aa56c66a3c
ProcessLoginTask: drop usage of no-op method
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this is no longer useful since 8.0.
2021-12-16 18:46:34 +00:00
d487e43766
InGamePacketHandler: fixed block breaking borked by enabling PlayerAuthInputPacket
2021-12-15 04:01:40 +00:00
292827a311
Switch to PlayerAuthInputPacket for movement handling
...
sticking with the non-rewind version for now, for simplicity's sake.
We do want the rewind version at some point for server side knockback, but that's a job for later.
For now, using this packet fixes various problems with slightly-incorrect positions and rotations (e.g. AimTP no longer requires you to jump to get the exact correct rotation; previously it would hit the wrong block at long distances due to errors of a fraction of a degree due to the client not sending its position.
Note that this might cause some performance degradation since the packet is sent every tick. This has yet to be assessed, but the advantages offered are undeniable in any case.
2021-12-09 13:53:53 +00:00
889d048ca3
Make use of Utils::assumeNotFalse() in a bunch of places
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I've stuck to only doing this in the places where I'm sure we should never get false back. Other places I'm less sure of (and I found more bugs along the way).
2021-12-08 19:39:04 +00:00
8b73549355
Use JSON_THROW_ON_ERROR for json_encode() and json_decode()
2021-12-08 19:14:07 +00:00
ce54d268f2
Player: allow controlling client-sided block collisions irrespective of Spectator Mode ( #4563 )
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- Added the following API methods:
- `Player::hasBlockCollision()`
- `Player::setHasBlockCollision()`
This enables spectator-like noclip behaviour in other gamemodes (could be useful for builders).
2021-12-06 21:14:22 +00:00
aea124af74
Fix inconsistent class name
2021-11-30 19:17:26 +00:00
8620e67d88
Protocol changes for 1.18.0
2021-11-30 19:16:38 +00:00
eb0cf52d81
Remove useless code ( #4590 )
2021-11-23 17:09:33 +00:00
269231c228
Ban foreach(arrayWithStringKeys as k => v)
...
this is not as good as phpstan/phpstan-src#769 (e.g. array_key_first()/array_key_last() aren't covered by this, nor is array_rand()) but it does eliminate the most infuriating cases where this usually crops up.
2021-11-15 22:52:05 +00:00
c7beb0a702
Clean up inventory auto close mess from PM3
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on PM3 there was no concept of 'current window', we had no idea which window the player was actually looking at.
2021-11-08 23:51:25 +00:00
6efb1db107
Fixed inventories not working after dying with inventory open
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closes #4185
closes #4177
2021-11-08 23:04:00 +00:00
6fdcfb01c8
Seal up main inventory open/close logic inside InventoryManager where it belongs
2021-11-08 22:58:06 +00:00
93a1e84ad9
TypeConverter: further simplification
2021-11-08 20:27:53 +00:00
c33f97ae41
TypeConverter: clean up absurdly overcomplicated bullshit in createInventoryAction()
2021-11-08 20:18:19 +00:00
cc4bb91fcb
Implemented IPv6 support ( #4554 )
2021-11-08 20:03:28 +00:00
c6c992a1f0
Preparations for negative Y support
2021-11-08 17:28:22 +00:00
45edb94607
Crafting tables now work the same way as anvils and enchanting tables
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Removing almost all special-case logic for crafting tables.
2021-11-07 16:20:07 +00:00
d9d37f7fa6
ResourcePacksPacketHandler: fixed a mistake from c773e43eda
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fixes #4557
Note: you may need to clear your local pack cache in order to get it working again.
2021-11-06 16:45:14 +00:00
f066199971
Implement emote support ( #4523 )
2021-11-02 23:04:55 +00:00
275f145418
BedrockData is now a Composer dependency
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this should put a stop to people nagging me about incorrect blocks (we have a check to make sure composer dependencies are up to date).
2021-11-02 16:45:45 +00:00
e131c2cefa
Drop pocketmine/spl
2021-11-02 16:08:29 +00:00
e34364412b
Replace InvalidStateException usages with InvalidArgument or LogicException
2021-11-02 16:05:54 +00:00
32a857b8b4
fix CS
2021-11-02 14:09:16 +00:00
7e4be29fc4
Gracefully force-shutdown on failure to start RakLib
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this now won't generate a crashdump.
