Files
PocketMine-MP/src/pocketmine/block/SnowLayer.php
Dylan K. Taylor 78a80a6958 Tighten validity checks for block metadata
This filters out over 200 invalid states which were previously considered just fine, including zero-width cakes, buttons with broken facing values, furnace/chest with crazy values, and more.
2018-12-28 14:33:09 +00:00

112 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\TieredTool;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class SnowLayer extends Flowable{
protected $id = self::SNOW_LAYER;
/** @var int */
protected $layers = 1;
public function __construct(){
}
protected function writeStateToMeta() : int{
return $this->layers - 1;
}
public function readStateFromMeta(int $meta) : void{
$this->layers = BlockDataValidator::readBoundedInt("layers", $meta + 1, 1, 8);
}
public function getStateBitmask() : int{
return 0b111;
}
public function getName() : string{
return "Snow Layer";
}
public function canBeReplaced() : bool{
return true;
}
public function getHardness() : float{
return 0.1;
}
public function getToolType() : int{
return BlockToolType::TYPE_SHOVEL;
}
public function getToolHarvestLevel() : int{
return TieredTool::TIER_WOODEN;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($blockReplace->getSide(Facing::DOWN)->isSolid()){
//TODO: fix placement
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function onNearbyBlockChange() : void{
if(!$this->getSide(Facing::DOWN)->isSolid()){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false);
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->level->getBlockLightAt($this->x, $this->y, $this->z) >= 12){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false);
}
}
public function getDropsForCompatibleTool(Item $item) : array{
return [
ItemFactory::get(Item::SNOWBALL) //TODO: check layer count
];
}
public function isAffectedBySilkTouch() : bool{
return false;
}
}