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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-11 00:09:39 +00:00
Remove InventoryEventProcessor, use closures instead
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05e968d9fd
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@ -26,11 +26,12 @@ namespace pocketmine\entity;
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use pocketmine\entity\projectile\ProjectileSource;
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use pocketmine\entity\utils\ExperienceUtils;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityInventoryChangeEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\event\player\PlayerExperienceChangeEvent;
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use pocketmine\inventory\EnderChestInventory;
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use pocketmine\inventory\EntityInventoryEventProcessor;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\item\Consumable;
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@ -613,8 +614,8 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$inventoryTag = $nbt->getListTag("Inventory");
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if($inventoryTag !== null){
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$armorListener = $this->armorInventory->getEventProcessor();
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$this->armorInventory->setEventProcessor(null);
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$armorListener = $this->armorInventory->getSlotChangeListener();
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$this->armorInventory->setSlotChangeListener(null);
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/** @var CompoundTag $item */
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foreach($inventoryTag as $i => $item){
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@ -628,7 +629,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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}
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$this->armorInventory->setEventProcessor($armorListener);
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$this->armorInventory->setSlotChangeListener($armorListener);
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}
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$enderChestInventoryTag = $nbt->getListTag("EnderChestInventory");
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@ -641,7 +642,15 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->inventory->setHeldItemIndex($nbt->getInt("SelectedInventorySlot", 0), false);
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$this->inventory->setEventProcessor(new EntityInventoryEventProcessor($this));
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$this->inventory->setSlotChangeListener(function(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
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$ev = new EntityInventoryChangeEvent($this, $oldItem, $newItem, $slot);
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$ev->call();
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if($ev->isCancelled()){
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return null;
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}
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return $ev->getNewItem();
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});
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$this->setFood((float) $nbt->getInt("foodLevel", (int) $this->getFood(), true));
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$this->setExhaustion($nbt->getFloat("foodExhaustionLevel", $this->getExhaustion(), true));
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\block\Block;
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use pocketmine\event\entity\EntityArmorChangeEvent;
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use pocketmine\event\entity\EntityDamageByChildEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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@ -31,7 +32,7 @@ use pocketmine\event\entity\EntityDeathEvent;
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use pocketmine\event\entity\EntityEffectAddEvent;
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use pocketmine\event\entity\EntityEffectRemoveEvent;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\inventory\ArmorInventoryEventProcessor;
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use pocketmine\inventory\Inventory;
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use pocketmine\item\Armor;
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use pocketmine\item\Consumable;
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use pocketmine\item\Durable;
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@ -79,7 +80,15 @@ abstract class Living extends Entity implements Damageable{
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$this->armorInventory = new ArmorInventory($this);
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//TODO: load/save armor inventory contents
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$this->armorInventory->setEventProcessor(new ArmorInventoryEventProcessor($this));
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$this->armorInventory->setSlotChangeListener(function(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
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$ev = new EntityArmorChangeEvent($this, $oldItem, $newItem, $slot);
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$ev->call();
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if($ev->isCancelled()){
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return null;
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}
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return $ev->getNewItem();
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});
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$health = $this->getMaxHealth();
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@ -1,47 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityArmorChangeEvent;
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use pocketmine\item\Item;
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class ArmorInventoryEventProcessor implements InventoryEventProcessor{
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/** @var Entity */
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private $entity;
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public function __construct(Entity $entity){
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$this->entity = $entity;
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}
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public function onSlotChange(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
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$ev = new EntityArmorChangeEvent($this->entity, $oldItem, $newItem, $slot);
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$ev->call();
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if($ev->isCancelled()){
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return null;
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}
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return $ev->getNewItem();
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}
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}
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@ -32,6 +32,7 @@ use pocketmine\network\mcpe\protocol\InventoryContentPacket;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\types\ContainerIds;
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use pocketmine\Player;
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use pocketmine\utils\Utils;
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abstract class BaseInventory implements Inventory{
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@ -45,8 +46,8 @@ abstract class BaseInventory implements Inventory{
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protected $slots = [];
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/** @var Player[] */
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protected $viewers = [];
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/** @var InventoryEventProcessor */
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protected $eventProcessor;
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/** @var \Closure */
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protected $slotChangeListener;
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/**
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* @param Item[] $items
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@ -163,8 +164,8 @@ abstract class BaseInventory implements Inventory{
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}
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$oldItem = $this->getItem($index);
