Shoghi Cervantes
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8e47c93fbc
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Fixed some issues with chunks being generated on a loop
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2014-12-16 02:57:44 +01:00 |
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Shoghi Cervantes
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71d602a4cf
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Faster chunk setting on provider
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2014-12-12 15:51:31 +01:00 |
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Shoghi Cervantes
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fe900b417e
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Less calls!
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2014-12-10 02:42:02 +01:00 |
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Shoghi Cervantes
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4c30b6b8a1
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Optimized Liquid spreading, optimized light updates, improved side block get/update, fixed raw set not cleaning Block cache (TNT explosions)
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2014-12-10 00:37:04 +01:00 |
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Shoghi Cervantes
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b220bd2a45
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Updated chunk indexes on generator
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2014-12-09 15:14:11 +01:00 |
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Shoghi Cervantes
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04ee94dc91
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Fixed #2388
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2014-12-09 15:05:36 +01:00 |
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Shoghi Cervantes
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04ecbd1a76
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Level optimization, added new chunk/block hashes
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2014-12-09 14:55:21 +01:00 |
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Shoghi Cervantes
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a4735eaf76
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Replaced some instanceof to null checks
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2014-12-09 02:22:18 +01:00 |
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Shoghi Cervantes
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5e5f8bf33d
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Better block creation on Level
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2014-12-08 22:02:36 +01:00 |
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Shoghi Cervantes
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3bb2f12cde
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Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
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2014-12-08 20:54:47 +01:00 |
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Shoghi Cervantes
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9e3d432b9e
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Faster Level provider chunk unloading
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2014-12-07 21:51:57 +01:00 |
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Shoghi Cervantes
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68da4b5b39
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Collect unallocated chunks from the Level provider
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2014-12-07 18:27:11 +01:00 |
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Shoghi Cervantes
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e4557a2e8e
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Added HeightMap get/set methods on chunks, Level
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2014-12-07 18:02:07 +01:00 |
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Shoghi Cervantes
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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Shoghi Cervantes
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7506f01302
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Improved Item property handling
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2014-12-07 15:51:00 +01:00 |
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Shoghi Cervantes
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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Shoghi Cervantes
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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Shoghi Cervantes
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e44ed4da3b
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Enabled batch block sending again
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2014-11-29 12:58:31 +01:00 |
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Shoghi Cervantes
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3930f379cf
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Updated light filter values
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2014-11-29 11:58:50 +01:00 |
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Shoghi Cervantes
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66ba327e62
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Improved light spread algorithm even more
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2014-11-29 11:27:22 +01:00 |
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Shoghi Cervantes
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329ca62465
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Improved light spread algorithm
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2014-11-28 19:54:25 +01:00 |
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Shoghi Cervantes
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b3c3f896a3
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Implemented light population, added Level->getFullLight()
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2014-11-28 14:44:27 +01:00 |
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Shoghi Cervantes
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6d09754ea7
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Improved Inventory->addItem(), fixed breaking containers duplicating the last slot, removed not necessary slot changes
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2014-11-27 20:10:55 +01:00 |
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Shoghi Cervantes
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dd3207cbd8
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Possible fix for #2267, #2314
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2014-11-27 13:47:17 +01:00 |
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Shoghi Cervantes
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a7abd5ff9d
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Catch exceptions when chunks are unloaded
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2014-11-27 13:35:54 +01:00 |
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Shoghi Cervantes
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441a98e60a
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Removed old trigger_error() calls, closes #2335
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2014-11-27 13:16:39 +01:00 |
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Shoghi Cervantes
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8249cac592
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Catch corrupted chunk data errors
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2014-11-20 22:02:00 +01:00 |
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Shoghi Cervantes
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8eb80be691
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Remove duplicated tiles from chunk table automatically
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2014-11-20 21:45:52 +01:00 |
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Shoghi Cervantes
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c07b0ff35b
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Fixed tile entities not being placed in the correct array
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2014-11-15 11:49:09 +01:00 |
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Shoghi Cervantes
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1a5544f68c
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Fixed Chunk tile indexes
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2014-11-08 15:00:18 +01:00 |
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Shoghi Cervantes
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1818e64c8e
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Merge branch 'master' into 0.10
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2014-11-06 18:56:47 +01:00 |
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Shoghi Cervantes
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f1519e6d13
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Improved Level->getTile() to a direct lookup instead of linear search
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2014-11-06 12:34:33 +01:00 |
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Shoghi Cervantes
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522b75645c
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Merge branch 'master' into 0.10
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2014-11-05 19:04:36 +01:00 |
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Shoghi Cervantes
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31903a764a
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Fixed unloaded chunks residing on memory and getting loaded again causing crash, fixed spawn chunks getting unloaded by players
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2014-11-04 17:16:02 +01:00 |
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Shoghi Cervantes
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79bc1d6c85
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Fixed server not stopping after a special crash
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2014-11-04 17:15:20 +01:00 |
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Shoghi Cervantes
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8fd6582e74
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Automatically set Entity / Tile entity save identifiers
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2014-11-04 12:04:08 +01:00 |
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Shoghi Cervantes
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a5369b3570
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Fixed unloading chunks
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2014-11-04 11:18:34 +01:00 |
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Shoghi Cervantes
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abbd33210a
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Possible fix for #2245
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2014-11-04 00:19:50 +01:00 |
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Shoghi Cervantes
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2803a38fd1
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Fixed random block updates not firing
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2014-11-01 20:26:13 +01:00 |
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Shoghi Cervantes
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d5012f6fcf
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Fixed server not stopping after a fatal error
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2014-11-01 03:07:47 +01:00 |
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Shoghi Cervantes
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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Shoghi Cervantes
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ce989876af
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Improved freeing chunks
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2014-10-31 16:39:32 +01:00 |
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Shoghi Cervantes
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4fba6d7c86
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Merge branch 'master' into 0.10
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2014-10-30 23:20:59 +01:00 |
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Shoghi Cervantes
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57d1847c50
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Updated to receive new optimizations
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2014-10-30 16:02:48 +01:00 |
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Shoghi Cervantes
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d8f9def7f4
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Added preprocessor optimizations
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2014-10-30 07:58:53 +01:00 |
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Shoghi Cervantes
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c4c374e3fa
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Added extra chunk sending timings
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2014-10-29 21:52:27 +01:00 |
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Shoghi Cervantes
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d57e37896d
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Improved Region / RakLib
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2014-10-29 17:43:21 +01:00 |
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Shoghi Cervantes
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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Shoghi Cervantes
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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Shoghi Cervantes
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6f64af3066
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Reuse even more objects!
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2014-10-29 14:23:51 +01:00 |
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