Commit Graph

67 Commits

Author SHA1 Message Date
3f3bdaeba5 Use dynamic state detection to localize stateinfo stored in tiles (hack) 2018-11-24 19:43:02 +00:00
b2201c8c59 Further cleanup to general AABB handling 2018-11-24 19:17:03 +00:00
8e6a5813ea Don't auto-create tiles on activate
this complicates the code unnecessarily and doesn't produce the desired effect in most cases anyway.
2018-09-28 20:12:41 +01:00
35d51570be Add and make use of Block->isSameType() 2018-09-27 17:59:06 +01:00
56d9943b0d Nuke Block->meta, split into variant and state properties, lots of cleanup
This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together.

The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
2018-09-21 19:28:10 +01:00
1bb4daa7d1 Fixed mess of rotations being inverted 2018-09-16 17:37:36 +01:00
f7f06c993d Make block constructors not write to this->meta directly 2018-09-16 14:10:40 +01:00
c0962a47be Block: Use parent::place() instead of setBlock() directly 2018-09-13 12:54:03 +01:00
f218868338 Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code 2018-09-05 19:56:14 +01:00
99a0c2a188 Block: Make recalculation of BB non-dependent on block position
This now computes BBs relative to 0,0,0 and then offsets them as appropriate. This requires less boilerplate code and also furthers the goal of separating block types from instances.
2018-06-21 19:58:28 +01:00
7b7917939a Cleaned up Container lock handling 2018-06-03 13:42:04 +01:00
6ce728169e Chest: Remove redundant unpairing code from onBreak()
This is already done in the Level.
2018-01-03 12:08:35 +00:00
4f8e4f0522 Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
55d0684565 Move block-breaking tool-type constants to a BlockToolType interface 2017-12-12 13:45:52 +00:00
aa399a1109 migrate to new CompoundTag API (#1515) 2017-11-10 15:38:21 +00:00
6ff1088a57 fix chest AABB 2017-10-27 19:16:06 +01:00
d1db27016e s/facePos/clickVector/
clickVector better describes this
2017-10-27 19:05:26 +01:00
d8b1757ebc added some nullable and void typehints to Block API 2017-10-11 18:45:40 +01:00
b7a9e10d49 Some cleanup to how tiles are created 2017-10-11 18:08:08 +01:00
8fafef2f7f Added tagType parameter to ListTag constructor, remove some boilerplate code 2017-10-08 13:28:01 +01:00
138d85307b Fixed double chests being openable when the other half has a solid block above it, close #1165 2017-09-01 16:50:55 +01:00
6d5620606e Block->place() parameter refactor to make things clearer 2017-08-26 14:41:49 +01:00
8ce833bf74 Stripped redundant trailing commas 2017-08-25 12:41:49 +01:00
b8ade18888 Fixed double plants and beds sometimes dropping in creative 2017-08-21 19:25:04 +01:00
02f42eba48 Move block registration to its own class 2017-08-20 18:05:01 +01:00
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
0e24596aed Changed block construction calls to Block::get() 2017-08-19 13:46:17 +01:00
41c6cb6f97 Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken 2017-08-18 19:49:28 +01:00
d8f0dd6db8 Changed Block->getDrops() to return Item[] 2017-08-18 11:21:33 +01:00
83af4dcd59 Block API typehints 2017-08-17 13:50:19 +01:00
6efa4343b1 Cleaned up fuel duration handling, fixed some fuel items not working in furnaces 2017-08-17 10:22:47 +01:00
2103c981a9 Replaced literal ints with Vector3 constants for Block->getSide() calls 2017-08-04 13:33:23 +01:00
6ae24c5c19 Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion) 2017-07-30 18:14:43 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
c21197ef17 Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk

API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
6fc435da0e Imports rearrangement 2016-10-03 00:43:46 +08:00
42e8120961 Remove creative container open checks (lines up with 0.14) 2016-09-28 13:59:53 +01:00
7f8b39a63c Renamed NBT tags to have Tag in the name 2015-08-23 00:25:29 +02:00
fcba9596d6 Added CanDestroy and Lock tag 2015-08-07 22:20:01 +02:00
696edfd31f Added custom block data (example, chests), better deep checking of same NBT 2015-08-07 17:24:35 +02:00
75b7b03857 Added support for more NBT data, renaming inventories, fixed tags not being saved, added support for tags in /give 2015-08-07 16:28:27 +02:00
0380e9009a Added block break tool type, fixed falling sand, fixed duplicated jungle leaves 2015-07-27 20:31:55 +02:00
26c9eed82e Added all block hardness 2015-07-27 20:31:55 +02:00
f88aed1208 Fixed NBT parsing on false properties 2015-04-20 13:57:16 +02:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
af82d616c1 Block creating and property handling rewrite, part2 2014-12-07 02:20:26 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
289bc56b4b Blocks now save their bounding box, fixed entity block collision check 2014-10-29 15:43:23 +01:00