96 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\Tool;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\Player;
class SnowLayer extends Flowable{
protected $id = self::SNOW_LAYER;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
return "Snow Layer";
}
public function canBeReplaced(Block $with = null) : bool{
return true;
}
public function getHardness() : float{
return 0.1;
}
public function getToolType() : int{
return Tool::TYPE_SHOVEL;
}
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
if($block->getSide(Vector3::SIDE_DOWN)->isSolid()){
//TODO: fix placement
$this->getLevel()->setBlock($block, $this, true);
return true;
}
return false;
}
public function onUpdate(int $type){
if($type === Level::BLOCK_UPDATE_NORMAL){
if(!$this->getSide(Vector3::SIDE_DOWN)->isSolid()){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false, false);
return Level::BLOCK_UPDATE_NORMAL;
}
}elseif($type === Level::BLOCK_UPDATE_RANDOM){
if($this->level->getBlockLightAt($this->x, $this->y, $this->z) >= 12){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false, false);
return Level::BLOCK_UPDATE_RANDOM;
}
}
return false;
}
public function getDrops(Item $item) : array{
if($item->isShovel() !== false){
return [
ItemFactory::get(Item::SNOWBALL, 0, 1) //TODO: check layer count
];
}
return [];
}
}