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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-04 11:02:29 +00:00
Improved Inventory->addItem(), fixed breaking containers duplicating the last slot, removed not necessary slot changes
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@ -1628,10 +1628,13 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->inventory->sendHeldItem($this);
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}else{
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$item = $this->inventory->getItemInHand();
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$oldItem = clone $item;
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//TODO: Implement adventure mode checks
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if($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true){
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$this->inventory->setItemInHand($item, $this);
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$this->inventory->sendHeldItem($this->hasSpawned);
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if(!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()){
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$this->inventory->setItemInHand($item, $this);
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$this->inventory->sendHeldItem($this->hasSpawned);
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}
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break;
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}
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}
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@ -1802,13 +1805,17 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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if($this->isCreative()){
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$item = $this->inventory->getItemInHand();
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}else{
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$item = clone $this->inventory->getItemInHand();
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$item = $this->inventory->getItemInHand();
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}
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$oldItem = clone $item;
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if($this->level->useBreakOn($vector, $item, $this) === true){
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if($this->isSurvival()){
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$this->inventory->setItemInHand($item, $this);
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$this->inventory->sendHeldItem($this->hasSpawned);
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if(!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()){
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$this->inventory->setItemInHand($item, $this);
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$this->inventory->sendHeldItem($this->hasSpawned);
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}
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}
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break;
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}
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@ -233,41 +233,58 @@ abstract class BaseInventory implements Inventory{
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$source = null;
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}
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/** @var Item[] $itemSlots */
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/** @var Item[] $slots */
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foreach($slots as $i => $slot){
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$slots[$i] = clone $slot;
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$itemSlots = [];
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foreach($slots as $slot){
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if($slot->getId() !== 0 and $slot->getCount() > 0){
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$itemSlots[] = clone $slot;
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}
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}
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$emptySlots = [];
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for($i = 0; $i < $this->getSize(); ++$i){
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$item = $this->getItem($i);
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foreach($slots as $index => $slot){
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if($item->getID() === Item::AIR or $item->getCount() <= 0){
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$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
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$slot->setCount($slot->getCount() - $amount);
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$item = clone $slot;
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$item->setCount($amount);
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$this->setItem($i, $item, $source);
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$item = $this->getItem($i);
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if($slot->getCount() <= 0){
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unset($slots[$index]);
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}
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}elseif($slot->equals($item, true) and $item->getCount() < $item->getMaxStackSize()){
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if($item->getId() === Item::AIR or $item->getCount() <= 0){
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$emptySlots[] = $i;
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}
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foreach($itemSlots as $index => $slot){
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if($slot->equals($item, true) and $item->getCount() < $item->getMaxStackSize()){
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$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
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$slot->setCount($slot->getCount() - $amount);
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$item->setCount($item->getCount() + $amount);
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$this->setItem($i, $item, $source);
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if($slot->getCount() <= 0){
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unset($slots[$index]);
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if($amount > 0){
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$slot->setCount($slot->getCount() - $amount);
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$item->setCount($item->getCount() + $amount);
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$this->setItem($i, $item, $source);
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if($slot->getCount() <= 0){
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unset($itemSlots[$index]);
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}
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}
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}
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}
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if(count($slots) === 0){
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if(count($itemSlots) === 0){
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break;
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}
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}
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return $slots;
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if(count($itemSlots) > 0 and count($emptySlots) > 0){
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foreach($emptySlots as $slotIndex){
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foreach($itemSlots as $index => $slot){
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$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
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$slot->setCount($slot->getCount() - $amount);
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$item = clone $slot;
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$item->setCount($amount);
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$this->setItem($slotIndex, $item, $source);
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if($slot->getCount() <= 0){
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unset($itemSlots[$index]);
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}
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}
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}
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}
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return $itemSlots;
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}
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public function removeItem(...$slots){
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@ -279,31 +296,39 @@ abstract class BaseInventory implements Inventory{
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$source = null;
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}
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/** @var Item[] $itemSlots */
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/** @var Item[] $slots */
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$itemSlots = [];
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foreach($slots as $slot){
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if($slot->getId() !== 0 and $slot->getCount() > 0){
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$itemSlots[] = clone $slot;
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}
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}
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for($i = 0; $i < $this->getSize(); ++$i){
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$item = $this->getItem($i);
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if($item->getID() === Item::AIR){
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if($item->getId() === Item::AIR or $item->getCount() <= 0){
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continue;
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}
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foreach($slots as $index => $slot){
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foreach($itemSlots as $index => $slot){
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if($slot->equals($item, $slot->getDamage() === null ? false : true)){
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$amount = min($item->getCount(), $slot->getCount());
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$slot->setCount($slot->getCount() - $amount);
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$item->setCount($item->getCount() - $amount);
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$this->setItem($i, $item, $source);
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if($slot->getCount() <= 0){
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unset($slots[$index]);
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unset($itemSlots[$index]);
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}
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}
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}
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if(count($slots) === 0){
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if(count($itemSlots) === 0){
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break;
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}
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}
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return $slots;
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return $itemSlots;
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}
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public function clear($index, $source = null){
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@ -625,7 +625,7 @@ class Item{
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}
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final public function __toString(){
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return "Item " . $this->name . " (" . $this->id . ":" . ($this->meta === null ? "?" : $this->meta) . ")";
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return "Item " . $this->name . " (" . $this->id . ":" . ($this->meta === null ? "?" : $this->meta) . ")x".$this->count;
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}
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public function getDestroySpeed(Block $block, Player $player){
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@ -1091,8 +1091,8 @@ class Level implements ChunkManager, Metadatable{
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$tile->unpair();
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}
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foreach($tile->getInventory()->getContents() as $item){
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$this->dropItem($target, $item);
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foreach($tile->getInventory()->getContents() as $chestItem){
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$this->dropItem($target, $chestItem);
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}
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}
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