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876659cc73
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Item factory refactor and added capability to register custom items
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2017-08-21 17:49:26 +01:00 |
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02f42eba48
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Move block registration to its own class
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2017-08-20 18:05:01 +01:00 |
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f2ff0198cc
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Fixed slab placement, close #145
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2017-08-20 10:52:07 +01:00 |
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e1d894057c
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Changed face position floating-point params to Vector3s
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2017-08-20 10:23:34 +01:00 |
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d8f0dd6db8
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Changed Block->getDrops() to return Item[]
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2017-08-18 11:21:33 +01:00 |
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83af4dcd59
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Block API typehints
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2017-08-17 13:50:19 +01:00 |
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b6fe231bc1
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Added melting for ice and snow layers
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2017-07-30 17:27:28 +01:00 |
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51b0673b4b
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Bite the bullet and enable strict types on everything
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2017-06-07 12:53:16 +01:00 |
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9004417456
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Fixed file headers (#255)
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2017-01-13 16:57:05 +00:00 |
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0380e9009a
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Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
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2015-07-27 20:31:55 +02:00 |
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26c9eed82e
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Added all block hardness
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2015-07-27 20:31:55 +02:00 |
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8eec5e6b5e
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Allow placing Snow Layers on top of solid transparent blocks
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2015-01-12 02:18:02 +01:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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a0d4bff385
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Block creating and property handling rewrite, part1
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2014-12-07 01:53:27 +01:00 |
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ac4b4b08fd
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Fixed Level::setBlock() old calls
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2014-09-05 11:00:13 +02:00 |
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eab86f5f90
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Replaced array() with []
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2014-08-28 17:04:22 +02:00 |
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c47e359262
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Updated blocks bounding boxes
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2014-08-24 16:30:56 +02:00 |
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6cbd39de9b
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Added Inventory interfaces and types, updated long array() to []
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2014-05-22 18:59:16 +02:00 |
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c1546aac9c
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Updated Position to use Weak / strong references for Level objects
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2014-05-22 04:14:06 +02:00 |
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dd17652aca
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Fixed wrong paths
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2014-04-01 05:06:12 +02:00 |
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