mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 16:00:20 +00:00
Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code
This commit is contained in:
parent
99fb267333
commit
f218868338
@ -31,7 +31,7 @@
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"pocketmine/spl": "^0.3.0",
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"pocketmine/binaryutils": "^0.1.0",
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"pocketmine/nbt": "^0.2.1",
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"pocketmine/math": "^0.2.0",
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"pocketmine/math": "dev-master",
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"pocketmine/snooze": "^0.1.0"
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},
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"autoload": {
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|
17
composer.lock
generated
17
composer.lock
generated
@ -4,7 +4,7 @@
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"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
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"This file is @generated automatically"
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],
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"content-hash": "9ff16274822f181c2ed533797d2e22f7",
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"content-hash": "cef68cbc2596130f6b20e6f2ecdfd58d",
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"packages": [
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{
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"name": "fgrosse/phpasn1",
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@ -183,16 +183,16 @@
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},
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{
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"name": "pocketmine/math",
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"version": "0.2.1",
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"version": "dev-master",
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"source": {
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"type": "git",
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"url": "https://github.com/pmmp/Math.git",
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"reference": "ee299f5c9c444ca526c9c691b920f321458cf0b6"
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"reference": "ec66eaa959b86ec3d3d22084a534ae466910aabe"
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},
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"dist": {
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"type": "zip",
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"url": "https://api.github.com/repos/pmmp/Math/zipball/ee299f5c9c444ca526c9c691b920f321458cf0b6",
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"reference": "ee299f5c9c444ca526c9c691b920f321458cf0b6",
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"url": "https://api.github.com/repos/pmmp/Math/zipball/ec66eaa959b86ec3d3d22084a534ae466910aabe",
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"reference": "ec66eaa959b86ec3d3d22084a534ae466910aabe",
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"shasum": ""
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},
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"require": {
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@ -210,10 +210,10 @@
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],
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"description": "PHP library containing math related code used in PocketMine-MP",
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"support": {
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"source": "https://github.com/pmmp/Math/tree/0.2.1",
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"source": "https://github.com/pmmp/Math/tree/master",
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"issues": "https://github.com/pmmp/Math/issues"
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},
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"time": "2018-08-15T15:43:27+00:00"
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"time": "2018-09-05T18:50:26+00:00"
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},
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{
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"name": "pocketmine/nbt",
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@ -367,7 +367,8 @@
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"aliases": [],
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"minimum-stability": "stable",
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"stability-flags": {
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"ext-pthreads": 20
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"ext-pthreads": 20,
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"pocketmine/math": 20
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},
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"prefer-stable": false,
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"prefer-lowest": false,
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@ -27,6 +27,7 @@ use pocketmine\inventory\AnvilInventory;
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use pocketmine\item\Item;
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use pocketmine\item\TieredTool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Bearing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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@ -94,7 +95,7 @@ class Anvil extends Fallable{
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$direction = ($player !== null ? $player->getDirection() : 0) & 0x03;
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$direction = $player !== null ? Bearing::rotate($player->getDirection(), -1) : 0;
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$this->meta = $this->getVariant() | $direction;
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return $this->getLevel()->setBlock($blockReplace, $this, true, true);
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}
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@ -28,6 +28,8 @@ use pocketmine\item\ItemFactory;
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use pocketmine\lang\TranslationContainer;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Bearing;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Bed as TileBed;
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@ -90,26 +92,9 @@ class Bed extends Transparent{
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* @return int
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*/
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public static function getOtherHalfSide(int $meta, bool $isHead = false) : int{
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$rotation = $meta & 0x03;
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$side = -1;
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switch($rotation){
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case 0x00: //South
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$side = Vector3::SIDE_SOUTH;
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break;
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case 0x01: //West
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$side = Vector3::SIDE_WEST;
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break;
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case 0x02: //North
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$side = Vector3::SIDE_NORTH;
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break;
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case 0x03: //East
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$side = Vector3::SIDE_EAST;
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break;
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}
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$side = Bearing::toFacing($meta & 0x03);
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if($isHead){
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$side = Vector3::getOppositeSide($side);
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$side = Facing::opposite($side);
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}
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return $side;
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@ -165,11 +150,11 @@ class Bed extends Transparent{
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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$down = $this->getSide(Facing::DOWN);
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if(!$down->isTransparent()){
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$meta = (($player instanceof Player ? $player->getDirection() : 0) - 1) & 0x03;
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$meta = $player instanceof Player ? Bearing::rotate($player->getDirection(), 2) : 0; //rotate 180 degrees
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$next = $this->getSide(self::getOtherHalfSide($meta));
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if($next->canBeReplaced() and !$next->getSide(Vector3::SIDE_DOWN)->isTransparent()){
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if($next->canBeReplaced() and !$next->getSide(Facing::DOWN)->isTransparent()){
