7715 Commits

Author SHA1 Message Date
Dylan K. Taylor
dd844f7ad3 Position: call parent constructor 2018-03-15 10:29:21 +00:00
Dylan K. Taylor
596c8a7b4f Tile: Removed cyclic dependence on Chunks
Chunks were used by tiles for a couple of things:
- 1. for coordinates - which can be gotten using bitshifts
- 2. setChanged() - which is unnecessary as seen in the previous commit

Removing this circular dependency was actually remarkably easy to do.
2018-03-15 10:21:42 +00:00
Dylan K. Taylor
9c598d1345 Spawnable: don't mark chunk as changed onChanged()
this is unnecessary because a chunk is considered "changed" if it has tiles on it anyway.
2018-03-15 09:48:28 +00:00
Dylan K. Taylor
a2af838b1d Level: fixed autosave not kicking in when entities are updated in a chunk (e.g. moving, dying, spawning) 2018-03-15 09:46:04 +00:00
Dylan K. Taylor
bf97eab98f Block: remove redundant local variable from collidesWithBB() 2018-03-15 09:38:14 +00:00
Dylan K. Taylor
a9a55e9558 GlowingRedstoneOre: fixed infinite recursion and crash on block update
closes #2104

The inheritance of GlowingRedstoneOre from RedstoneOre maybe should be reconsidered. They only share properties in reality.
2018-03-15 09:24:48 +00:00
Dylan K. Taylor
95fb1d1602
AxisAlignedBB: added epsilon for floating-point comparison (#2101)
This fixes bugs where, for example, one cannot place a block below oneself at y=7.0.
2018-03-14 16:52:05 +00:00
Dylan K. Taylor
fa644edef3 Entity: removed redundant return values for move() 2018-03-14 13:39:23 +00:00
Dylan K. Taylor
ddc9dca8b4 Player: fixed being able to eat cake in creative
closes #2070
2018-03-13 18:32:08 +00:00
Dylan K. Taylor
86eee429bb Block: Split onUpdate() into several functions, removed Level::BLOCK_UPDATE_* constants
This allows the removal of lots of ugly code, and also exposes lots of similarities with how this update type was handled. This can be further improved in the future to more generically handle cases.

I realized in the process of changing this, that it might actually be simpler to treat to treat scheduled updates and neighbour updates as one and the same. They use the same mechanism for being saved on chunks (TileTicks),
and doing that would make updating only require one queue instead of two.

RedstoneOre: use onActivate() to trigger glowing
this is not technically correct behaviour, but this preserves the current behaviour.
2018-03-13 17:29:46 +00:00
Dylan K. Taylor
4f20a504e3 Level: remove dead function
this is handled by a queue now instead of ondemand, to avoid recursion bugs.
2018-03-13 11:46:23 +00:00
Dylan K. Taylor
6a1f8640f6 Cactus: fix bugs in local block updating 2018-03-13 11:40:45 +00:00
Dylan K. Taylor
8a0414f306 Server: Changed logic of isLevelGenerated() to prevent astonishing behaviour
Previously to this, a level would be considered "not generated" if no level providers registered as valid for that directory. This caused astonishing behaviour when the user's world has, for example, a mixture of .mca and .mcr region files - the world would instead get _re-generated_ according to the default level format, which might or might not load the existing regions depending on the format used for generation. This behaviour is utterly absurd.

