Player: fixed ticking chunks not being re-registered if they never left the view distance

closes #5699
This commit is contained in:
Dylan K. Taylor 2023-04-14 16:01:24 +01:00
parent e48a4aaa55
commit ab0c444823
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GPG Key ID: 8927471A91CAFD3D

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@ -894,6 +894,31 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
}
}
/**
* @param true[] $oldTickingChunks
* @param true[] $newTickingChunks
*
* @phpstan-param array<int, true> $oldTickingChunks
* @phpstan-param array<int, true> $newTickingChunks
*/
private function updateTickingChunkRegistrations(array $oldTickingChunks, array $newTickingChunks) : void{
$world = $this->getWorld();
foreach($oldTickingChunks as $hash => $_){
if(!isset($newTickingChunks[$hash]) && !isset($this->loadQueue[$hash])){
//we are (probably) still using this chunk, but it's no longer within ticking range
World::getXZ($hash, $tickingChunkX, $tickingChunkZ);
$world->unregisterTickingChunk($this->chunkTicker, $tickingChunkX, $tickingChunkZ);
}
}
foreach($newTickingChunks as $hash => $_){
if(!isset($oldTickingChunks[$hash]) && !isset($this->loadQueue[$hash])){
//we were already using this chunk, but it is now within ticking range
World::getXZ($hash, $tickingChunkX, $tickingChunkZ);
$world->registerTickingChunk($this->chunkTicker, $tickingChunkX, $tickingChunkZ);
}
}
}
/**
* Calculates which new chunks this player needs to use, and which currently-used chunks it needs to stop using.
* This is based on factors including the player's current render radius and current position.
@ -930,15 +955,10 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
World::getXZ($index, $X, $Z);
$this->unloadChunk($X, $Z);
}
foreach($this->tickingChunks as $hash => $_){
//any chunks we encounter here are still used by the player, but may no longer be within ticking range
if(!isset($tickingChunks[$hash]) && !isset($newOrder[$hash])){
World::getXZ($hash, $tickingChunkX, $tickingChunkZ);
$world->unregisterTickingChunk($this->chunkTicker, $tickingChunkX, $tickingChunkZ);
}
}
$this->loadQueue = $newOrder;
$this->updateTickingChunkRegistrations($this->tickingChunks, $tickingChunks);
$this->tickingChunks = $tickingChunks;
if(count($this->loadQueue) > 0 || count($unloadChunks) > 0){