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$this->getLevel()->setBlock($blockReplace, BlockFactory::get($this->id, $meta), true, true);
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$this->getLevel()->setBlock($next, BlockFactory::get($this->id, $meta | self::BITFLAG_HEAD), true, true);
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@ -32,6 +32,7 @@ use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Position;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\RayTraceResult;
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use pocketmine\math\Vector3;
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use pocketmine\metadata\Metadatable;
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@ -588,10 +589,10 @@ class Block extends Position implements BlockIds, Metadatable{
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*/
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public function getHorizontalSides() : array{
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return [
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$this->getSide(Vector3::SIDE_NORTH),
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$this->getSide(Vector3::SIDE_SOUTH),
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$this->getSide(Vector3::SIDE_WEST),
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$this->getSide(Vector3::SIDE_EAST)
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$this->getSide(Facing::NORTH),
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$this->getSide(Facing::SOUTH),
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$this->getSide(Facing::WEST),
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$this->getSide(Facing::EAST)
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];
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}
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@ -603,8 +604,8 @@ class Block extends Position implements BlockIds, Metadatable{
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public function getAllSides() : array{
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return array_merge(
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[
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$this->getSide(Vector3::SIDE_DOWN),
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$this->getSide(Vector3::SIDE_UP)
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$this->getSide(Facing::DOWN),
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$this->getSide(Facing::UP)
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],
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$this->getHorizontalSides()
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);
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@ -25,6 +25,7 @@ namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\TieredTool;
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use pocketmine\math\Bearing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Furnace as TileFurnace;
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@ -61,13 +62,9 @@ class BurningFurnace extends Solid{
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$faces = [
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0 => 4,
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1 => 2,
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2 => 5,
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3 => 3
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];
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$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
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if($player !== null){
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$this->meta = Bearing::toFacing($player->getDirection());
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}
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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Tile::createTile(Tile::FURNACE, $this->getLevel(), TileFurnace::createNBT($this, $face, $item, $player));
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@ -29,6 +29,7 @@ use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\Server;
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@ -64,7 +65,7 @@ class Cactus extends Transparent{
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}
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public function onNearbyBlockChange() : void{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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$down = $this->getSide(Facing::DOWN);
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if($down->getId() !== self::SAND and $down->getId() !== self::CACTUS){
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$this->getLevel()->useBreakOn($this);
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}else{
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@ -83,7 +84,7 @@ class Cactus extends Transparent{
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}
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public function onRandomTick() : void{
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if($this->getSide(Vector3::SIDE_DOWN)->getId() !== self::CACTUS){
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if($this->getSide(Facing::DOWN)->getId() !== self::CACTUS){
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if($this->meta === 0x0f){
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for($y = 1; $y < 3; ++$y){
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$b = $this->getLevel()->getBlockAt($this->x, $this->y + $y, $this->z);
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@ -104,12 +105,12 @@ class Cactus extends Transparent{
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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$down = $this->getSide(Facing::DOWN);
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if($down->getId() === self::SAND or $down->getId() === self::CACTUS){
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$block0 = $this->getSide(Vector3::SIDE_NORTH);
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$block1 = $this->getSide(Vector3::SIDE_SOUTH);
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$block2 = $this->getSide(Vector3::SIDE_WEST);
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$block3 = $this->getSide(Vector3::SIDE_EAST);
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$block0 = $this->getSide(Facing::NORTH);
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$block1 = $this->getSide(Facing::SOUTH);
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$block2 = $this->getSide(Facing::WEST);
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$block3 = $this->getSide(Facing::EAST);
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if(!$block0->isSolid() and !$block1->isSolid() and !$block2->isSolid() and !$block3->isSolid()){
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$this->getLevel()->setBlock($this, $this, true);
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@ -28,6 +28,7 @@ use pocketmine\entity\Living;
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use pocketmine\item\FoodSource;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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@ -61,7 +62,7 @@ class Cake extends Transparent implements FoodSource{
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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$down = $this->getSide(Facing::DOWN);
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if($down->getId() !== self::AIR){
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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@ -72,7 +73,7 @@ class Cake extends Transparent implements FoodSource{
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Vector3::SIDE_DOWN)->getId() === self::AIR){ //Replace with common break method
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if($this->getSide(Facing::DOWN)->getId() === self::AIR){ //Replace with common break method
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true);
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}
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}
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@ -26,6 +26,7 @@ namespace pocketmine\block;
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use pocketmine\block\utils\ColorBlockMetaHelper;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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@ -54,7 +55,7 @@ class Carpet extends Flowable{
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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$down = $this->getSide(Facing::DOWN);
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if($down->getId() !== self::AIR){
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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@ -65,7 +66,7 @@ class Carpet extends Flowable{
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Vector3::SIDE_DOWN)->getId() === self::AIR){
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if($this->getSide(Facing::DOWN)->getId() === self::AIR){
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$this->getLevel()->useBreakOn($this);
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}
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}