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if($this->eventProcessor !== null){
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$newItem = $this->eventProcessor->onSlotChange($this, $index, $oldItem, $item);
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if($this->slotChangeListener !== null){
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$newItem = ($this->slotChangeListener)($this, $index, $oldItem, $item);
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if($newItem === null){
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return false;
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}
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@ -476,11 +477,14 @@ abstract class BaseInventory implements Inventory{
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return $slot >= 0 and $slot < $this->slots->getSize();
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}
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public function getEventProcessor() : ?InventoryEventProcessor{
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return $this->eventProcessor;
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public function getSlotChangeListener() : ?\Closure{
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return $this->slotChangeListener;
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}
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public function setEventProcessor(?InventoryEventProcessor $eventProcessor) : void{
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$this->eventProcessor = $eventProcessor;
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public function setSlotChangeListener(?\Closure $eventProcessor) : void{
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if($eventProcessor !== null){
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Utils::validateCallableSignature(function(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{}, $eventProcessor);
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}
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$this->slotChangeListener = $eventProcessor;
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}
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}
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@ -1,47 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityInventoryChangeEvent;
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use pocketmine\item\Item;
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class EntityInventoryEventProcessor implements InventoryEventProcessor{
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/** @var Entity */
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private $entity;
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public function __construct(Entity $entity){
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$this->entity = $entity;
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}
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public function onSlotChange(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
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$ev = new EntityInventoryChangeEvent($this->entity, $oldItem, $newItem, $slot);
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$ev->call();
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if($ev->isCancelled()){
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return null;
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}
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return $ev->getNewItem();
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}
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}
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@ -250,12 +250,12 @@ interface Inventory{
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public function slotExists(int $slot) : bool;
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/**
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* @return null|InventoryEventProcessor
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* @return null|\Closure
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*/
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public function getEventProcessor() : ?InventoryEventProcessor;
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public function getSlotChangeListener() : ?\Closure;
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/**
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* @param null|InventoryEventProcessor $eventProcessor
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* @param \Closure|null $eventProcessor
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*/
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public function setEventProcessor(?InventoryEventProcessor $eventProcessor) : void;
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public function setSlotChangeListener(?\Closure $eventProcessor) : void;
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}
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@ -1,48 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\item\Item;
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/**
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* This interface can be used to listen for events on a specific Inventory.
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*
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* If you want to listen to changes on an inventory, create a class implementing this interface and implement its
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* methods, then register it onto the inventory or inventories that you want to receive events for.
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*/
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interface InventoryEventProcessor{
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/**
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* Called prior to a slot in the given inventory changing. This is called by inventories that this listener is
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* attached to.
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*
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* @param Inventory $inventory
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* @param int $slot
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* @param Item $oldItem
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* @param Item $newItem
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*
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* @return Item|null that should be used in place of $newItem, or null if the slot change should not proceed.
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*/
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public function onSlotChange(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item;
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}
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@ -29,7 +29,6 @@ use pocketmine\event\inventory\FurnaceSmeltEvent;
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use pocketmine\inventory\FurnaceInventory;
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use pocketmine\inventory\FurnaceRecipe;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\InventoryEventProcessor;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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@ -73,18 +72,9 @@ class Furnace extends Spawnable implements InventoryHolder, Container, Nameable{
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$this->inventory = new FurnaceInventory($this);
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$this->loadItems($nbt);
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$this->inventory->setEventProcessor(new class($this) implements InventoryEventProcessor{
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/** @var Furnace */
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private $furnace;
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public function __construct(Furnace $furnace){
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$this->furnace = $furnace;
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}
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public function onSlotChange(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
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$this->furnace->scheduleUpdate();
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return $newItem;
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}
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$this->inventory->setSlotChangeListener(function(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
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$this->scheduleUpdate();
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return $newItem;
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});
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}
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