Commit Graph

117 Commits

Author SHA1 Message Date
dec6c9f49b Removed EntityInventoryChangeEvent and EntityArmorChangeEvent
there is nothing that these events do that can't be fulfilled by transactions. They complicate the internal implementation and produce unexpected behaviour for plugins when cancelled.

TL;DR: Use transactions. That's what they are there for.
2019-05-19 16:02:03 +01:00
3cd6e12e71 Renaming "Level" -> "World" (#2907)
This has been a pain point for a long time due to the misleading nature of the name "level". It's also confusing when trying to do things like getting the XP level of the player or such, and also does not translate well to other languages.

This transition was already executed on the UI some time ago (language strings) and now it's time for the same change to occur on the API.

This will burn a lot of plugins, but they'll acclimatize. Despite the scary size of this PR, there isn't actually so many changes to make. Most of this came from renaming `Position->getLevel()` to `Position->getWorld()`, or cosmetic changes like changing variable names or doc comments.
2019-05-07 14:47:28 +01:00
9ad0ea85c7 Rename two misleadingly-named functions 2019-02-27 12:59:12 +00:00
78cb6445a5 Introduce TileFactory 2019-01-07 00:20:24 +00:00
adc1069ed2 Merge branch '3.5' 2019-01-04 23:28:44 +00:00
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
6dbceda3e8 Tile: Fill defaults and move code to constructors where appropriate
this is leftovers from when NBT was required to construct a tile.
2018-12-10 18:35:26 +00:00
b50e29085e Remove InventoryEventProcessor, use closures instead 2018-12-04 19:02:26 +00:00
16006f9175 Make Tile constructors non-dependent on NBT 2018-11-30 17:05:36 +00:00
d0e2cdb54c Tile: remove server field
it would be nice to get rid of the server dependency entirely... perhaps craftingmanager should be a singleton? it's contextless after all...
2018-11-25 15:58:24 +00:00
495a0b1dc2 Merge branch 'release/3.3' 2018-10-05 18:11:33 +01:00
1dd6591ac1 Migrate a bunch of PluginManager->callEvent() usages to Event->call
This has the triple bonus effect of a) making a lot of code easier to read, b) reducing Server::getInstance() usages, and c) removing a whole bunch of Server dependencies.

The network and block namespaces are untouched by this commit due to potential for merge conflicts. These should be dealt with separately on master.
2018-10-05 17:30:06 +01:00
75f364fcf2 Level: Remove obsolete \$direct parameter from setBlock()
this parameter was previously used to send blocks with a different set of flags, immediately, to players. However, the flags have been demonstrated useless and the direct sending is pointless now since packets are buffered now per session, so we might as well take advantage of the batched block update sending.
2018-09-27 16:15:07 +01:00
56d9943b0d Nuke Block->meta, split into variant and state properties, lots of cleanup
This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together.

The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
2018-09-21 19:28:10 +01:00
c1843ac2d4 Player: remove dataPacket() and directDataPacket()
I considered renaming sendDataPacket() to dataPacket() to reduce the BC breaks, but the parameter set has changed, which might cause astonishing behaviour, so it's better to break it in a loud way. Also, this has a clearer name.
2018-07-22 12:04:53 +01:00
cfb10360ff Furnace: remove trailing whitespace 2018-06-11 13:31:05 +01:00
f6481eab8f Implemented an InventoryEventProcessor, fixes #1986 (#2176)
* Implemented InventoryEventProcessor, fixes #1986
Event processors can now be registered and unregistered at will. Entity inventory/armor change events are now handled by event processors instead of the inventories themselves, which allows enabling/disabling the calling of these events at will.
This now avoids stupid things happening when initializing inventory contents, since the callers for those events are now registered _after_ the contents are initialized.
2018-06-09 17:37:10 +01:00
fe21f0e916 Spawnable: change visibility of addAdditionalSpawnData() 2018-06-03 19:58:48 +01:00
fa21cd96c5 Tiles no longer store their NBT at runtime
This is a significant breaking change for anything utilizing Tiles as they now do not store their NBT at runtime anymore.
This is another step in the process of ridding PocketMine-MP of runtime NBT.