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@ -25,6 +25,8 @@ namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Bearing;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Chest as TileChest;
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@ -56,22 +58,15 @@ class Chest extends Transparent{
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$faces = [
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0 => 4,
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1 => 2,
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2 => 5,
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3 => 3
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];
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$chest = null;
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$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
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if($player !== null){
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$this->meta = Bearing::toFacing($player->getDirection());
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}
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for($side = 2; $side <= 5; ++$side){
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if(($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)){
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continue;
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}elseif(($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)){
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continue;
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}
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foreach([
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Bearing::toFacing(Bearing::rotate($player->getDirection(), -1)),
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Bearing::toFacing(Bearing::rotate($player->getDirection(), 1))
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] as $side){
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$c = $this->getSide($side);
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if($c->getId() === $this->id and $c->getDamage() === $this->meta){
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$tile = $this->getLevel()->getTile($c);
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@ -105,8 +100,8 @@ class Chest extends Transparent{
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}
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if(
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!$this->getSide(Vector3::SIDE_UP)->isTransparent() or
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($chest->isPaired() and !$chest->getPair()->getBlock()->getSide(Vector3::SIDE_UP)->isTransparent()) or
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!$this->getSide(Facing::UP)->isTransparent() or
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($chest->isPaired() and !$chest->getPair()->getBlock()->getSide(Facing::UP)->isTransparent()) or
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!$chest->canOpenWith($item->getCustomName())
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){
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return true;
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|
@ -25,7 +25,7 @@ namespace pocketmine\block;
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use pocketmine\item\TieredTool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\math\Facing;
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class CobblestoneWall extends Transparent{
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public const NONE_MOSSY_WALL = 0;
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@ -60,14 +60,14 @@ class CobblestoneWall extends Transparent{
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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//walls don't have any special collision boxes like fences do
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$north = $this->canConnect($this->getSide(Vector3::SIDE_NORTH));
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$south = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH));
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$west = $this->canConnect($this->getSide(Vector3::SIDE_WEST));
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$east = $this->canConnect($this->getSide(Vector3::SIDE_EAST));
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$north = $this->canConnect($this->getSide(Facing::NORTH));
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$south = $this->canConnect($this->getSide(Facing::SOUTH));
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$west = $this->canConnect($this->getSide(Facing::WEST));
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$east = $this->canConnect($this->getSide(Facing::EAST));
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$inset = 0.25;
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if(
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$this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR and //if there is a block on top, it stays as a post
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$this->getSide(Facing::UP)->getId() === Block::AIR and //if there is a block on top, it stays as a post
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(
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($north and $south and !$west and !$east) or
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(!$north and !$south and $west and $east)
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|
@ -25,6 +25,7 @@ namespace pocketmine\block;
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use pocketmine\event\block\BlockGrowEvent;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\Server;
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@ -32,7 +33,7 @@ use pocketmine\Server;
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abstract class Crops extends Flowable{
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if($blockReplace->getSide(Vector3::SIDE_DOWN)->getId() === Block::FARMLAND){
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if($blockReplace->getSide(Facing::DOWN)->getId() === Block::FARMLAND){
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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return true;
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@ -65,7 +66,7 @@ abstract class Crops extends Flowable{
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Vector3::SIDE_DOWN)->getId() !== Block::FARMLAND){
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if($this->getSide(Facing::DOWN)->getId() !== Block::FARMLAND){
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$this->getLevel()->useBreakOn($this);
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}
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}
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@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -41,7 +42,7 @@ class Dandelion extends Flowable{
|
||||
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === Block::GRASS or $down->getId() === Block::DIRT or $down->getId() === Block::FARMLAND){
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
|
||||
@ -52,7 +53,7 @@ class Dandelion extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -41,7 +42,7 @@ class DeadBush extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if(!$this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if(!$this->getSide(Facing::DOWN)->isTransparent()){
|
||||
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
|
||||
}
|
||||
|
||||
@ -49,7 +50,7 @@ class DeadBush extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,8 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\level\sound\DoorSound;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -41,11 +43,11 @@ abstract class Door extends Transparent{
|
||||
$isUp = ($damage & 0x08) > 0;
|
||||
|
||||
if($isUp){
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN)->getDamage();
|
||||
$down = $this->getSide(Facing::DOWN)->getDamage();
|
||||
$up = $damage;
|
||||
}else{
|
||||
$down = $damage;
|
||||
$up = $this->getSide(Vector3::SIDE_UP)->getDamage();
|
||||
$up = $this->getSide(Facing::UP)->getDamage();
|
||||
}
|
||||
|
||||
$isRight = ($up & 0x01) > 0;
|
||||
@ -109,36 +111,33 @@ abstract class Door extends Transparent{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->getId() === self::AIR){ //Replace with common break method
|
||||
if($this->getSide(Facing::DOWN)->getId() === self::AIR){ //Replace with common break method
|
||||
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false);
|
||||
if($this->getSide(Vector3::SIDE_UP) instanceof Door){
|
||||
$this->getLevel()->setBlock($this->getSide(Vector3::SIDE_UP), BlockFactory::get(Block::AIR), false);
|
||||
if($this->getSide(Facing::UP) instanceof Door){
|
||||
$this->getLevel()->setBlock($this->getSide(Facing::UP), BlockFactory::get(Block::AIR), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($face === Vector3::SIDE_UP){
|
||||
$blockUp = $this->getSide(Vector3::SIDE_UP);
|
||||
$blockDown = $this->getSide(Vector3::SIDE_DOWN);
|
||||
if($face === Facing::UP){
|
||||
$blockUp = $this->getSide(Facing::UP);
|
||||
$blockDown = $this->getSide(Facing::DOWN);
|
||||
if(!$blockUp->canBeReplaced() or $blockDown->isTransparent()){
|
||||
return false;
|
||||
}
|
||||
$direction = $player instanceof Player ? $player->getDirection() : 0;
|
||||
$faces = [
|