This changes the behaviour of the generated check to check for a non-empty directory in the given path. Non-empty directories without recognized world files in them are now considered to have an unknown format.
2018-03-12 10:24:59 +00:00
Dylan K. Taylor
d478661961 Minor cleanup to LevelDB constructor 2018-03-11 18:15:20 +00:00
Dylan K. Taylor
b8064aa45c LevelDB: fixed more usages of CompoundTag ArrayAccess API 2018-03-11 17:55:35 +00:00
Dylan K. Taylor
00f596c4f8 Level: typehint hashing methods 2018-03-11 16:42:57 +00:00
Dylan K. Taylor
3f7b14bf59 Level: Remove dead generator leftovers
This is all handled by the population mechanism now. Nothing uses these things anymore since years.
2018-03-11 13:56:41 +00:00
Dylan K. Taylor
ba0a256834 SplashPotion: fix max stack size 2018-03-11 13:43:45 +00:00
Dylan K. Taylor
f2f8c235e7 Explosion: add exception throws for bad arguments 2018-03-11 13:06:29 +00:00
Dylan K. Taylor
69b3bb183d Explosion: typehints and docs 2018-03-11 13:02:46 +00:00
Dylan K. Taylor
cd35bd6872 git diff-tree --check $(git hash-object -t tree /dev/null) HEAD 2018-03-11 10:31:25 +00:00
Dylan K. Taylor
d09a43cfef Added PlayerExperienceChangeEvent 2018-03-10 20:04:36 +00:00
Dylan K. Taylor
40b995a435 Level: Fixed botch-job PR #2089
@zKoz210 Do not contribute to this repository again without first testing your changes.
2018-03-10 19:08:30 +00:00
Dylan K. Taylor
590826b9bd Player: Disallow modifying NBT of tiles inside spawn protection 2018-03-10 18:19:17 +00:00
Dylan K. Taylor
a5e87484d9 Player: removed superfluous null-check from setMotion()
this is already checked by broadcastMotion().
2018-03-10 17:08:00 +00:00
Dylan K. Taylor
8a86e0825b Entity: Moved PrimedTNT and FallingSand to object\PrimedTNT and object\FallingBlock 2018-03-10 16:25:07 +00:00
Dylan K. Taylor
b39bbffdc5 Entity: Moved and renamed entity\Item to entity\object\ItemEntity 2018-03-10 12:36:46 +00:00
Oreo Oreoniv
bd3d2451bc Level: Added getRandomTickedBlocks() function (#2089) 2018-03-10 11:32:01 +00:00
Dylan K. Taylor
606407933e ProjectileItem: fixed error when projectile entity is null 2018-03-10 10:59:22 +00:00
Dylan K. Taylor
ad09e8c8d0 Implemented Bottle o' Enchanting 2018-03-10 10:53:03 +00:00
Dylan K. Taylor
486edf0e55 Projectile: remove redundant parent onHit() calls 2018-03-10 10:31:24 +00:00
Dylan K. Taylor
2ee01eb195 Projectile: fix stupidity with collided block IDs 2018-03-09 21:50:27 +00:00
Dylan K. Taylor
9098502199 Item: added some foods, cleaned up Fish abomination
@PEMapModder GET A CLIENT ALREADY
2018-03-09 19:54:42 +00:00
Dylan K. Taylor
b130374e46 EnderPearl: fixed max stack size 2018-03-09 19:19:21 +00:00
Dylan K. Taylor
31106bc227 ItemFactory: Register Dragon's Breath item
this is only used for brewing, it doesn't need anything special.
2018-03-09 19:13:30 +00:00
Dylan K. Taylor
cc1a3d695f Implemented basic Ender Pearls
this doesn't have full functionality yet (like spawning endermites) because some things aren't implemented yet.
2018-03-09 19:05:14 +00:00
Dylan K. Taylor
8020780fc5 LevelEventPacket: added enderman teleport particle cloud constant 2018-03-09 17:20:35 +00:00
Dylan K. Taylor
2f266a5922 Player: added a server-side forced cooldown mechanism
This is necessary because the stupid client constantly spams right-click actions if you carry on trying to eat/throw/whatever the item when cooldown is in effect. Therefore ender pearls would be fired like machine guns without these checks server side.
2018-03-09 14:45:01 +00:00
Dylan K. Taylor
3827892e48 ArmorInventory: fixed debug spam when sending contents to the player itself 2018-03-09 13:23:51 +00:00
Dylan K. Taylor
e06b78b0ee Implemented armor durability 2018-03-09 13:21:05 +00:00
Dylan K. Taylor
74cff89df3 Instant Damage splash potions now deal knockback 2018-03-09 12:52:09 +00:00
Dylan K. Taylor
a9957c3db3 Water bottles extinguish fires when hitting a block 2018-03-09 12:25:34 +00:00
Dylan K. Taylor
2e9bf7e93b Implemented Splash Potions 2018-03-09 12:25:02 +00:00
Dylan K. Taylor
dbcc69c2de LevelEventPacket: added useless constant 2018-03-09 11:35:08 +00:00
Dylan K. Taylor
cdd3fe81e1 Projectile: allow using negative damage amounts to remove damage effects 2018-03-09 11:35:08 +00:00
Dylan K. Taylor
a8a3eb3866 Added particles for snowballs and eggs 2018-03-09 11:35:07 +00:00
Dylan K. Taylor
83a3c6f614 Arrow: added shake effect and strike sound 2018-03-09 11:35:07 +00:00
Dylan K. Taylor
8cc6a32a04 Rewritten Projectile movement handling, added ProjectileHitBlockEvent and ProjectileHitEntityEvent, fixed a swathe of arrow-related bugs
I usually avoid mega-commits, but one thing led to another.
2018-03-09 11:35:07 +00:00
Dylan K. Taylor
c1a2144f60 Particle: added some new constants 2018-03-09 10:42:59 +00:00
Dylan K. Taylor
b2491a5874 CraftingTransaction: clean up some logic 2018-03-08 20:44:52 +00:00