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https://github.com/pmmp/PocketMine-MP.git
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96 lines
2.3 KiB
PHP
96 lines
2.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\Tool;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class SnowLayer extends Flowable{
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protected $id = self::SNOW_LAYER;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Snow Layer";
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}
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public function canBeReplaced(Block $with = null) : bool{
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return true;
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}
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public function getHardness() : float{
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return 0.1;
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}
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public function getToolType() : int{
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return Tool::TYPE_SHOVEL;
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}
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($block->getSide(Vector3::SIDE_DOWN)->isSolid()){
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//TODO: fix placement
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$this->getLevel()->setBlock($block, $this, true);
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return true;
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}
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return false;
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}
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public function onUpdate(int $type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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if(!$this->getSide(Vector3::SIDE_DOWN)->isSolid()){
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false, false);
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return Level::BLOCK_UPDATE_NORMAL;
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}
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}elseif($type === Level::BLOCK_UPDATE_RANDOM){
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if($this->level->getBlockLightAt($this->x, $this->y, $this->z) >= 12){
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false, false);
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return Level::BLOCK_UPDATE_RANDOM;
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}
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}
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return false;
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}
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public function getDrops(Item $item) : array{
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if($item->isShovel() !== false){
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return [
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ItemFactory::get(Item::SNOWBALL, 0, 1) //TODO: check layer count
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];
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}
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return [];
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}
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} |