||||
0 => 3,
|
||||
1 => 4,
|
||||
2 => 2,
|
||||
3 => 5
|
||||
];
|
||||
$next = $this->getSide($faces[($direction + 2) % 4]);
|
||||
$next2 = $this->getSide($faces[$direction]);
|
||||
|
||||
$ccw = Bearing::toFacing($player instanceof Player ? Bearing::rotate($player->getDirection(), -1) : Facing::EAST);
|
||||
|
||||
$next = $this->getSide(Facing::opposite($ccw));
|
||||
$next2 = $this->getSide($ccw);
|
||||
|
||||
$metaUp = 0x08;
|
||||
if($next->getId() === $this->getId() or (!$next2->isTransparent() and $next->isTransparent())){ //Door hinge
|
||||
$metaUp |= 0x01;
|
||||
}
|
||||
|
||||
$this->setDamage($player->getDirection() & 0x03);
|
||||
$this->setDamage(Bearing::rotate($player->getDirection(), -1));
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true); //Bottom
|
||||
$this->getLevel()->setBlock($blockUp, BlockFactory::get($this->getId(), $metaUp), true); //Top
|
||||
return true;
|
||||
@ -149,7 +148,7 @@ abstract class Door extends Transparent{
|
||||
|
||||
public function onActivate(Item $item, Player $player = null) : bool{
|
||||
if(($this->getDamage() & 0x08) === 0x08){ //Top
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === $this->getId()){
|
||||
$meta = $down->getDamage() ^ 0x04;
|
||||
$this->level->setBlock($down, BlockFactory::get($this->getId(), $meta), true);
|
||||
@ -185,12 +184,12 @@ abstract class Door extends Transparent{
|
||||
|
||||
public function getAffectedBlocks() : array{
|
||||
if(($this->getDamage() & 0x08) === 0x08){
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === $this->getId()){
|
||||
return [$this, $down];
|
||||
}
|
||||
}else{
|
||||
$up = $this->getSide(Vector3::SIDE_UP);
|
||||
$up = $this->getSide(Facing::UP);
|
||||
if($up->getId() === $this->getId()){
|
||||
return [$this, $up];
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -54,10 +55,10 @@ class DoublePlant extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$id = $blockReplace->getSide(Vector3::SIDE_DOWN)->getId();
|
||||
if(($id === Block::GRASS or $id === Block::DIRT) and $blockReplace->getSide(Vector3::SIDE_UP)->canBeReplaced()){
|
||||
$id = $blockReplace->getSide(Facing::DOWN)->getId();
|
||||
if(($id === Block::GRASS or $id === Block::DIRT) and $blockReplace->getSide(Facing::UP)->canBeReplaced()){
|
||||
$this->getLevel()->setBlock($blockReplace, $this, false, false);
|
||||
$this->getLevel()->setBlock($blockReplace->getSide(Vector3::SIDE_UP), BlockFactory::get($this->id, $this->meta | self::BITFLAG_TOP), false, false);
|
||||
$this->getLevel()->setBlock($blockReplace->getSide(Facing::UP), BlockFactory::get($this->id, $this->meta | self::BITFLAG_TOP), false, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -71,9 +72,9 @@ class DoublePlant extends Flowable{
|
||||
*/
|
||||
public function isValidHalfPlant() : bool{
|
||||
if($this->meta & self::BITFLAG_TOP){
|
||||
$other = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$other = $this->getSide(Facing::DOWN);
|
||||
}else{
|
||||
$other = $this->getSide(Vector3::SIDE_UP);
|
||||
$other = $this->getSide(Facing::UP);
|
||||
}
|
||||
|
||||
return (
|
||||
@ -84,7 +85,7 @@ class DoublePlant extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->isValidHalfPlant() or (($this->meta & self::BITFLAG_TOP) === 0 and $this->getSide(Vector3::SIDE_DOWN)->isTransparent())){
|
||||
if(!$this->isValidHalfPlant() or (($this->meta & self::BITFLAG_TOP) === 0 and $this->getSide(Facing::DOWN)->isTransparent())){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
@ -119,7 +120,7 @@ class DoublePlant extends Flowable{
|
||||
|
||||
public function getAffectedBlocks() : array{
|
||||
if($this->isValidHalfPlant()){
|
||||
return [$this, $this->getSide(($this->meta & self::BITFLAG_TOP) !== 0 ? Vector3::SIDE_DOWN : Vector3::SIDE_UP)];
|
||||
return [$this, $this->getSide(($this->meta & self::BITFLAG_TOP) !== 0 ? Facing::DOWN : Facing::UP)];
|
||||
}
|
||||
|
||||
return parent::getAffectedBlocks();
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -41,7 +42,7 @@ class EndRod extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($face === Vector3::SIDE_UP or $face === Vector3::SIDE_DOWN){
|
||||
if(Facing::axis($face) === Facing::AXIS_Y){
|
||||
$this->meta = $face;
|
||||
}else{
|
||||
$this->meta = $face ^ 0x01;
|
||||
@ -62,11 +63,11 @@ class EndRod extends Flowable{
|
||||
}
|
||||
|
||||
protected function recalculateBoundingBox() : ?AxisAlignedBB{
|
||||
$m = $this->meta & ~0x01;
|
||||
$m = $this->meta >> 1; //everything except up/down are inverted, but we can still use this for axis
|
||||
$width = 0.375;
|
||||
|
||||
switch($m){
|
||||
case 0x00: //up/down
|
||||
case Facing::AXIS_Y:
|
||||
return new AxisAlignedBB(
|
||||
$width,
|
||||
0,
|
||||
@ -75,7 +76,7 @@ class EndRod extends Flowable{
|
||||
1,
|
||||
1 - $width
|
||||
);
|
||||
case 0x02: //north/south
|
||||
case Facing::AXIS_Z:
|
||||
return new AxisAlignedBB(
|
||||
0,
|
||||
$width,
|
||||
@ -84,7 +85,7 @@ class EndRod extends Flowable{
|
||||
1 - $width,
|
||||
1 - $width
|
||||
);
|
||||
case 0x04: //east/west
|
||||
case Facing::AXIS_X:
|
||||
return new AxisAlignedBB(
|
||||
$width,
|
||||
$width,
|
||||
|
@ -26,6 +26,8 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\item\TieredTool;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\tile\EnderChest as TileEnderChest;
|
||||
@ -60,14 +62,9 @@ class EnderChest extends Chest{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$faces = [
|
||||
0 => 4,
|
||||
1 => 2,
|
||||
2 => 5,
|
||||
3 => 3
|
||||
];
|
||||
|
||||
$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
|
||||
if($player !== null){
|
||||
$this->meta = Bearing::toFacing($player->getDirection());
|
||||
}
|
||||
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
Tile::createTile(Tile::ENDER_CHEST, $this->getLevel(), TileEnderChest::createNBT($this, $face, $item, $player));
|
||||
@ -86,7 +83,7 @@ class EnderChest extends Chest{
|
||||
$enderChest = Tile::createTile(Tile::ENDER_CHEST, $this->getLevel(), TileEnderChest::createNBT($this));
|
||||
}
|
||||
|
||||
if(!$this->getSide(Vector3::SIDE_UP)->isTransparent()){
|
||||
if(!$this->getSide(Facing::UP)->isTransparent()){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -24,12 +24,12 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
|
||||
abstract class Fallable extends Solid{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === self::AIR or $down instanceof Liquid or $down instanceof Fire){
|
||||
$this->level->setBlock($this, BlockFactory::get(Block::AIR), true);
|
||||
|
||||
|
@ -26,7 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
|
||||
class Farmland extends Transparent{
|
||||
|
||||
@ -53,7 +53,7 @@ class Farmland extends Transparent{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_UP)->isSolid()){
|
||||
if($this->getSide(Facing::UP)->isSolid()){
|
||||
$this->level->setBlock($this, BlockFactory::get(Block::DIRT), true);
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
|
||||
abstract class Fence extends Transparent{
|
||||
|
||||
@ -40,12 +40,12 @@ abstract class Fence extends Transparent{
|
||||
$width = 0.5 - $this->getThickness() / 2;
|
||||
|
||||
return new AxisAlignedBB(
|
||||
($this->canConnect($this->getSide(Vector3::SIDE_WEST)) ? 0 : $width),
|
||||
($this->canConnect($this->getSide(Facing::WEST)) ? 0 : $width),
|
||||
0,
|
||||
($this->canConnect($this->getSide(Vector3::SIDE_NORTH)) ? 0 : $width),
|
||||
1 - ($this->canConnect($this->getSide(Vector3::SIDE_EAST)) ? 0 : $width),
|
||||
($this->canConnect($this->getSide(Facing::NORTH)) ? 0 : $width),
|
||||
1 - ($this->canConnect($this->getSide(Facing::EAST)) ? 0 : $width),
|
||||
1.5,
|
||||
1 - ($this->canConnect($this->getSide(Vector3::SIDE_SOUTH)) ? 0 : $width)
|
||||
1 - ($this->canConnect($this->getSide(Facing::SOUTH)) ? 0 : $width)
|
||||
);
|
||||
}
|
||||
|
||||
@ -55,8 +55,8 @@ abstract class Fence extends Transparent{
|
||||
/** @var AxisAlignedBB[] $bbs */
|
||||
$bbs = [];
|
||||
|
||||
$connectWest = $this->canConnect($this->getSide(Vector3::SIDE_WEST));
|
||||
$connectEast = $this->canConnect($this->getSide(Vector3::SIDE_EAST));
|
||||
$connectWest = $this->canConnect($this->getSide(Facing::WEST));
|
||||
$connectEast = $this->canConnect($this->getSide(Facing::EAST));
|
||||
|
||||
if($connectWest or $connectEast){
|
||||
//X axis (west/east)
|
||||
@ -70,8 +70,8 @@ abstract class Fence extends Transparent{
|
||||
);
|
||||
}
|
||||
|
||||
$connectNorth = $this->canConnect($this->getSide(Vector3::SIDE_NORTH));
|
||||
$connectSouth = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH));
|
||||
$connectNorth = $this->canConnect($this->getSide(Facing::NORTH));
|
||||
$connectSouth = $this->canConnect($this->getSide(Facing::SOUTH));
|
||||
|
||||
if($connectNorth or $connectSouth){
|
||||
//Z axis (north/south)
|
||||
|
@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\level\sound\DoorSound;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -68,7 +69,9 @@ class FenceGate extends Transparent{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$this->meta = ($player instanceof Player ? ($player->getDirection() - 1) & 0x03 : 0);
|
||||
if($player !== null){
|
||||
$this->meta = Bearing::rotate($player->getDirection(), 2);
|
||||
}
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
|
||||
return true;
|
||||
@ -82,7 +85,7 @@ class FenceGate extends Transparent{
|
||||
$this->meta = (($this->meta ^ 0x04) & ~0x02);
|
||||
