fc70b625b3
ExperienceOrb: Require providing XP value in constructor
2021-06-19 19:42:13 +01:00
11b483f2dc
Inline EntityDataHelper::createBaseNBT()
...
this is only used for saving entity data now, and its presence here is allowing plugin devs to keep abusing it.
2021-06-19 18:45:21 +01:00
cc00b3e19b
Merge remote-tracking branch 'origin/stable'
2021-06-13 15:27:29 +01:00
532d57eec7
Arrow: Save and load critical state ( #4241 )
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Fixes #3596
2021-06-09 14:00:36 +01:00
10391be615
Remove useless class
2021-05-17 20:06:28 +01:00
5a14c1cb89
Entity: don't rebuild metadata every tick unless an associated property changed
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this should improve performance back to PM3 levels.
2021-05-17 20:05:52 +01:00
b2e806e2fa
World: Harden chunk loading against bad data in entity/tile NBT
2021-05-12 12:26:41 +01:00
094c949e86
Entity: fixed extremely stupid bug with player respawning after ragequit
2021-05-11 19:08:56 +01:00
742f86e022
Rename DestroyBlockParticle -> BlockBreakParticle
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closes #3461
literally every other particle/sound has the subject first, followed by the (optional) verb, and finally Particle (or Sound).
In addition, we refer to breaking blocks as 'break' everywhere except here, where we refer to it as 'destroy'.
2021-05-06 18:33:18 +01:00
652de2632a
Rough OffHand implementation
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this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
176ca3fd2f
shut
2021-05-02 14:56:56 +01:00
b8645f5c15
Clean up EnderChestInventory implementation
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now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.
This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
1e6d97a157
Merge branch 'stable'
2021-04-07 21:25:39 +01:00
90161f24e3
Added script to update registry/enum docblocks
2021-03-22 16:00:09 +00:00
69cb0ba1bb
Entity: don't flag as closed until just before cycle destruction
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this allows stuff that requires a non-cycle-destroyed state to still operate during onDispose().
2021-03-19 01:00:49 +00:00
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid
2021-03-16 23:03:00 +00:00
c61f66d973
Removed ext-ds dependency
2021-02-11 15:40:37 +00:00
fd2ebd84b4
Recognize underwater TNT
2021-02-06 23:37:05 +00:00
ae75d73f48
Extract MainLoggerThread unit from MainLogger
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MainLogger is no longer a Thread, as per the recent changes to pocketmine/log-pthreads.
2021-02-04 16:28:49 +00:00
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
01c867b608
Human: make held item sync on inventory content change more consistent
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before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
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to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
...
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
5392ddf0b9
Fixed TNT broadcasting ignition sound ( #3996 )
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closes #3952
2021-01-07 21:18:18 +00:00
d76883a5f8
Merge branch 'stable'
2020-12-29 18:00:09 +00:00
793081d803
Entity: assume that position has a valid World during setPosition()
2020-12-27 19:20:37 +00:00
bcc3e87730
Timings: rename core timers to remove 'timer' from the names
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this makes them shorter and more consistent.
2020-12-23 17:52:25 +00:00
dd58a95ae5
Move last-known-position tracking to World instead of Entity
2020-12-10 18:28:40 +00:00
e925423749
Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world
2020-12-10 18:13:18 +00:00
d728160a77
Removed the cycle between Entity and Chunk
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it's now the World's responsibility to manage adding/removing entities from appropriate chunks. Entities no longer know or care that chunks exist.
Entity->checkChunks() remains as-is for backwards compatibility - now it just calls the world to sync its position.
2020-12-05 00:59:16 +00:00
37b9694845
ConsumingItemAnimation: fixed itemID translation for 1.16.100
2020-12-04 20:44:03 +00:00
999defd20d
World: remove create params from loadChunk() and loadChunkAtPosition()
2020-12-03 18:49:14 +00:00
1e7f9214cc
Entity: flag for despawn if entering ungenerated terrain
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previously this created an empty chunk for the entity to hang around in until the terrain was generated, but that's problematic for several reasons, most importantly the fact that non-generated chunks are not saved.
2020-12-03 18:36:54 +00:00
10067c1043
Improve painting performance
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these really shouldn't hit the CPU at all considering they are simply static objects ...
2020-12-01 23:31:38 +00:00
341d8747b7
Living: wipe out effect add/remove hooks onDispose()
2020-12-01 18:27:10 +00:00
8e0cba56b8
Merge remote-tracking branch 'origin/stable'
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# Conflicts:
# resources/vanilla
# src/pocketmine/entity/Entity.php
# src/pocketmine/tile/Tile.php
# tests/phpstan/configs/check-explicit-mixed-baseline.neon
# tests/phpstan/configs/l7-baseline.neon
2020-11-12 22:10:47 +00:00
66955d4b99
World: make loadChunk() more useful, drop useless proxy function getOrLoadChunk()
2020-11-09 13:41:46 +00:00
e6348bbd34
Entity: do not assume that save IDs are always strings
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this is only the first of many changes needed to make entity savedata fully format-agnostic, but it's a start.
2020-11-06 13:05:17 +00:00
a05f67bc77
Position::fromObject() world parameter is now mandatory (although still nullable)
2020-11-03 14:33:26 +00:00
5cc2a9c3dd
World: rename getChunkAtPosition() to getOrLoadChunkAtPosition()
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this more accurately reflects what it does.
2020-11-03 14:12:47 +00:00
12e185e3f6
Relocate EntityLegacyIds to pocketmine\data\bedrock package
2020-11-01 17:07:34 +00:00
8be0c0da0d
Implemented a silent property on entities and Entity->broadcastSound()
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fixes #3516
2020-10-31 16:07:18 +00:00
4c0c2ebd24
CS cleanup
2020-10-26 15:56:30 +00:00
3f254bd49c
Separated effects' MCPE ID registration from VanillaEffects
2020-10-24 18:52:20 +01:00
a01c086481
Introduced VanillaEnchantments registry
2020-10-23 20:48:19 +01:00
23e5ade77e
Merge branch 'stable' into master
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# Conflicts:
# build/make-release.php
# composer.lock
# resources/vanilla
# src/plugin/PluginDescription.php
# src/pocketmine/entity/Human.php
2020-10-21 16:55:52 +01:00
44e446b621
Merge remote-tracking branch 'origin/stable' into master
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# Conflicts:
# build/php
# composer.lock
# phpstan.neon.dist
# resources/vanilla
# src/pocketmine/Server.php
# src/pocketmine/VersionInfo.php
# src/pocketmine/entity/Entity.php
# src/pocketmine/lang/locale
# src/utils/Timezone.php
# tests/phpstan/bootstrap.php
# tests/phpstan/configs/custom-leveldb.neon
2020-10-13 17:51:49 +01:00
b0b08d45d5
Entity: clean up sendData() handling, remove send-to-self hack
2020-10-08 21:35:36 +01:00
cbc6ebebad
Entity: make use of MoveActorAbsolutePacket::create()
2020-10-06 18:35:02 +01:00
531c6344fe
Entity: stop using broadcastPacketToViewers for movement / motion
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this is now effectively identical to sending packets to each of hasSpawned, with the exception that it won't send packets to itself if it's a player.
2020-10-06 18:22:46 +01:00