It can be noticed that all tiles are now using class fields to store properties instead of NBT, which is much faster, uses less memory and is also more concise when written in code.

Highlights:
- Tile->namedtag has been removed.
- Tile->saveNBT() now accepts a CompoundTag() parameter. Typically it's expected that this will be fed a newly-created CompoundTag (this part may be improved in the future).
- New internal methods Tile->readSaveData() and Tile->writeSaveData() have been added. Instead of overriding __construct() and saveNBT() to load and save properties from NBT, you should now implement these methods instead.

This is not final and will see further changes before it's done.
2018-06-03 18:29:08 +01:00
a22e5616f6 Fixed tile and furnace custom names not being visible
This is caused by the Spawnable constructor calling spawnToAll() before the tile is fully initialized. I really really really hate constructors that _DO_ things by themselves.
2018-06-03 17:02:00 +01:00
b1cb63ebd6 Tile: make ContainerTrait and NameableTrait non-dependent on context-retained NBT 2018-06-03 16:32:05 +01:00
1bb0337420 Tile: Improved Nameable and NameableTrait to cut down code duplication 2018-06-02 15:17:32 +01:00
556a465c05 Container tiles: remove unnecessary ListTag Items creation
the existence of this tag is checked for anyway.
2018-04-13 11:27:11 +01:00
280f2b7259 always loose imports... 2018-04-13 11:25:52 +01:00
933b0e8b41 Furnace: cleanup, stop abusing NBT, stop spamming packets 2018-04-13 11:22:47 +01:00
ac5a91b67e Cleaned up bool comparison mess 2018-03-19 14:10:55 +00:00
c4486d9ad7 Tile: Cleaned up utterly pointless overcomplicated code for inventories 2018-02-06 13:01:54 +00:00
74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
f8e6438efe updated some NBT for tiles 2017-10-31 18:22:06 +00:00
2c34648c3d fixed second half of double chest items getting deleted, close #1477 2017-10-18 12:29:57 +01:00
68ac4f538f Added ContainerTrait, reduce copy-pasted code in Tile 2017-10-16 20:01:17 +01:00
f4ff5d81ea Added missing parent calls for saveNBT() in Chest and Furnace 2017-10-16 18:56:48 +01:00
28a840d161 Make use of CompoundTag->hasTag() 2017-10-16 18:32:08 +01:00
20b86bdea8 Cleaned up tile NBT handling, use new CompoundTag API methods 2017-10-16 16:48:24 +01:00
0b1a9ba062 Added more typehints to Tile namespace 2017-10-16 16:14:44 +01:00
af85659c63 Remove redundant property from Tile 2017-10-16 12:35:32 +01:00
95fa1824c8 Use a trait for nameable tiles instead of repeating code 2017-10-16 12:32:10 +01:00
3b5eb45ff5 More usages of Item->isNull() 2017-10-16 12:29:39 +01:00
68809d992b Added BaseInventory->removeAllViewers() 2017-10-16 11:15:03 +01:00
cd8006e242 Use constructor parameter for ListTags instead of setTagType() and removed some unnecessary type setting 2017-10-14 13:49:24 +01:00
b7a9e10d49 Some cleanup to how tiles are created 2017-10-11 18:08:08 +01:00
7267f1a520 Fixed some usages of Item constants for Blocks
only cosmetic change
2017-10-09 10:37:19 +01:00
c47f1f572c Added API method Item->pop() 2017-09-27 10:56:04 +01:00
043ae487de Fixed some inconsistent uses of new ShortTag vs setValue() in Furnace 2017-09-24 10:34:25 +01:00
f12701e582 Fixed possible undefined NBT in Furnace, close #1398 2017-09-24 10:29:36 +01:00
ef6250967f Use Item->isNull() more 2017-09-21 10:29:29 +01:00
85b2b2ae2e Don't send tile inventory slots during the constructor
This is completely pointless and a waste of time.
2017-09-20 10:15:28 +01:00
445a67954d Merge changes from master 2017-08-22 14:13:31 +01:00
876659cc73 Item factory refactor and added capability to register custom items 2017-08-21 17:49:26 +01:00
1f70a7830e Branch merge 2017-08-20 21:07:19 +01:00