|
||||
if($player !== null){
|
||||
$this->meta |= (($player->getDirection() - 1) & 0x02);
|
||||
$this->meta |= (Bearing::rotate($player->getDirection(), 2) & 0x02); //open towards the player, retaining axis
|
||||
}
|
||||
|
||||
$this->getLevel()->setBlock($this, $this, true);
|
||||
|
@ -30,7 +30,7 @@ use pocketmine\event\entity\EntityCombustByBlockEvent;
|
||||
use pocketmine\event\entity\EntityDamageByBlockEvent;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\Server;
|
||||
|
||||
class Fire extends Flowable{
|
||||
@ -80,7 +80,7 @@ class Fire extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->getSide(Vector3::SIDE_DOWN)->isSolid() and !$this->hasAdjacentFlammableBlocks()){
|
||||
if(!$this->getSide(Facing::DOWN)->isSolid() and !$this->hasAdjacentFlammableBlocks()){
|
||||
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true);
|
||||
}else{
|
||||
$this->level->scheduleDelayedBlockUpdate($this, mt_rand(30, 40));
|
||||
@ -92,7 +92,7 @@ class Fire extends Flowable{
|
||||
}
|
||||
|
||||
public function onRandomTick() : void{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
|
||||
$result = null;
|
||||
if($this->meta < 15 and mt_rand(0, 2) === 0){
|
||||
@ -130,8 +130,8 @@ class Fire extends Flowable{
|
||||
}
|
||||
|
||||
//vanilla uses a 250 upper bound here, but I don't think they intended to increase the chance of incineration
|
||||
$this->burnBlock($this->getSide(Vector3::SIDE_UP), 350);
|
||||
$this->burnBlock($this->getSide(Vector3::SIDE_DOWN), 350);
|
||||
$this->burnBlock($this->getSide(Facing::UP), 350);
|
||||
$this->burnBlock($this->getSide(Facing::DOWN), 350);
|
||||
|
||||
//TODO: fire spread
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -60,7 +61,7 @@ class Flower extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === Block::GRASS or $down->getId() === Block::DIRT or $down->getId() === Block::FARMLAND){
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true);
|
||||
|
||||
@ -71,7 +72,7 @@ class Flower extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\tile\FlowerPot as TileFlowerPot;
|
||||
@ -52,7 +53,7 @@ class FlowerPot extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -62,7 +63,7 @@ class FlowerPot extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\TieredTool;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -45,15 +46,8 @@ class GlazedTerracotta extends Solid{
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($player !== null){
|
||||
$faces = [
|
||||
0 => 4,
|
||||
1 => 3,
|
||||
2 => 5,
|
||||
3 => 2
|
||||
];
|
||||
$this->meta = $faces[(~($player->getDirection() - 1)) & 0x03];
|
||||
$this->meta = Bearing::toFacing($player->getDirection());
|
||||
}
|
||||
|
||||
return $this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@ use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\item\Shovel;
|
||||
use pocketmine\level\generator\object\TallGrass as TallGrassObject;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
@ -105,7 +105,7 @@ class Grass extends Solid{
|
||||
$this->getLevel()->setBlock($this, BlockFactory::get(Block::FARMLAND));
|
||||
|
||||
return true;
|
||||
}elseif($item instanceof Shovel and $this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR){
|
||||
}elseif($item instanceof Shovel and $this->getSide(Facing::UP)->getId() === Block::AIR){
|
||||
$item->applyDamage(1);
|
||||
$this->getLevel()->setBlock($this, BlockFactory::get(Block::GRASS_PATH));
|
||||
|
||||
|
@ -26,7 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
|
||||
class GrassPath extends Transparent{
|
||||
|
||||
@ -53,7 +53,7 @@ class GrassPath extends Transparent{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_UP)->isSolid()){
|
||||
if($this->getSide(Facing::UP)->isSolid()){
|
||||
$this->level->setBlock($this, BlockFactory::get(Block::DIRT), true);
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\tile\ItemFrame as TileItemFrame;
|
||||
@ -59,10 +60,10 @@ class ItemFrame extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$sides = [
|
||||
0 => Vector3::SIDE_WEST,
|
||||
1 => Vector3::SIDE_EAST,
|
||||
2 => Vector3::SIDE_NORTH,
|
||||
3 => Vector3::SIDE_SOUTH
|
||||
0 => Facing::WEST,
|
||||
1 => Facing::EAST,
|
||||
2 => Facing::NORTH,
|
||||
3 => Facing::SOUTH
|
||||
];
|
||||
if(!$this->getSide($sides[$this->meta])->isSolid()){
|
||||
$this->level->useBreakOn($this);
|
||||
@ -70,15 +71,15 @@ class ItemFrame extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($face === Vector3::SIDE_DOWN or $face === Vector3::SIDE_UP or !$blockClicked->isSolid()){
|
||||
if($face === Facing::DOWN or $face === Facing::UP or !$blockClicked->isSolid()){
|
||||
return false;
|
||||
}
|
||||
|
||||
$faces = [
|
||||
Vector3::SIDE_NORTH => 3,
|
||||
Vector3::SIDE_SOUTH => 2,
|
||||
Vector3::SIDE_WEST => 1,
|
||||
Vector3::SIDE_EAST => 0
|
||||
Facing::NORTH => 3,
|
||||
Facing::SOUTH => 2,
|
||||
Facing::WEST => 1,
|
||||
Facing::EAST => 0
|
||||
];
|
||||
|
||||
$this->meta = $faces[$face];
|
||||
|
@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\event\block\LeavesDecayEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -76,7 +77,7 @@ class Leaves extends Transparent{
|
||||
return true;
|
||||
}elseif($pos->getId() === $this->id and $distance < 3){
|
||||
$visited[$index] = true;
|
||||
$down = $pos->getSide(Vector3::SIDE_DOWN)->getId();
|
||||
$down = $pos->getSide(Facing::DOWN)->getId();
|
||||
if($down === $this->woodType){
|
||||
return true;
|
||||
}
|
||||
@ -89,38 +90,38 @@ class Leaves extends Transparent{
|
||||
}else{ //No more loops
|
||||
switch($fromSide){
|
||||
case 2:
|
||||
if($this->findLog($pos->getSide(Vector3::SIDE_NORTH), $visited, $distance + 1, $fromSide)){
|
||||
if($this->findLog($pos->getSide(Facing::NORTH), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}elseif($this->findLog($pos->getSide(Vector3::SIDE_WEST), $visited, $distance + 1, $fromSide)){
|
||||
}elseif($this->findLog($pos->getSide(Facing::WEST), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}elseif($this->findLog($pos->getSide(Vector3::SIDE_EAST), $visited, $distance + 1, $fromSide)){
|
||||
}elseif($this->findLog($pos->getSide(Facing::EAST), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if($this->findLog($pos->getSide(Vector3::SIDE_SOUTH), $visited, $distance + 1, $fromSide)){
|
||||
if($this->findLog($pos->getSide(Facing::SOUTH), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}elseif($this->findLog($pos->getSide(Vector3::SIDE_WEST), $visited, $distance + 1, $fromSide)){
|
||||
}elseif($this->findLog($pos->getSide(Facing::WEST), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}elseif($this->findLog($pos->getSide(Vector3::SIDE_EAST), $visited, $distance + 1, $fromSide)){
|
||||
}elseif($this->findLog($pos->getSide(Facing::EAST), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if($this->findLog($pos->getSide(Vector3::SIDE_NORTH), $visited, $distance + 1, $fromSide)){
|
||||
if($this->findLog($pos->getSide(Facing::NORTH), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}elseif($this->findLog($pos->getSide(Vector3::SIDE_SOUTH), $visited, $distance + 1, $fromSide)){
|
||||
}elseif($this->findLog($pos->getSide(Facing::SOUTH), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}elseif($this->findLog($pos->getSide(Vector3::SIDE_WEST), $visited, $distance + 1, $fromSide)){
|
||||
}elseif($this->findLog($pos->getSide(Facing::WEST), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if($this->findLog($pos->getSide(Vector3::SIDE_NORTH), $visited, $distance + 1, $fromSide)){
|
||||
if($this->findLog($pos->getSide(Facing::NORTH), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}elseif($this->findLog($pos->getSide(Vector3::SIDE_SOUTH), $visited, $distance + 1, $fromSide)){
|
||||
}elseif($this->findLog($pos->getSide(Facing::SOUTH), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}elseif($this->findLog($pos->getSide(Vector3::SIDE_EAST), $visited, $distance + 1, $fromSide)){
|
||||
}elseif($this->findLog($pos->getSide(Facing::EAST), $visited, $distance + 1, $fromSide)){
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
@ -24,6 +24,8 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -52,19 +54,20 @@ class Lever extends Flowable{
|
||||
return false;
|
||||
}
|
||||
|
||||
if($face === Vector3::SIDE_DOWN){
|
||||
if($face === Facing::DOWN){
|
||||
$this->meta = 0;
|
||||
}else{
|
||||
$this->meta = 6 - $face;
|
||||
}
|
||||
|
||||
if($player !== null){
|
||||
if(($player->getDirection() & 0x01) === 0){
|
||||
if($face === Vector3::SIDE_UP){
|
||||
$bearing = $player->getDirection();
|
||||
if($bearing === Bearing::EAST or $bearing === Bearing::WEST){
|
||||
if($face === Facing::UP){
|
||||
$this->meta = 6;
|
||||
}
|
||||
}else{
|
||||
if($face === Vector3::SIDE_DOWN){
|
||||
if($face === Facing::DOWN){
|
||||
$this->meta = 7;
|
||||
}
|
||||
}
|
||||
@ -74,15 +77,15 @@ class Lever extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$faces = [
|
||||
0 => Vector3::SIDE_UP,
|
||||
1 => Vector3::SIDE_WEST,
|
||||
2 => Vector3::SIDE_EAST,
|
||||
3 => Vector3::SIDE_NORTH,
|
||||
4 => Vector3::SIDE_SOUTH,
|
||||
5 => Vector3::SIDE_DOWN,
|
||||
6 => Vector3::SIDE_DOWN,
|
||||
7 => Vector3::SIDE_UP
|
||||
static $faces = [
|
||||
0 => Facing::UP,
|
||||
1 => Facing::WEST,
|
||||
2 => Facing::EAST,
|
||||
3 => Facing::NORTH,
|
||||
4 => Facing::SOUTH,
|
||||
5 => Facing::DOWN,
|
||||
6 => Facing::DOWN,
|
||||
7 => Facing::UP
|
||||
];
|
||||
