Commit Graph

287 Commits

Author SHA1 Message Date
008a022ec1 Players now have finite resources in spectator mode
this seems like the logical solution for the block picking issues.
2023-05-16 23:02:33 +01:00
0d21e591d1 Support sign editing UI in 1.19.80, with APIs to allow plugins to use it
this doesn't support editing the rear side of a sign, since the 1.12 format doesn't allow us to represent the rear text, and it would necessitate API breaks to support anyway.

However, we can quite trivially support APIs for the sign GUI, which plugins can use to enable editing signs. PocketMine-MP doesn't currently permit this, since it's currently an experimental feature in 1.20, but plugins can simply use Player->openSignEditor() to mimic it.

This is, however, a byproduct of the fact that APIs needed to be added in order to facilitate the use of OpenSignPacket in 1.19.80.
2023-04-26 22:55:05 +01:00
ab0c444823 Player: fixed ticking chunks not being re-registered if they never left the view distance
closes #5699
2023-04-14 16:02:28 +01:00
946c2fbacc Ticking chunks rewrite (#5689)
This API is much more flexible than the old, allowing any arbitrary set of chunks to be ticked.

These changes also improve the performance of random chunk ticking by almost entirely eliminating the cost of chunk selection. Ticking chunks are now reevaluated when a player moves, instead of every tick.

The system also does not attempt to check the same chunks twice, leading to further improvements.

Overall, the overhead of random chunk selection is reduced anywhere from 80-96%. In practice, this can offer a 5-10% performance gain for servers with sparsely distributed players.
2023-04-11 20:01:19 +01:00
f5b4d64668 Player: increase max distance between movements to allow high levels of speed to work correctly
speed 255 may allow the player to move as much as 14.8 blocks per tick when sprinting.
2023-04-07 21:35:58 +01:00
2751e1ec02 replacing new Vector3(0, 0, 0) with Vector3::zero() (#5640) 2023-03-20 12:54:28 +00:00
419962d3a2 Added timer for player-specific movement code
players use an entirely different pathway for movement processing, which could be costly.
2023-03-19 16:12:47 +00:00
289e86e899 Make use of World::requestSafeSpawn() 2023-01-14 17:55:00 +00:00
ece49f011c Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
33d1755eae Player: fixed not receiving slot updates for small crafting grid
I'm not really sure why this tracking logic is here and not in InventoryManager, but for now it is what it is.
2023-01-04 01:28:25 +00:00
0d31b25fba Use str_starts_with and str_contains instead of strpos (#5482) 2022-12-30 21:41:30 +00:00
b03733442b Move translation flattening logic from Player to NetworkSession
this is network-specific stuff, so it doesn't belong in Player.
2022-12-22 16:51:09 +00:00
9c9929ff39 Player: break cycle between sendMessage() and sendTranslation() 2022-12-22 16:37:36 +00:00
566a8a261f Player: deprecate sendTranslation() in favour of sendMessage() 2022-12-22 16:32:54 +00:00
a9e5f92958 Show death message on death screen (#5386) 2022-12-22 15:36:31 +00:00
bf44edd179 Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
c5d716dc9d Added keep on death methods for items (#5395) 2022-12-15 20:10:20 +00:00
95d0a3bf41 Merge branch 'stable' into next-minor 2022-12-15 19:38:22 +00:00
1308cda5c2 Implemented hook method Item::onInteractEntity() (#5432)
this is called when the player right-clicks on an entity to do some action, such as shearing, naming etc.
2022-12-15 19:30:52 +00:00
99996b62d6 Align PhpDoc @param tags according to PHP-CS-Fixer 2022-12-06 13:21:20 +00:00
a3502a711d Merge branch 'stable' into next-minor 2022-11-12 17:01:58 +00:00
732dac6fc1 Player: revert accidental change from ef100b248b 2022-11-12 14:43:22 +00:00
d5e3636908 Timezone: Apparently timezone_id returned by timezone_abbreviations_list() may be null... 2022-11-12 14:40:37 +00:00
93e661aa4e Removed useless @inheritDoc (#5399) 2022-11-09 13:40:35 +00:00
41970feb57 Entity: Fire EntitySpawnEvent/ItemSpawnEvent on the first entity tick, instead of in the constructor (#5314)
This allows plugins to modify the entity via setters in EntitySpawnEvent without their changes getting overwritten by setter calls directly after the 'new YourEntity' statement.

