Commit Graph

40 Commits

Author SHA1 Message Date
e93464f318 SnowLayer: fixed 8x layers being replaceable
this also fixes some placement bugs.
2019-02-20 16:29:34 +00:00
bf71ddb0b5 Snow layers now fall as expected 2019-02-19 10:01:57 +00:00
55cd1f263d SnowLayer: implement layers, closes #2657 2019-02-04 19:53:17 +00:00
78a80a6958 Tighten validity checks for block metadata
This filters out over 200 invalid states which were previously considered just fine, including zero-width cakes, buttons with broken facing values, furnace/chest with crazy values, and more.
2018-12-28 14:33:09 +00:00
75f364fcf2 Level: Remove obsolete \$direct parameter from setBlock()
this parameter was previously used to send blocks with a different set of flags, immediately, to players. However, the flags have been demonstrated useless and the direct sending is pointless now since packets are buffered now per session, so we might as well take advantage of the batched block update sending.
2018-09-27 16:15:07 +01:00
56d9943b0d Nuke Block->meta, split into variant and state properties, lots of cleanup
This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together.

The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
2018-09-21 19:28:10 +01:00
f7f06c993d Make block constructors not write to this->meta directly 2018-09-16 14:10:40 +01:00
c0962a47be Block: Use parent::place() instead of setBlock() directly 2018-09-13 12:54:03 +01:00
f218868338 Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code 2018-09-05 19:56:14 +01:00
86eee429bb Block: Split onUpdate() into several functions, removed Level::BLOCK_UPDATE_* constants
This allows the removal of lots of ugly code, and also exposes lots of similarities with how this update type was handled. This can be further improved in the future to more generically handle cases.

I realized in the process of changing this, that it might actually be simpler to treat to treat scheduled updates and neighbour updates as one and the same. They use the same mechanism for being saved on chunks (TileTicks),
and doing that would make updating only require one queue instead of two.

RedstoneOre: use onActivate() to trigger glowing
this is not technically correct behaviour, but this preserves the current behaviour.
2018-03-13 17:29:46 +00:00
8d7c65585c Enchantment: Implement Silk Touch (#1912) 2018-01-14 13:37:27 +00:00
4f8e4f0522 Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
6abf880e44 Block: Drop unnecessary parameters for ItemFactory::get() 2017-12-13 18:37:04 +00:00
7c6535283e SnowLayer: Fixed tool requirement 2017-12-13 12:39:29 +00:00
55d0684565 Move block-breaking tool-type constants to a BlockToolType interface 2017-12-12 13:45:52 +00:00
d1db27016e s/facePos/clickVector/
clickVector better describes this
2017-10-27 19:05:26 +01:00
1b5fed983b Revert "Fixed slab placement, close #145", reopen #145, close #1314
This reverts commit f2ff0198cc.
2017-09-21 14:41:18 +01:00
6d5620606e Block->place() parameter refactor to make things clearer 2017-08-26 14:41:49 +01:00
ebda6ec19b Cleaned up random-block-ticking registration 2017-08-25 11:47:38 +01:00
876659cc73 Item factory refactor and added capability to register custom items 2017-08-21 17:49:26 +01:00
02f42eba48 Move block registration to its own class 2017-08-20 18:05:01 +01:00
f2ff0198cc Fixed slab placement, close #145 2017-08-20 10:52:07 +01:00
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
d8f0dd6db8 Changed Block->getDrops() to return Item[] 2017-08-18 11:21:33 +01:00
83af4dcd59 Block API typehints 2017-08-17 13:50:19 +01:00
b6fe231bc1 Added melting for ice and snow layers 2017-07-30 17:27:28 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
0380e9009a Added block break tool type, fixed falling sand, fixed duplicated jungle leaves 2015-07-27 20:31:55 +02:00
26c9eed82e Added all block hardness 2015-07-27 20:31:55 +02:00
8eec5e6b5e Allow placing Snow Layers on top of solid transparent blocks 2015-01-12 02:18:02 +01:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
ac4b4b08fd Fixed Level::setBlock() old calls 2014-09-05 11:00:13 +02:00
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
c47e359262 Updated blocks bounding boxes 2014-08-24 16:30:56 +02:00
6cbd39de9b Added Inventory interfaces and types, updated long array() to [] 2014-05-22 18:59:16 +02:00
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00