if(!$this->getSide($faces[$this->meta & 0x07])->isSolid()){
|
||||
$this->level->useBreakOn($this);
|
||||
|
@ -26,7 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\event\block\BlockGrowEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\Server;
|
||||
|
||||
class MelonStem extends Crops{
|
||||
@ -58,7 +58,7 @@ class MelonStem extends Crops{
|
||||
}
|
||||
}
|
||||
$side = $this->getSide(mt_rand(2, 5));
|
||||
$d = $side->getSide(Vector3::SIDE_DOWN);
|
||||
$d = $side->getSide(Facing::DOWN);
|
||||
if($side->getId() === self::AIR and ($d->getId() === self::FARMLAND or $d->getId() === self::GRASS or $d->getId() === self::DIRT)){
|
||||
Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($side, BlockFactory::get(Block::MELON_BLOCK)));
|
||||
if(!$ev->isCancelled()){
|
||||
|
@ -26,7 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\event\block\BlockSpreadEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\Server;
|
||||
|
||||
class Mycelium extends Solid{
|
||||
@ -66,7 +66,7 @@ class Mycelium extends Solid{
|
||||
$z = mt_rand($this->z - 1, $this->z + 1);
|
||||
$block = $this->getLevel()->getBlockAt($x, $y, $z);
|
||||
if($block->getId() === Block::DIRT){
|
||||
if($block->getSide(Vector3::SIDE_UP) instanceof Transparent){
|
||||
if($block->getSide(Facing::UP) instanceof Transparent){
|
||||
Server::getInstance()->getPluginManager()->callEvent($ev = new BlockSpreadEvent($block, $this, BlockFactory::get(Block::MYCELIUM)));
|
||||
if(!$ev->isCancelled()){
|
||||
$this->getLevel()->setBlock($block, $ev->getNewState());
|
||||
|
@ -27,6 +27,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\event\block\BlockGrowEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -44,7 +45,7 @@ class NetherWartPlant extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === Block::SOUL_SAND){
|
||||
$this->getLevel()->setBlock($blockReplace, $this, false, true);
|
||||
|
||||
@ -55,7 +56,7 @@ class NetherWartPlant extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->getId() !== Block::SOUL_SAND){
|
||||
if($this->getSide(Facing::DOWN)->getId() !== Block::SOUL_SAND){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -23,10 +23,6 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
class Pumpkin extends Solid{
|
||||
|
||||
protected $id = self::PUMPKIN;
|
||||
@ -47,15 +43,6 @@ class Pumpkin extends Solid{
|
||||
return "Pumpkin";
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($player instanceof Player){
|
||||
$this->meta = ((int) $player->getDirection() + 1) % 4;
|
||||
}
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getVariantBitmask() : int{
|
||||
return 0;
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\event\block\BlockGrowEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\Server;
|
||||
|
||||
class PumpkinStem extends Crops{
|
||||
@ -58,7 +58,7 @@ class PumpkinStem extends Crops{
|
||||
}
|
||||
}
|
||||
$side = $this->getSide(mt_rand(2, 5));
|
||||
$d = $side->getSide(Vector3::SIDE_DOWN);
|
||||
$d = $side->getSide(Facing::DOWN);
|
||||
if($side->getId() === self::AIR and ($d->getId() === self::FARMLAND or $d->getId() === self::GRASS or $d->getId() === self::DIRT)){
|
||||
Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($side, BlockFactory::get(Block::PUMPKIN)));
|
||||
if(!$ev->isCancelled()){
|
||||
|
@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -55,7 +56,7 @@ class Rail extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if(!$blockReplace->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if(!$blockReplace->getSide(Facing::DOWN)->isTransparent()){
|
||||
return $this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
}
|
||||
|
||||
@ -63,7 +64,7 @@ class Rail extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}else{
|
||||
//TODO: Update rail connectivity
|
||||
|
@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -44,13 +45,13 @@ class RedMushroom extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if(!$down->isTransparent()){
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\level\generator\object\Tree;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\utils\Random;
|
||||
@ -56,7 +57,7 @@ class Sapling extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === self::GRASS or $down->getId() === self::DIRT or $down->getId() === self::FARMLAND){
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
|
||||
@ -80,7 +81,7 @@ class Sapling extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\tile\Sign as TileSign;
|
||||
@ -58,9 +59,9 @@ class SignPost extends Transparent{
|
||||
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($face !== Vector3::SIDE_DOWN){
|
||||
if($face !== Facing::DOWN){
|
||||
|
||||
if($face === Vector3::SIDE_UP){
|
||||
if($face === Facing::UP){
|
||||
$this->meta = $player !== null ? (floor((($player->yaw + 180) * 16 / 360) + 0.5) & 0x0f) : 0;
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true);
|
||||
}else{
|
||||
@ -77,7 +78,7 @@ class SignPost extends Transparent{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->getId() === self::AIR){
|
||||
if($this->getSide(Facing::DOWN)->getId() === self::AIR){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\tile\Skull as TileSkull;
|
||||
@ -54,7 +55,7 @@ class Skull extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($face === Vector3::SIDE_DOWN){
|
||||
if($face === Facing::DOWN){
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -43,9 +44,9 @@ abstract class Slab extends Transparent{
|
||||
|
||||
if($blockReplace->getId() === $this->getId() and $blockReplace->getVariant() === $this->getVariant()){
|
||||
if(($blockReplace->getDamage() & 0x08) !== 0){ //Trying to combine with top slab
|
||||
return $clickVector->y <= 0.5 or (!$isClickedBlock and $face === Vector3::SIDE_UP);
|
||||
return $clickVector->y <= 0.5 or (!$isClickedBlock and $face === Facing::UP);
|
||||
}else{
|
||||
return $clickVector->y >= 0.5 or (!$isClickedBlock and $face === Vector3::SIDE_DOWN);
|
||||
return $clickVector->y >= 0.5 or (!$isClickedBlock and $face === Facing::DOWN);
|
||||
}
|
||||
}
|
||||
|
||||
@ -54,7 +55,7 @@ abstract class Slab extends Transparent{
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$this->meta &= 0x07;
|
||||
if($face === Vector3::SIDE_DOWN){
|
||||
if($face === Facing::DOWN){
|
||||
if($blockClicked->getId() === $this->id and ($blockClicked->getDamage() & 0x08) === 0x08 and $blockClicked->getVariant() === $this->getVariant()){
|
||||
$this->getLevel()->setBlock($blockClicked, BlockFactory::get($this->getDoubleSlabId(), $this->getVariant()), true);
|
||||
|
||||
@ -66,7 +67,7 @@ abstract class Slab extends Transparent{
|
||||
}else{
|
||||
$this->meta |= 0x08;
|
||||
}
|
||||
}elseif($face === Vector3::SIDE_UP){
|
||||
}elseif($face === Facing::UP){
|
||||
if($blockClicked->getId() === $this->id and ($blockClicked->getDamage() & 0x08) === 0 and $blockClicked->getVariant() === $this->getVariant()){
|
||||
$this->getLevel()->setBlock($blockClicked, BlockFactory::get($this->getDoubleSlabId(), $this->getVariant()), true);
|
||||
|
||||
|
@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\item\TieredTool;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -58,7 +59,7 @@ class SnowLayer extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($blockReplace->getSide(Vector3::SIDE_DOWN)->isSolid()){
|
||||
if($blockReplace->getSide(Facing::DOWN)->isSolid()){
|
||||
//TODO: fix placement
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true);
|
||||
|
||||
@ -69,7 +70,7 @@ class SnowLayer extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->getSide(Vector3::SIDE_DOWN)->isSolid()){
|
||||
if(!$this->getSide(Facing::DOWN)->isSolid()){
|
||||
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false, false);
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,8 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -69,14 +71,16 @@ abstract class Stair extends Transparent{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$faces = [
|
||||
0 => 0,
|
||||
1 => 2,
|
||||
2 => 1,
|
||||
3 => 3
|
||||
static $faces = [
|
||||
Bearing::SOUTH => 3, //north
|
||||
Bearing::WEST => 0, //east
|
||||
Bearing::NORTH => 2, //south
|
||||
Bearing::EAST => 1 //west
|
||||
];
|
||||
$this->meta = $faces[$player->getDirection()] & 0x03;
|
||||
if(($clickVector->y > 0.5 and $face !== Vector3::SIDE_UP) or $face === Vector3::SIDE_DOWN){
|
||||
if($player !== null){
|
||||
$this->meta = $faces[$player->getDirection()];
|
||||
}
|
||||
if(($clickVector->y > 0.5 and $face !== Facing::UP) or $face === Facing::DOWN){
|
||||
$this->meta |= 0x04; //Upside-down stairs
|
||||
}
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
|
@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\tile\Banner as TileBanner;
|
||||
@ -58,8 +59,8 @@ class StandingBanner extends Transparent{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($face !== Vector3::SIDE_DOWN){
|
||||
if($face === Vector3::SIDE_UP and $player !== null){
|
||||
if($face !== Facing::DOWN){
|
||||
if($face === Facing::UP and $player !== null){
|
||||
$this->meta = floor((($player->yaw + 180) * 16 / 360) + 0.5) & 0x0f;
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true);
|
||||
}else{
|
||||
@ -75,7 +76,7 @@ class StandingBanner extends Transparent{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->getId() === self::AIR){
|
||||
if($this->getSide(Facing::DOWN)->getId() === self::AIR){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\event\block\BlockGrowEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\Server;