As well as benefiting plugins, this also clears a path for a BC-breaking change in PM5 (to have the programmer use addEntity() to spawn entities, instead of the constructor doing it, which will improve on a number of data handling aspects).

fixes #4973

This targets next-minor because it has some side effects on plugins that depended on the old behaviour, such as VanillaHopper, so it's not suitable for a patch release.
2022-09-29 22:30:12 +01:00
a7dfa0907c Merge branch 'stable' into next-minor 2022-09-24 18:07:56 +01:00
e4fc523251 Introduce Player::sendToastNotification() (#5102) 2022-09-23 11:37:08 +01:00
7804172846 Player: added API documentation for some functions 2022-09-21 14:46:04 +01:00
7d29ac8293 Merge branch 'stable' into next-minor 2022-09-21 14:21:27 +01:00
d1c75da14b Player: lock flight state in spectator mode
players should not be able to stop flying in spectator mode
2022-09-20 21:53:51 +01:00
ad2d59923c Merge branch 'stable' into next-minor 2022-08-18 17:06:15 +01:00
792c1b62b7 Introduce and use TransactionBuilder for inventory evacuations 2022-08-18 17:04:12 +01:00
2f4a9469b6 Player: spectator shouldn't able to pick blocks they don't have (#5111)
Jury is out on whether they should be able to pick blocks at all, or be considered to have infinite resources, but this solution has been used in a few other places already anyway, so it can be cleaned up another time.
2022-08-15 16:48:37 +01:00
608c6ed6db Improved suboptimal code in Player::handleMovement() 2022-07-24 20:51:28 +01:00
06655bee78 Updated to 1.19.10 2022-07-13 00:59:49 +01:00
bb5b52d998 Player: fix terrain getting redrawn when moving in noclip mode 2022-06-09 13:48:29 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
812d5c3f58 Merge branch 'stable' into next-minor 2022-05-24 14:17:53 +01:00
38d75f3aab Player: Be more explicit about not parsing chat messages when messageCounter is zero
the length check technically accounts for this, but future readers might not realize this
2022-05-22 16:46:53 +01:00
179cac45f5 Merge branch 'stable' into next-minor 2022-05-22 16:21:05 +01:00
c82dfef9b0 Player: fix weird behaviour when teleporting sleeping players
closes #4672
2022-05-21 20:08:12 +01:00
1181b13b5d Player: call InventoryCloseEvent after doing the necessary business
closes #4626

this does change the behaviour of getCurrentWindow() during InventoryCloseEvent, but no one should be using that anyway, since InventoryCloseEvent->getInventory() exists.
2022-05-21 19:23:59 +01:00
02cf6ae46c Added PlayerDeathEvent->setKeepXp(), closes #4002 (#4015) 2022-05-21 16:41:14 +01:00
86efa0aae6 Merge remote-tracking branch 'origin/stable' into next-minor 2022-05-20 17:49:04 +01:00
554f96bc24 InventoryManager: Defer opening new windows to the client until the window close handshake has been completed
fixes #5021 and probably a bunch of other inventory related glitches

When the server initiates a window close, it does so by sending a ContainerClose to the client, which causes the
client to behave as if it initiated the close itself. It responds by sending a ContainerClose back to the server,
which the server is then expected to respond to.

Sending the client a new window before sending this final response creates buggy behaviour on the client, which
is problematic when switching windows. Therefore, we defer sending any new windows until after the client
responds to our window close instruction, so that we can complete the window handshake correctly.

This is a pile of complicated garbage that only exists because Mojang overengineered the process of opening and
closing inventory windows.
2022-05-20 16:54:15 +01:00
89cc449808 Update exhaustion values for 1.18.30 (#5034) 2022-05-17 18:28:19 +01:00
8b8560a701 Added PlayerPostChunkSendEvent (#4937)
this is primarily useful for debugging plugins, but could also be useful for other things, such as spawning fake blocks, particles, etc.
2022-05-17 15:40:01 +01:00
937bb4c6ce Merge branch 'stable' into next-minor 2022-04-28 21:00:23 +01:00
27056b6c37 Player: creative players should not be damaged by the void (#4978) 2022-04-21 16:39:36 +01:00
df33e179e5 Player: fixed chat newlines denial-of-service vulnerability
irresponsibly reported in #4974

closes #4974
2022-04-20 13:01:05 +01:00