Improved Inventory->addItem(), fixed breaking containers duplicating the last slot, removed not necessary slot changes

This commit is contained in:
Shoghi Cervantes 2014-11-27 20:10:55 +01:00
parent a3b1d318cc
commit 6d09754ea7
4 changed files with 66 additions and 34 deletions

View File

@ -1628,10 +1628,13 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
$this->inventory->sendHeldItem($this);
}else{
$item = $this->inventory->getItemInHand();
$oldItem = clone $item;
//TODO: Implement adventure mode checks
if($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true){
$this->inventory->setItemInHand($item, $this);
$this->inventory->sendHeldItem($this->hasSpawned);
if(!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()){
$this->inventory->setItemInHand($item, $this);
$this->inventory->sendHeldItem($this->hasSpawned);
}
break;
}
}
@ -1802,13 +1805,17 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
if($this->isCreative()){
$item = $this->inventory->getItemInHand();
}else{
$item = clone $this->inventory->getItemInHand();
$item = $this->inventory->getItemInHand();
}
$oldItem = clone $item;
if($this->level->useBreakOn($vector, $item, $this) === true){
if($this->isSurvival()){
$this->inventory->setItemInHand($item, $this);
$this->inventory->sendHeldItem($this->hasSpawned);
if(!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()){
$this->inventory->setItemInHand($item, $this);
$this->inventory->sendHeldItem($this->hasSpawned);
}
}
break;
}

View File

@ -233,41 +233,58 @@ abstract class BaseInventory implements Inventory{
$source = null;
}
/** @var Item[] $itemSlots */
/** @var Item[] $slots */
foreach($slots as $i => $slot){
$slots[$i] = clone $slot;
$itemSlots = [];
foreach($slots as $slot){
if($slot->getId() !== 0 and $slot->getCount() > 0){
$itemSlots[] = clone $slot;
}
}
$emptySlots = [];
for($i = 0; $i < $this->getSize(); ++$i){
$item = $this->getItem($i);
foreach($slots as $index => $slot){
if($item->getID() === Item::AIR or $item->getCount() <= 0){
$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
$slot->setCount($slot->getCount() - $amount);
$item = clone $slot;
$item->setCount($amount);
$this->setItem($i, $item, $source);
$item = $this->getItem($i);
if($slot->getCount() <= 0){
unset($slots[$index]);
}
}elseif($slot->equals($item, true) and $item->getCount() < $item->getMaxStackSize()){
if($item->getId() === Item::AIR or $item->getCount() <= 0){
$emptySlots[] = $i;
}
foreach($itemSlots as $index => $slot){
if($slot->equals($item, true) and $item->getCount() < $item->getMaxStackSize()){
$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() + $amount);
$this->setItem($i, $item, $source);
if($slot->getCount() <= 0){
unset($slots[$index]);
if($amount > 0){
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() + $amount);
$this->setItem($i, $item, $source);
if($slot->getCount() <= 0){
unset($itemSlots[$index]);
}
}
}
}
if(count($slots) === 0){
if(count($itemSlots) === 0){
break;
}
}
return $slots;
if(count($itemSlots) > 0 and count($emptySlots) > 0){
foreach($emptySlots as $slotIndex){
foreach($itemSlots as $index => $slot){
$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
$slot->setCount($slot->getCount() - $amount);
$item = clone $slot;
$item->setCount($amount);
$this->setItem($slotIndex, $item, $source);
if($slot->getCount() <= 0){
unset($itemSlots[$index]);
}
}
}
}
return $itemSlots;
}
public function removeItem(...$slots){
@ -279,31 +296,39 @@ abstract class BaseInventory implements Inventory{
$source = null;
}
/** @var Item[] $itemSlots */
/** @var Item[] $slots */
$itemSlots = [];
foreach($slots as $slot){
if($slot->getId() !== 0 and $slot->getCount() > 0){
$itemSlots[] = clone $slot;
}
}
for($i = 0; $i < $this->getSize(); ++$i){
$item = $this->getItem($i);
if($item->getID() === Item::AIR){
if($item->getId() === Item::AIR or $item->getCount() <= 0){
continue;
}
foreach($slots as $index => $slot){
foreach($itemSlots as $index => $slot){
if($slot->equals($item, $slot->getDamage() === null ? false : true)){
$amount = min($item->getCount(), $slot->getCount());
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() - $amount);
$this->setItem($i, $item, $source);
if($slot->getCount() <= 0){
unset($slots[$index]);
unset($itemSlots[$index]);
}
}
}
if(count($slots) === 0){
if(count($itemSlots) === 0){
break;
}
}
return $slots;
return $itemSlots;
}
public function clear($index, $source = null){

View File

@ -625,7 +625,7 @@ class Item{
}
final public function __toString(){
return "Item " . $this->name . " (" . $this->id . ":" . ($this->meta === null ? "?" : $this->meta) . ")";
return "Item " . $this->name . " (" . $this->id . ":" . ($this->meta === null ? "?" : $this->meta) . ")x".$this->count;
}
public function getDestroySpeed(Block $block, Player $player){

View File

@ -1091,8 +1091,8 @@ class Level implements ChunkManager, Metadatable{
$tile->unpair();
}
foreach($tile->getInventory()->getContents() as $item){
$this->dropItem($target, $item);
foreach($tile->getInventory()->getContents() as $chestItem){
$this->dropItem($target, $chestItem);
}
}