|
||||
@ -45,7 +46,7 @@ class Sugarcane extends Flowable{
|
||||
|
||||
public function onActivate(Item $item, Player $player = null) : bool{
|
||||
if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->getId() !== self::SUGARCANE_BLOCK){
|
||||
if($this->getSide(Facing::DOWN)->getId() !== self::SUGARCANE_BLOCK){
|
||||
for($y = 1; $y < 3; ++$y){
|
||||
$b = $this->getLevel()->getBlockAt($this->x, $this->y + $y, $this->z);
|
||||
if($b->getId() === self::AIR){
|
||||
@ -69,7 +70,7 @@ class Sugarcane extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->isTransparent() and $down->getId() !== self::SUGARCANE_BLOCK){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
@ -80,7 +81,7 @@ class Sugarcane extends Flowable{
|
||||
}
|
||||
|
||||
public function onRandomTick() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->getId() !== self::SUGARCANE_BLOCK){
|
||||
if($this->getSide(Facing::DOWN)->getId() !== self::SUGARCANE_BLOCK){
|
||||
if($this->meta === 0x0F){
|
||||
for($y = 1; $y < 3; ++$y){
|
||||
$b = $this->getLevel()->getBlockAt($this->x, $this->y + $y, $this->z);
|
||||
@ -99,16 +100,16 @@ class Sugarcane extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === self::SUGARCANE_BLOCK){
|
||||
$this->getLevel()->setBlock($blockReplace, BlockFactory::get(Block::SUGARCANE_BLOCK), true);
|
||||
|
||||
return true;
|
||||
}elseif($down->getId() === self::GRASS or $down->getId() === self::DIRT or $down->getId() === self::SAND){
|
||||
$block0 = $down->getSide(Vector3::SIDE_NORTH);
|
||||
$block1 = $down->getSide(Vector3::SIDE_SOUTH);
|
||||
$block2 = $down->getSide(Vector3::SIDE_WEST);
|
||||
$block3 = $down->getSide(Vector3::SIDE_EAST);
|
||||
$block0 = $down->getSide(Facing::NORTH);
|
||||
$block1 = $down->getSide(Facing::SOUTH);
|
||||
$block2 = $down->getSide(Facing::WEST);
|
||||
$block3 = $down->getSide(Facing::EAST);
|
||||
if(($block0 instanceof Water) or ($block1 instanceof Water) or ($block2 instanceof Water) or ($block3 instanceof Water)){
|
||||
$this->getLevel()->setBlock($blockReplace, BlockFactory::get(Block::SUGARCANE_BLOCK), true);
|
||||
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemFactory;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -50,7 +51,7 @@ class TallGrass extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() === self::GRASS){
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true);
|
||||
|
||||
@ -61,7 +62,7 @@ class TallGrass extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){ //Replace with common break method
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){ //Replace with common break method
|
||||
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true, true);
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
|
||||
abstract class Thin extends Transparent{
|
||||
|
||||
@ -32,12 +32,12 @@ abstract class Thin extends Transparent{
|
||||
$width = 0.5 - 0.125 / 2;
|
||||
|
||||
return new AxisAlignedBB(
|
||||
($this->canConnect($this->getSide(Vector3::SIDE_WEST)) ? 0 : $width),
|
||||
($this->canConnect($this->getSide(Facing::WEST)) ? 0 : $width),
|
||||
0,
|
||||
($this->canConnect($this->getSide(Vector3::SIDE_NORTH)) ? 0 : $width),
|
||||
1 - ($this->canConnect($this->getSide(Vector3::SIDE_EAST)) ? 0 : $width),
|
||||
($this->canConnect($this->getSide(Facing::NORTH)) ? 0 : $width),
|
||||
1 - ($this->canConnect($this->getSide(Facing::EAST)) ? 0 : $width),
|
||||
1,
|
||||
1 - ($this->canConnect($this->getSide(Vector3::SIDE_SOUTH)) ? 0 : $width)
|
||||
1 - ($this->canConnect($this->getSide(Facing::SOUTH)) ? 0 : $width)
|
||||
);
|
||||
}
|
||||
|
||||
@ -47,8 +47,8 @@ abstract class Thin extends Transparent{
|
||||
/** @var AxisAlignedBB[] $bbs */
|
||||
$bbs = [];
|
||||
|
||||
$connectWest = $this->canConnect($this->getSide(Vector3::SIDE_WEST));
|
||||
$connectEast = $this->canConnect($this->getSide(Vector3::SIDE_EAST));
|
||||
$connectWest = $this->canConnect($this->getSide(Facing::WEST));
|
||||
$connectEast = $this->canConnect($this->getSide(Facing::EAST));
|
||||
|
||||
if($connectWest or $connectEast){
|
||||
//X axis (west/east)
|
||||
@ -62,8 +62,8 @@ abstract class Thin extends Transparent{
|
||||
);
|
||||
}
|
||||
|
||||
$connectNorth = $this->canConnect($this->getSide(Vector3::SIDE_NORTH));
|
||||
$connectSouth = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH));
|
||||
$connectNorth = $this->canConnect($this->getSide(Facing::NORTH));
|
||||
$connectSouth = $this->canConnect($this->getSide(Facing::SOUTH));
|
||||
|
||||
if($connectNorth or $connectSouth){
|
||||
//Z axis (north/south)
|
||||
|
@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -44,32 +45,32 @@ class Torch extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$below = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$below = $this->getSide(Facing::DOWN);
|
||||
$side = $this->getDamage();
|
||||
$faces = [
|
||||
0 => Vector3::SIDE_DOWN,
|
||||
1 => Vector3::SIDE_WEST,
|
||||
2 => Vector3::SIDE_EAST,
|
||||
3 => Vector3::SIDE_NORTH,
|
||||
4 => Vector3::SIDE_SOUTH,
|
||||
5 => Vector3::SIDE_DOWN
|
||||
static $faces = [
|
||||
0 => Facing::DOWN,
|
||||
1 => Facing::WEST,
|
||||
2 => Facing::EAST,
|
||||
3 => Facing::NORTH,
|
||||
4 => Facing::SOUTH,
|
||||
5 => Facing::DOWN
|
||||
];
|
||||
|
||||
if($this->getSide($faces[$side])->isTransparent() and !($side === Vector3::SIDE_DOWN and ($below->getId() === self::FENCE or $below->getId() === self::COBBLESTONE_WALL))){
|
||||
if($this->getSide($faces[$side])->isTransparent() and !($side === Facing::DOWN and ($below->getId() === self::FENCE or $below->getId() === self::COBBLESTONE_WALL))){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$below = $this->getSide(Vector3::SIDE_DOWN);
|
||||
$below = $this->getSide(Facing::DOWN);
|
||||
|
||||
if(!$blockClicked->isTransparent() and $face !== Vector3::SIDE_DOWN){
|
||||
$faces = [
|
||||
Vector3::SIDE_UP => 5,
|
||||
Vector3::SIDE_NORTH => 4,
|
||||
Vector3::SIDE_SOUTH => 3,
|
||||
Vector3::SIDE_WEST => 2,
|
||||
Vector3::SIDE_EAST => 1
|
||||
if(!$blockClicked->isTransparent() and $face !== Facing::DOWN){
|
||||
static $faces = [
|
||||
Facing::UP => 5,
|
||||
Facing::NORTH => 4,
|
||||
Facing::SOUTH => 3,
|
||||
Facing::WEST => 2,
|
||||
Facing::EAST => 1
|
||||
];
|
||||
$this->meta = $faces[$face];
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
|
@ -26,6 +26,8 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\level\sound\DoorSound;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -81,16 +83,16 @@ class Trapdoor extends Transparent{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
$directions = [
|
||||
0 => 1,
|
||||
1 => 3,
|
||||
2 => 0,
|
||||
3 => 2
|
||||
static $directions = [
|
||||
Bearing::SOUTH => 2,
|
||||
Bearing::WEST => 1,
|
||||
Bearing::NORTH => 3,
|
||||
Bearing::EAST => 0
|
||||
];
|
||||
if($player !== null){
|
||||
$this->meta = $directions[$player->getDirection() & 0x03];
|
||||
$this->meta = $directions[$player->getDirection()];
|
||||
}
|
||||
if(($clickVector->y > 0.5 and $face !== self::SIDE_UP) or $face === self::SIDE_DOWN){
|
||||
if(($clickVector->y > 0.5 and $face !== Facing::UP) or $face === Facing::DOWN){
|
||||
$this->meta |= self::MASK_UPPER; //top half of block
|
||||
}
|
||||
$this->getLevel()->setBlock($blockReplace, $this, true, true);
|
||||
|
@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -111,7 +112,7 @@ class Vine extends Flowable{
|
||||
|
||||
//TODO: Missing NORTH check
|
||||
|
||||
if(!$flag and $this->getSide(Vector3::SIDE_UP)->isSolid()){
|
||||
if(!$flag and $this->getSide(Facing::UP)->isSolid()){
|
||||
$minY = min($minY, 0.9375);
|
||||
$maxY = 1;
|
||||
$minX = 0;
|
||||
@ -124,15 +125,15 @@ class Vine extends Flowable{
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if(!$blockClicked->isSolid() or $face === Vector3::SIDE_UP or $face === Vector3::SIDE_DOWN){
|
||||
if(!$blockClicked->isSolid() or $face === Facing::UP or $face === Facing::DOWN){
|
||||
return false;
|
||||
}
|
||||
|
||||
$faces = [
|
||||
Vector3::SIDE_NORTH => self::FLAG_SOUTH,
|
||||
Vector3::SIDE_SOUTH => self::FLAG_NORTH,
|
||||
Vector3::SIDE_WEST => self::FLAG_EAST,
|
||||
Vector3::SIDE_EAST => self::FLAG_WEST
|
||||
static $faces = [
|
||||
Facing::NORTH => self::FLAG_SOUTH,
|
||||
Facing::SOUTH => self::FLAG_NORTH,
|
||||
Facing::WEST => self::FLAG_EAST,
|
||||
Facing::EAST => self::FLAG_WEST
|
||||
];
|
||||
|
||||
$this->meta = $faces[$face] ?? 0;
|
||||
@ -145,11 +146,11 @@ class Vine extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$sides = [
|
||||
self::FLAG_SOUTH => Vector3::SIDE_SOUTH,
|
||||
self::FLAG_WEST => Vector3::SIDE_WEST,
|
||||
self::FLAG_NORTH => Vector3::SIDE_NORTH,
|
||||
self::FLAG_EAST => Vector3::SIDE_EAST
|
||||
static $sides = [
|
||||
self::FLAG_SOUTH => Facing::SOUTH,
|
||||
self::FLAG_WEST => Facing::WEST,
|
||||
self::FLAG_NORTH => Facing::NORTH,
|
||||
self::FLAG_EAST => Facing::EAST
|
||||
];
|
||||
|
||||
$meta = $this->meta;
|
||||
|
@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
@ -51,7 +52,7 @@ class WaterLily extends Flowable{
|
||||
|
||||
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
||||
if($blockClicked instanceof Water){
|
||||
$up = $blockClicked->getSide(Vector3::SIDE_UP);
|
||||
$up = $blockClicked->getSide(Facing::UP);
|
||||
if($up->getId() === Block::AIR){
|
||||
