51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
0a4d62b405
Added encode and decode methods for more packets
2017-05-15 15:56:59 +01:00
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00
c21197ef17
Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
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- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
4c49db6036
New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
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Terrible performance, needs profiling. TODO: fix this.
2016-11-27 21:57:59 +00:00
6fc435da0e
Imports rearrangement
2016-10-03 00:43:46 +08:00
7f8b39a63c
Renamed NBT tags to have Tag in the name
2015-08-23 00:25:29 +02:00
31ef7721b1
Removed network channels, bumped protocol
2015-08-12 14:59:48 +02:00
0b176b3fe0
Implemented Channeled packet sending
2015-04-14 18:24:40 +02:00
141c0a297e
Skins, protocol changes, handle split packets
2015-04-08 13:00:15 +02:00
a98da3bab1
Renamed old getID() calls to getId()
2014-12-07 15:21:32 +01:00
38089af098
Improved global entity motion encoding using per-player queues
2014-11-27 14:26:36 +01:00
cc7f12739d
Added vertical and horizontal collision detection to Entities
2014-11-04 12:23:42 +01:00
32dae93ef9
Removed unused imports
2014-11-04 12:08:24 +01:00
8fd6582e74
Automatically set Entity / Tile entity save identifiers
2014-11-04 12:04:08 +01:00
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
a5b85c549a
Added Snowballs
2014-10-28 12:13:31 +01:00
90fa40de34
Added entity id names
2014-08-27 17:42:38 +02:00
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00