2021-11-02 13:51:01 +00:00
0f6b7e48cb
Updated BedrockProtocol:
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it's weirdly satisfying that LevelChunkPacket::create() with the extra parameter turns out to be exactly the same length as the old way.
2021-11-02 01:37:56 +00:00
c3768b997a
Updated to pmmp/BedrockProtocol@146498c279
2021-11-01 16:13:33 +00:00
bd60e41268
Revert "Revert "Player: do not re-request the same ungenerated chunks multiple times""
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This reverts commit 3265d3f6b4
.
2021-10-31 22:57:56 +00:00
3265d3f6b4
Revert "Player: do not re-request the same ungenerated chunks multiple times"
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This reverts commit 866020dfdb
.
For some fucking reason this broke resending chunks in some cases (and
sending chunks at all in others). I don't have time to debug this right
now, so it's going to have to remain broken, infuriatingly enough.
2021-10-31 21:25:21 +00:00
866020dfdb
Player: do not re-request the same ungenerated chunks multiple times
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this doesn't affect chunk resends, since they'll be kicked back to NEEDED, which is detected by orderChunks().
2021-10-31 18:52:37 +00:00
c580bb2434
InGamePacketHandler: mark player as not using item in more cases
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fixes #4355
2021-10-31 14:41:31 +00:00
88b7389080
InventoryManager: reduce code duplication
2021-10-29 15:37:52 +01:00
5db3915aad
Make MemoryManager aware of ChunkCache
2021-10-28 20:28:00 +01:00
eb40b741ae
StandardPacketBroadcaster now splits broadcasts by session-specific PacketSerializerContext
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in the normal case, all sessions will share the same PacketSerializerContext and Compressor, so this code will be the same as before
However, for the multi-protocol hackers out there, this should reduce the maintenance burden (@Driesboy) since now only the PacketSerializerContext needs to be maintained. I recommend a separate PacketSerializerContext for each protocol (perhaps put the protocol version in the serializer context too, if you need it for some reason).
2021-10-28 20:15:37 +01:00
0ef5c67b9b
Use static constructor for MovePlayerPacket
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this marks the last of the packets created using the old way.
2021-10-27 21:10:16 +01:00
04aedc6494
Updated BedrockProtocol
2021-10-23 23:54:49 +01:00
c77829f4ad
Migrate packet creation to use ::create() methods in all but one case
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MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
2021-10-23 01:46:01 +01:00
c773e43eda
Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef
2021-10-23 01:16:45 +01:00
80b402e529
ItemTranslator: throw the proper exceptions when failing to map network IDs
2021-10-20 14:01:39 +01:00
0348236860
fucking CS again
2021-10-14 15:56:50 +01:00
8c07748100
RakLibInterface: print packet exception info as a block using Utils::printableExceptionInfo()
2021-10-14 15:55:08 +01:00
9b94a4661b
ItemTranslator: Use LegacyItemIdToStringMap instead of reading files directly
2021-10-11 22:17:40 +01:00
e62794e4cf
TypeConverter: fixed PHPStan errors
2021-10-11 15:17:32 +01:00
8ac16345a3
TypeConverter: account for items without properly mapped IDs
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fixes #4459
2021-10-11 15:05:08 +01:00
13178a47a5
fuck you git
2021-10-05 19:11:10 +01:00
817ab88c70
Properly handle errors decoding network item NBT
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since the NBT is now decoded immediately now, any incorrect NBT will cause exceptions to be thrown that we weren't handling, causing server crashes.
2021-10-05 19:10:55 +01:00
5b26abcb0e
NetworkSession: fixed code copy pasta
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these are not, in fact, equivalent.
2021-10-05 01:02:15 +01:00
f2d6059613
NetworkSession: Sync world spawn on world change
2021-10-04 22:51:31 +01:00
bb6ea8cbdc
Do not call PlayerLoginEvent during the Player constructor
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this closes a lot of loopholes in the login sequence that plugins were using to cause crashes.
2021-10-04 22:36:50 +01:00
356a49d225
NetworkSession: account for possibility of syncGameMode() being called before the player is ready to receive it
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close #4323
2021-10-04 22:13:42 +01:00