$this->getLevel()->setBlock($up, $this, true, true);
|
||||
return true;
|
||||
@ -62,7 +63,7 @@ class WaterLily extends Flowable{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!($this->getSide(Vector3::SIDE_DOWN) instanceof Water)){
|
||||
if(!($this->getSide(Facing::DOWN) instanceof Water)){
|
||||
$this->getLevel()->useBreakOn($this);
|
||||
}
|
||||
}
|
||||
|
@ -23,17 +23,17 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\block\utils;
|
||||
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\math\Facing;
|
||||
|
||||
class PillarRotationHelper{
|
||||
|
||||
public static function getMetaFromFace(int $meta, int $face) : int{
|
||||
$faces = [
|
||||
Vector3::SIDE_DOWN => 0,
|
||||
Vector3::SIDE_NORTH => 0x08,
|
||||
Vector3::SIDE_WEST => 0x04
|
||||
static $bits = [
|
||||
Facing::AXIS_Y => 0,
|
||||
Facing::AXIS_Z => 0x08,
|
||||
Facing::AXIS_X => 0x04
|
||||
];
|
||||
|
||||
return ($meta & 0x03) | $faces[$face & ~0x01];
|
||||
return ($meta & 0x03) | $bits[Facing::axis($face)];
|
||||
}
|
||||
}
|
||||
|
@ -53,6 +53,8 @@ use pocketmine\level\Level;
|
||||
use pocketmine\level\Location;
|
||||
use pocketmine\level\Position;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector2;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\metadata\Metadatable;
|
||||
@ -1208,66 +1210,66 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
|
||||
|
||||
if($westNonSolid){
|
||||
$limit = $diffX;
|
||||
$direction = Vector3::SIDE_WEST;
|
||||
$direction = Facing::WEST;
|
||||
}
|
||||
|
||||
if($eastNonSolid and 1 - $diffX < $limit){
|
||||
$limit = 1 - $diffX;
|
||||
$direction = Vector3::SIDE_EAST;
|
||||
$direction = Facing::EAST;
|
||||
}
|
||||
|
||||
if($downNonSolid and $diffY < $limit){
|
||||
$limit = $diffY;
|
||||
$direction = Vector3::SIDE_DOWN;
|
||||
$direction = Facing::DOWN;
|
||||
}
|
||||
|
||||
if($upNonSolid and 1 - $diffY < $limit){
|
||||
$limit = 1 - $diffY;
|
||||
$direction = Vector3::SIDE_UP;
|
||||
$direction = Facing::UP;
|
||||
}
|
||||
|
||||
if($northNonSolid and $diffZ < $limit){
|
||||
$limit = $diffZ;
|
||||
$direction = Vector3::SIDE_NORTH;
|
||||
$direction = Facing::NORTH;
|
||||
}
|
||||
|
||||
if($southNonSolid and 1 - $diffZ < $limit){
|
||||
$direction = Vector3::SIDE_SOUTH;
|
||||
$direction = Facing::SOUTH;
|
||||
}
|
||||
|
||||
$force = lcg_value() * 0.2 + 0.1;
|
||||
|
||||
if($direction === Vector3::SIDE_WEST){
|
||||
if($direction === Facing::WEST){
|
||||
$this->motion->x = -$force;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if($direction === Vector3::SIDE_EAST){
|
||||
if($direction === Facing::EAST){
|
||||
$this->motion->x = $force;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if($direction === Vector3::SIDE_DOWN){
|
||||
if($direction === Facing::DOWN){
|
||||
$this->motion->y = -$force;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if($direction === Vector3::SIDE_UP){
|
||||
if($direction === Facing::UP){
|
||||
$this->motion->y = $force;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if($direction === Vector3::SIDE_NORTH){
|
||||
if($direction === Facing::NORTH){
|
||||
$this->motion->z = -$force;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if($direction === Vector3::SIDE_SOUTH){
|
||||
if($direction === Facing::SOUTH){
|
||||
$this->motion->z = $force;
|
||||
|
||||
return true;
|
||||
@ -1277,25 +1279,8 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int|null
|
||||
*/
|
||||
public function getDirection() : ?int{
|
||||
$rotation = ($this->yaw - 90) % 360;
|
||||
if($rotation < 0){
|
||||
$rotation += 360.0;
|
||||
}
|
||||
if((0 <= $rotation and $rotation < 45) or (315 <= $rotation and $rotation < 360)){
|
||||
return 2; //North
|
||||
}elseif(45 <= $rotation and $rotation < 135){
|
||||
return 3; //East
|
||||
}elseif(135 <= $rotation and $rotation < 225){
|
||||
return 0; //South
|
||||
}elseif(225 <= $rotation and $rotation < 315){
|
||||
return 1; //West
|
||||
}else{
|
||||
return null;
|
||||
}
|
||||
public function getDirection() : int{
|
||||
return Bearing::fromAngle($this->yaw);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -32,6 +32,8 @@ use pocketmine\item\ItemFactory;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\level\particle\DestroyBlockParticle;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Bearing;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\nbt\tag\ByteTag;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
@ -110,29 +112,14 @@ class Painting extends Entity{
|
||||
}
|
||||
|
||||
protected function recalculateBoundingBox() : void{
|
||||
static $directions = [
|
||||
0 => Vector3::SIDE_SOUTH,
|
||||
1 => Vector3::SIDE_WEST,
|
||||
2 => Vector3::SIDE_NORTH,
|
||||
3 => Vector3::SIDE_EAST
|
||||
];
|
||||
|
||||
$facing = $directions[$this->direction];
|
||||
|
||||
$facing = Bearing::toFacing($this->direction);
|
||||
$this->boundingBox->setBB(self::getPaintingBB($this->blockIn->getSide($facing), $facing, $this->getMotive()));
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
parent::onNearbyBlockChange();
|
||||
|
||||
static $directions = [
|
||||
0 => Vector3::SIDE_SOUTH,
|
||||
1 => Vector3::SIDE_WEST,
|
||||
2 => Vector3::SIDE_NORTH,
|
||||
3 => Vector3::SIDE_EAST
|
||||
];
|
||||
|
||||
$face = $directions[$this->direction];
|
||||
$face = Bearing::toFacing($this->direction);
|
||||
if(!self::canFit($this->level, $this->blockIn->getSide($face), $face, false, $this->getMotive())){
|
||||
$this->kill();
|
||||
}
|
||||
@ -170,7 +157,7 @@ class Painting extends Entity{
|
||||
return PaintingMotive::getMotiveByName($this->motive);
|
||||
}
|
||||
|
||||
public function getDirection() : ?int{
|
||||
public function getDirection() : int{
|
||||
return $this->direction;
|
||||
}
|
||||
|
||||
@ -199,25 +186,25 @@ class Painting extends Entity{
|
||||
$maxY = $minY + $height;
|
||||
|
||||
switch($facing){
|
||||
case Vector3::SIDE_NORTH:
|
||||
case Facing::NORTH:
|
||||
$minZ = 1 - $thickness;
|
||||
$maxZ = 1;
|
||||
$maxX = $horizontalStart + 1;
|
||||
$minX = $maxX - $width;
|
||||
break;
|
||||
case Vector3::SIDE_SOUTH:
|
||||
case Facing::SOUTH:
|
||||
$minZ = 0;
|
||||
$maxZ = $thickness;
|
||||
$minX = -$horizontalStart;
|
||||
$maxX = $minX + $width;
|
||||
break;
|
||||
case Vector3::SIDE_WEST:
|
||||
case Facing::WEST:
|
||||
$minX = 1 - $thickness;
|
||||
$maxX = 1;
|
||||
$minZ = -$horizontalStart;
|
||||
$maxZ = $minZ + $width;
|
||||
break;
|
||||
case Vector3::SIDE_EAST:
|
||||
case Facing::EAST:
|
||||
$minX = 0;
|
||||
$maxX = $thickness;
|
||||
$maxZ = $horizontalStart + 1;
|
||||
@ -253,30 +240,15 @@ class Painting extends Entity{
|
||||
$horizontalStart = (int) (ceil($width / 2) - 1);
|
||||
$verticalStart = (int) (ceil($height / 2) - 1);
|
||||
|
||||
switch($facing){
|
||||
case Vector3::SIDE_NORTH:
|
||||
$rotatedFace = Vector3::SIDE_WEST;
|
||||
break;
|
||||
case Vector3::SIDE_WEST:
|
||||
$rotatedFace = Vector3::SIDE_SOUTH;
|
||||
break;
|
||||
case Vector3::SIDE_SOUTH:
|
||||
$rotatedFace = Vector3::SIDE_EAST;
|
||||
break;
|
||||
case Vector3::SIDE_EAST:
|
||||
$rotatedFace = Vector3::SIDE_NORTH;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
$rotatedFace = Bearing::toFacing(Bearing::rotate(Bearing::fromFacing($facing), -1));
|
||||
|
||||
$oppositeSide = Vector3::getOppositeSide($facing);
|
||||
$oppositeSide = Facing::opposite($facing);
|
||||
|
||||
$startPos = $blockIn->asVector3()->getSide(Vector3::getOppositeSide($rotatedFace), $horizontalStart)->getSide(Vector3::SIDE_DOWN, $verticalStart);
|
||||
$startPos = $blockIn->asVector3()->getSide(Facing::opposite($rotatedFace), $horizontalStart)->getSide(Facing::DOWN, $verticalStart);
|
||||
|
||||
for($w = 0; $w < $width; ++$w){
|
||||
for($h = 0; $h < $height; ++$h){
|
||||
$pos = $startPos->getSide($rotatedFace, $w)->getSide(Vector3::SIDE_UP, $h);
|
||||
$pos = $startPos->getSide($rotatedFace, $w)->getSide(Facing::UP, $h);
|
||||
|
||||
$block = $level->getBlockAt($pos->x, $pos->y, $pos->z);
|
||||
if($block->isSolid() or !$block->getSide($oppositeSide)->isSolid()){
|
||||
|
@ -27,6 +27,7 @@ use pocketmine\block\Block;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\entity\object\Painting;
|
||||
use pocketmine\entity\object\PaintingMotive;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\network\mcpe\protocol\LevelEventPacket;
|
||||
use pocketmine\Player;
|
||||
@ -71,10 +72,10 @@ class PaintingItem extends Item{
|
||||
$motive = $motives[array_rand($motives)];
|
||||
|
||||
static $directions = [
|
||||
Vector3::SIDE_SOUTH => 0,
|
||||
Vector3::SIDE_WEST => 1,
|
||||
Vector3::SIDE_NORTH => 2,
|
||||
Vector3::SIDE_EAST => 3
|
||||
Facing::SOUTH => 0,
|
||||
Facing::WEST => 1,
|
||||
Facing::NORTH => 2,
|
||||
Facing::EAST => 3
|
||||
];
|
||||
|
||||
$direction = $directions[$face] ?? -1;
|
||||
|
@ -24,6 +24,7 @@ declare(strict_types=1);
|
||||
namespace pocketmine\tile;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\Player;
|
||||
@ -74,7 +75,7 @@ class Skull extends Spawnable{
|
||||
$nbt->setByte(self::TAG_SKULL_TYPE, $item !== null ? $item->getDamage() : self::TYPE_SKELETON);
|
||||
|
||||
$rot = 0;
|
||||
if($face === Vector3::SIDE_UP and $player !== null){
|
||||
if($face === Facing::UP and $player !== null){
|
||||
$rot = floor(($player->yaw * 16 / 360) + 0.5) & 0x0F;
|
||||
}
|
||||
$nbt->setByte(self::TAG_ROT, $rot);
|
||||
|
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Reference in New Issue
Block a user