This is better for performance because these then don't need to be reevaluated every time they are called.
When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.
However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
This has the triple bonus effect of a) making a lot of code easier to read, b) reducing Server::getInstance() usages, and c) removing a whole bunch of Server dependencies.
The network and block namespaces are untouched by this commit due to potential for merge conflicts. These should be dealt with separately on master.
leaving out turtle helmet for now because of complications relating to the effect application - I REALLY don't want to tick armour if I can avoid it, due to the performance concerns.
these are items that do nothing and/or are only used for crafting. As such they are simple to add.
Others will be added later on, but others require extra work and/or reverse engineering which I don't have time for now.
Totem usage can be detected using the MODIFIER_TOTEM constant of EntityDamageEvent.
This does not currently support using the totem in the offhand because offhand is not implemented yet.
long overdue... this isn't quite as extensible as the original api3/blocks system was, but this is primarily intended to replace Item->useOn(). If plugins want to use it it can be extended later on.