. [Fork the repository on GitHub](https://github.com/pmmp/PocketMine-MP/fork). This gives you your own copy of the repository to make changes to.
@ -7,10 +7,11 @@ GitHub is public and anyone can see the issues you post on the issue tracker, in
**WARNING: You may put live servers at risk by reporting a vulnerability on the GitHub issue tracker.**
**Contact us** by sending an email to [**team@pmmp.io**](mailto:team@pmmp.io?subject=Security%20Vulnerability%20in%20PocketMine-MP). Include the following information:
**Contact us** by sending an email to [**security@pmmp.io**](mailto:security@pmmp.io). Include the following information:
- Version of PocketMine-MP
- Detailed description of the vulnerability (e.g. how to exploit it, what the effects are)
- Your GitHub username, if you wish to be credited for reporting the problem in the security advisory
Please note that we can't guarantee a reply to every email.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.10.0
Released 26th October 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.40.
- Removed support for older versions.
## Fixes
- Fixed incorrect command descriptions showing in `/help` when multiple commands use the same name. Previously, the most recently registered command would show, even though it wouldn't actually be invoked.
- Fixed splash potions affecting players in spectator mode.
- Fixed `World->addParticle()` sending particles to players who couldn't possibly see them when a list of targets was used.
- Fixed `World->addSound()` sending sounds to players who couldn't possibly hear them when a list of targets was used.
## Documentation
- Improved type information available for various API methods in `World`.
# 4.10.1
Released 7th November 2022.
## Fixes
- Fixed spawning in the void if spawn terrain in a world is solid at the default spawn position.
- Fixed totems of undying activating when the player has 1 HP remaining.
- Fixed durable items such as tools becoming unbreakable when in stacks larger than 1. Now, the durability correctly resets when the tool breaks.
- TPS below 12 now correctly shows as red in `/status`. Previously, it showed as orange due to a condition ordering bug.
- Improved handling of missing arguments in user-defined `pocketmine.yml` command aliases. Previously, missing arguments would be filled with an empty string, which caused a variety of unexpected behaviour.
## Internals
- Added validation for the array given to `BaseInventory->setContents()` to ensure that it contains only `Item` instances.
- Silenced `PlayerAuthInputPacket` spam when the session is in the "spawn response" state.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.5.0
Released 7th June 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.0.
- Removed support for older versions.
# 4.5.1
Released 8th June 2022.
## Fixes
- Fixed commands defined in `pocketmine.yml``aliases` not passing the correct arguments.
- Updated BedrockProtocol to fix command argument types displayed on client-side command suggestions.
# 4.5.2
Released 29th June 2022.
## Fixes
- Fixed terrain getting redrawn when flying in spectator mode (or when using `Player->setHasBlockCollision(false)`).
- Fixed skulls with the `noDrops` flag set being treated as unknown blocks.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.6.0
Released 13th July 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.10.
- Removed support for older versions.
# 4.6.1
Released 22nd July 2022.
## Tools
-`build/generate-registry-annotations.php` now supports processing single files (useful for PhpStorm file watchers).
## API
- Updated documentation for `AsyncTask`.
## Fixes
- Fixed incorrect items being displayed in item frames.
- Fixed books not showing in lecterns.
- Fixed incorrect damage interval of Wither status effect.
- Fixed incorrect fire ticks when being set on fire by lava (8 seconds in Bedrock instead of 15).
-`Entity->attack()` now cancels damage from `FIRE` and `FIRE_TICK` damage causes if the entity is fireproof.
- Fixed inventory windows getting force-closed when the client attempts to use an enchanting table or anvil.
# 4.6.2
Released 6th August 2022.
## Core
- Improved server-side performance of `PlayerAuthInputPacket` handler.
- Improved client-side performance of `FloatingTextParticle` by using an invisible falling block entity. This offered a roughly 5x performance improvement over using tiny invisible players in local testing.
## Fixes
- Fixed assert failures and debug spam on debug Minecraft clients related to abilities in `AddPlayerPacket`.
- Fixed crash in `ReversePriorityQueue` on PHP 8.1 by adding `#[ReturnTypeWillChange]` attribute.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.7.0
Released 9th August 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.20.
- Removed support for older versions.
# 4.7.1
Released 14th August 2022.
## Fixes
- Fixed server crash when loading items from disk which have negative meta values.
- Fixed Turtle Master potions not giving any effects.
- Unimplemented items are no longer craftable.
- Fixed incorrect items appearing in item frames (due to an obsolete workaround for 1.19.10).
# 4.7.2
Released 16th August 2022.
## Fixes
- Fixed crash when processing player skins with invalid geometry data.
- Fixed spectator players being able to pick blocks using mousewheel click.
- Improved supporting requirements for sugarcane.
# 4.7.3
Released 22nd August 2022.
## General
- Added complete translations for Spanish and Vietnamese.
- All continuous integration (static analysis, unit tests, integration tests) are now performed on PHP 8.1 as well as 8.0.
- InventoryTransaction now verifies that stack sizes of items after the transaction don't exceed the maximum stack size of the item type or the containing inventory.
## Fixes
- Fixed Normal generator crash on PHP 8.1.
- Fixed a race condition during async worker shutdown that could lead to tasks executing in the wrong order. This (very rarely) led to a crash in `PopulationTask` due to its preceding `GeneratorRegisterTask` not being executed.
- Fixed `/give` accepting negative amounts or amounts larger than 32767 (vanilla max).
- Fixed placement conditions for vines (no longer able to be placed on the side of cacti).
- Fixed incorrect documentation of `SignText::__construct()`.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.8.0
Released 24th August 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.21.
- Removed support for older versions.
# 4.8.1
Released 26th August 2022.
## General
- Crashdumps now include JIT mode information for use by the Crash Archive.
## Fixes
- Fixed uninitialized offset error in `DyeColorIdMap` when given invalid dye color IDs.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.9.0
Released 20th September 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.30.
- Removed support for older versions.
# 4.9.1
Released 11th October 2022.
## Documentation
- Added and improved documentation for many API methods in `Player` and `Block`.
- Added missing `@internal` tag for `TaskHandler->setNextRun()`, `TaskHandler->remove()` and `TaskHandler->run()`.
## Fixes
- Flight state is now locked by the server in spectator mode. This prevents any attempt by the client to toggle flight mode.
- Fixed entity health exceeding its max health after the expiry of Health Boost effect.
- Fixed burp sound not being played when a player eats food.
- Fixed placement conditions for mushrooms - they can now only be placed when the light level at the target is <= 12, or on podzol or mycelium.
- Fixed sign text appearing to change colour and/or glow when using dye on a sign - since this feature is not yet implemented, no change should occur.
- Fixed players drowning when sprint-swimming on the surface of water.
## Internals
- Added more detailed debug logging during the player login sequence.
- Silenced debug spam during `PreSpawnPacketHandler`, considerably reducing debug noise when players join.
- Fixed an edge case in `InventoryManager->removeWindow()`. This bug didn't have any effect on stable versions, but caused a `next-minor` development version to crash.
-`Item`s returned by event getters are now cloned if modifying the result will have no useful side effects.
- Updated `pocketmine/bedrock-data` to [`1.11.1`](https://github.com/pmmp/BedrockData/tree/1.11.1%2Bbedrock-1.19.30), which reduces bandwidth consumption during logins by not sending useless biome generation data.
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